Which body armor would you equip? (in General)
March 6 2008 2:22 PM EST
Lets say you started a single CoC mage as follows...
XP Distribution: 20% HP, 70% CoC, 10% AMF, base Protection
Items: AoAC, HoD, CML, TG, SC, MS
The part above is not negotiable so please do not try to change it.
With this in mind, which type of body armor would you choose to equip on the character? I am very curious about the responses. I think the opinions will greatly vary. Obviously, tattoos are out of the question. So do not suggest any.
MC or EH, depending on whether you want tank targets, or mage targets.
You've already reduced your CoC -20% with the rest of the gear, so why not just blow it out of the water to -37% with an Adamantite Cuirass?
You could be a "slightly cold wall"...
March 6 2008 2:45 PM EST
You've got a lot of rounds to last through without evasion or even the HoC.
But it's a hard choice for a heavy mage: How much of your XP do you lose from the armour penalties? ideally I'd go for the MCM although I could be persuaded to use the EH, trading in some mage protection for penalty.
But if your DD is big enough however - so it's not the choice for a small mage - I think you can stand the penalty you get from the Adam. If you've not the usual evasion/large AMF then as much AC as you can stand is the way to go. But truly, you lose so much of your DD in total that it's not an easy strat to run.
March 6 2008 2:46 PM EST
However, having said that, don't forget the AMF takes a hit as well...
March 6 2008 2:56 PM EST
If you are rich? Adam.
March 6 2008 2:57 PM EST
Meh actually not a trollskin, too much penalty, so an EH
March 6 2008 2:59 PM EST
Yeah, you'll be taking a big hit on the AMF with that gear, I'd go EH. That'll at least provide you some mage protection as you won't be striking early without a HoC.
March 6 2008 3:06 PM EST
Get rid of the cml, add some eb and throw on a nice large AC : )
March 6 2008 3:08 PM EST
"But it's a hard choice for a heavy mage: How much of your XP do you lose from the armour penalties?"
With all the items minus the body armor, the penalty to CoC is about 21%. So yo can do the math that way.
March 6 2008 3:37 PM EST
You'd be losing nearly 40% in total with the adam. That's a huge hit; CoC is powerful, but I'm not sure I'd want to lose nearly half of attack power. Like I said you could stand to lose it if the mage was huge - like 2 million MPR upwards huge. But in the climb up from the bottom...no, it's too much. EH. mage protection added. It's a bit of a comfort. :)
March 6 2008 3:49 PM EST
MC. You can get 100 AC for 5 mil. Penalties Aren't that great. Though, if I was you, and even though you don't care, I'd at least use a CoI. Your CoC wont do anything atm.
March 6 2008 4:14 PM EST
I'll be that guy
AC or EH, like it was stated before are you after tanks or mages?
March 6 2008 7:23 PM EST
Most definitely not AC. The magic damage reduction pales in comparison to an EH. Obviously I would not try for Tanks, considering no Evasion and an AMF trained, so EH seems a logical choice. I wouldn't worry about the penalties too much, but you're trying to max reduction with a high AC build. EH may not give you the most impressive one, but it does a dang fine job at reducing FB and MM damage.
MCM. I usually would go MC, but with this much reduction, the difference will not be too much.
I would look at it this way. It's cost efficient if:
1.) the extra AC makes you live another round(s)
2.) the penalty of CoC doesn't make them live another round(s)
Find the one that will give you both and you have your answer.
AC will give you 1 but not 2
MC might give you 1 and and possibly 2
MCM gives you the best
EH probably actually seems nice to full fill both 1 and 2 but only for mages, and the DD decay might be a problem with 5 rounds now
Hate to bring this up again. But how about Combat Gi? It has a very good upgrade curve, and can provide much protection from magic from it's AC.
Just a thought.
March 11 2008 2:23 AM EDT
# Negative 10% to Direct Damage Spells (DD) cast by the wearer
# Negative 7.5% to Enchant Offense Spells (EO) cast by the wearer
# Negative 6.667% to Enchant Defense Spells (ED) cast by the wearer
lol enuff said
this is opposed to an 8% MC penalty or the 17% penalty from an AC that's being discussed.
March 11 2008 2:33 AM EDT
"MC. You can get 100 AC for 5 mil."
This fellow was clever. I'm pretty sure MC outweighs the Gi.
if you really want to create a heavy AC CoC minion why not use a familiar and do it without penalties... swap that AoAC for an AoF and you'll be seriously kicking butt...
March 11 2008 4:43 AM EDT
Can't use an SC or AC then. Doesn't that cut out ~150 AC?
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