New supporter item (in Changelog)
AdminJonathan
February 7 2008 10:44 PM EST
Amulet of Leadership.
While your first minion is alive wearing this amulet, it gives a bonus of 1% per enchantment level to the strength, to-hit, and direct damage spells of your other minions.
Ulord[NK]
February 7 2008 10:45 PM EST
Woot! new items :))). Sending Jon money now.
GnuUzir
February 7 2008 10:47 PM EST
Hmmm, neat I want one...
"While your first minion is alive wearing this amulet"
So, that means that you can only have 1 per team, and it MUST be equipped on the front minion?
This is probably a give-in, but I assume it also works on the turn that the minion wearing it dies, correct?
Interesting. Make people choose between more strength and having their front guy invisible.
I like it.
-1 to single minion teams, though... :(
so there is no bonus to the minion wearing the amulet?
To-hit prior to or after evasion?
AdminJonathan
February 7 2008 11:03 PM EST
> that means that you can only have 1 per team, and it MUST be equipped on the front minion?
well, technically, you could have more than one, and it would be effective whenever that minion was the front one. (So if minion 1 dies, minion 2's amulet would be effective next round.)
> so there is no bonus to the minion wearing the amulet?
not from his own amulet, right.
Picasso
February 7 2008 11:06 PM EST
Is the bonus to DD only seen in battle and not represented in the Equip or Train page?
AdminJonathan
February 7 2008 11:08 PM EST
> Is the bonus to DD only seen in battle and not represented in the Equip or Train page?
yes
Little Anthony
February 7 2008 11:13 PM EST
i am sorry if this sound stupid, but i am a single mage, does this item apply to me? (as the only amulet i wear)
nope Ant... no bonus to the minion wearing it
Ulord[NK]
February 7 2008 11:26 PM EST
Question: if the amulet is equipped on a minion that junctions onto the familiar its carrying, would the amulet affect the familiar, given that the minion with junction is up front and alive?
awesome! something my SFBM cannot use... /cry
i demand a recount!
from what Jon said it would seem that as long as the familiar is not in front it would get the bonus
Little Anthony
February 8 2008 12:01 AM EST
Jon did mention you can have many of these amulets. Question: does the effect stack? if do, how?
no la has to be the front minion... cant have 2 in front :)
Daz
February 8 2008 12:04 AM EST
Effect doesn't stack.
Amulet Number 2 only comes into effect if your first minion (The one with amulet number 1) is killed.
Ulord[NK]
February 8 2008 12:08 AM EST
A good counter to evasion of RoBF variety.. but would it be enough PTH?
stronger against RoBF
weaker against MM
Personally, I don't like it. Rather have my damage dealer in the front with an AoI. You'll out damage the effects of the Amulet if you survive one more round... of course that's assuming you hit O.o
QBOddBird
February 8 2008 12:25 AM EST
"While your first minion is alive wearing this amulet, it gives a bonus of 1% per enchantment level to the strength, to-hit, and direct damage spells of your other minions."
Does it give 1% per enchantment to ST if that is GS-created ST?
I would like answers only from Jonathan or people who have tested and know. I do not want to see what you think is the correct answer. I'm -really- tired of that.
Ulord[NK]
February 8 2008 12:42 AM EST
I'm still waiting for my AoL. However, i think it is pretty clear from the wording of jon's first post:
it gives a bonus of 1% per enchantment level to the strength, to-hit, and direct damage spells of your other minions.
The enchantment level refers to the + value of the AoL. The bonus applies to the stat strength, pth and dd spell of all other minions.
Ulord[NK]
February 8 2008 12:42 AM EST
oh nvm. Too late to read :(. Will test it once I get the amulet...
AdminJonathan
February 8 2008 12:57 AM EST
> Does it give 1% per enchantment to ST if that is GS-created ST?
it gives 1% of whatever the minion's ST is that turn.
Will AMF be calculated on a per round basis? This creates a unique situation for DD.
QBOddBird
February 8 2008 1:10 AM EST
Awesome Jon! Helps make the AS/GS/Haste team that little bit more viable. :D
lostling
February 8 2008 1:19 AM EST
so a +10 amulet would make a +200 PTH bow = 220? (crazy)
AdminJonathan
February 8 2008 1:22 AM EST
> Will AMF be calculated on a per round basis?
yes
AdminJonathan
February 8 2008 1:22 AM EST
> so a +10 amulet would make a +200 PTH bow = 220?
no, it's a flat +1 to to-hit per point
so if it's seems to be applied last it would include ToA PTH in the boost
IF the front minion has a familiar and trains junction would the familiar be the one with an active AoL? And if the minion didn't train junction would the AoL not become active until the familiar dies?
lostling
February 8 2008 1:35 AM EST
can someone please check how much it cost to get like +13 lol
Heh, now we have a ED (all be it item based) to allow an Enchanter to Boost a Mages DD.
For as long as you can keep that front facing minion (Evasion without a AoF would probably be neccessary...) alive. ;)
lostling
February 8 2008 5:02 AM EST
lol so
minion 1 has +10 amulet of leadership
minion 2 has +10 amulet of strength
minion 2 will get a 120% strength boost?
lostling
February 8 2008 5:05 AM EST
oops i mean 20% str boost or 21% boost?
he said that increase is based on current str, hence it should be the latter.
The fact that it always stacks on top of everything is very nice...
Jon, I take it the AoL 1% per enchantment increase to DD doesn't effect Decay?
TinTizzy
February 8 2008 6:15 AM EST
Booo this is no good for 1 minon teams.....but thanks.
QBRanger
February 8 2008 6:39 AM EST
Perhaps it should work on the minion wearing it, IF that is the last or only minion alive that round.
That would make it useful for single minion teams and far less useful for that minion on multi minion teams as they would have to wait till the others die before they get its effect.
QBJohnnywas
February 8 2008 6:44 AM EST
Dunno if it's needed to work on a single minion;
it's the Amulet of Leadership after all. I'm presuming the effect is the boost a good leader gives his/her troops. If you're by yourself in a fight the chances are you're tough enough to do without the pep talk....
That would be pretty good... it working on the one minion ONLY if its a single minion or last one standing...
I think all single-minion runners will support this idea.
Single minion users got a boost with the RoBF change (they needed a boost, no mention here if it was too much or not!), and this is another in the long line of items that benefits multi minion teams more.
If it was changed to effect the minion wearing it, it wold actually have a use on single minion teams. Plus it wouldn't be of use to single minion RoBF teams. As it will stop the use of an AoF (for pumpin Evasion) and the STR/PTH/DD increase is usless for a RoBF.
Win/Win.
Is there any reason (theme aside) it shouldn't work on the minion wearing it?
QBJohnnywas
February 8 2008 7:23 AM EST
I don't see any reason for it not working on a single minion; although do single archers really need any more strength or PTH all rolled into one item?
It would be a good amulet for the single CoC/archer though...
Talion
February 8 2008 7:28 AM EST
I have some questions...
(1) Will a mageseeker bow targeting be affected by the boost from the amulet? In other words, does the amulet give an new effective level to DD spells?
(2) If a familiar is equipped on a junctioned minion wearing the amulet, will it still get a boost from the amulet if it is behind the minion?
(3) Same as question #2, but with the front minion standing behind the familiar... does it get a boost?
QBJohnnywas
February 8 2008 7:32 AM EST
Ah, but does it have to be called the AOL?
nope, something I made up. Feel free to edit edit and edit :P
I don't see any reason for it not working on a single minion; although do single archers really need any more strength or PTH all rolled into one item?
+2% per level to STR from an AoM, or +1% STR and +1 PTH per level from an AoL.
;)
Won't really make too much impact I don't think.
And CoC Archers need all the help they can get!! :P
QBJohnnywas
February 8 2008 8:01 AM EST
lol Henk; now I'm just waiting for it to stop working and long waits on the end of a phone line to try and get hold of their tech help. And then an almost impossible task to close down the account...
j'bob
February 8 2008 8:04 AM EST
JW i sat there staring at the screen, wondering if you realized yet that you posted in the wrong thread.
Then fell off my chair laughing.
QBJohnnywas
February 8 2008 8:10 AM EST
heh.
but even after you get your account closed you can never get the aol fully uninstalled from your minion.
oh and bah on another dis to the red-headed step-children of cb2, the single minions!
maybe a flat 1% bonus to DD and STR for the "Leader"...
QBRanger
February 8 2008 11:13 AM EST
At least the prices on HoC's may finally start to go up again.
QBOddBird
February 8 2008 11:18 AM EST
I'm with you there, Ranger.
*starts looking for a HoC to purchase with his tourney character*
QBRanger
February 8 2008 12:23 PM EST
So the strength bonus other minions get is not reflected in the battle overview?
I would think it should be as is the case with the AOF.
AdminJonathan
February 8 2008 12:26 PM EST
> I take it the AoL 1% per enchantment increase to DD doesn't effect Decay
Actually it does.
> does the amulet give an new effective level to DD spells for targetting purposes
No. Is this a bug? Probably.
> familiar questions
Any minion behind a leader gets the bonus. A familiar junctioned to a minion with leadership will also have leadership. So if the familiar is in front, the minion he junctioned from will get the bonus (but the familiar with not, since he is the new leader).
> So the strength bonus other minions get is not reflected in the battle overview?
Right. It's an instant bonus that only lasts while the leader is alive, or will change if the leader is dead... If I added it in to the ST stat things get too messy when the leader changes.
QBRanger
February 8 2008 12:32 PM EST
Arrg,
Now I have to manually calculate my new strength, then my appropriate archery level, then figure it out with item bonuses. etc..
Small price to pay for the AoLs benefit.
I think It is going to be difficult to use against most strats unless you are playing a quick kill strat. Even then, against an archer or SoD team it will suck wind. I look forward to seeing if non quick kill strats are able to make much use of this item.
QBsutekh137
February 8 2008 12:54 PM EST
One AoL so far and I get a rare draw against King of Pain... We'll see what happens when I get my second one. That'll be 4 fireballs with an additional 8-9% increase on them, plus, he was killing my Evasion specialist anyway (even in round one).
Didn't realize I could move my meat to the front until I revisited how much my DM reduces NWO and Dixie Cousin's stats.
However, one reason this works for me is because I can afford the extra PR that two of these things bring... At lower levels, such embarassments of riches would be more prohibitive... But at this point I can just use them for two rounds of extra damage, more if an opposing team only does melee damage. Hm, and probably less if they have a decent Fireball...
In any case, it is an intriguing idea, and now I have something to spend money on again! *smile*
Sut - I noticed you put the AoL on the second minion. Why?
QBsutekh137
February 8 2008 1:05 PM EST
Because, I am doing it mainly for against archer teams (I beat everyone else without it, by and large). So, attacking from the front, I have the choice of having the effect kick in in round 1 (where FB is weaker) or in round 2 (where FB is a bit stronger).
You are right, though it has NO effect against MM teams and melee only teams, so I should probably move it to the front. Won't matter, I hope to have 2 soon...
Talion
February 8 2008 1:14 PM EST
>> does the amulet give an new effective level to DD spells for targetting purposes
>
>No. Is this a bug? Probably.
Thanks for the clarification.
I hope it isn't a bug. It helps my strategy quite a lot. But I would understand if it was considered a bug. Depends on the interpretation.
Please keep us posted if you decide to modify this behavior as it will significantly affect characters with strategies similar to mine.
Talion
February 8 2008 1:26 PM EST
Also, is the ExBow targeting also independent from the AoL effect?
Last Gasp
February 8 2008 1:32 PM EST
In the programing world we used to say, "That's not a bug, it's a feature!" :-)
that's what i was thinkin tin, that item is nice for multi-minion teams but not for 1 minion teams
that's kinda the point, this game ultimately is geared towards multi minion teams because it allows for so much more strategy and variation. RoBF is an exception, but Jon has been saying that he's planning to nerf it.
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