New item suggestion (in General)
QBRanger
April 7 2008 7:45 PM EDT
Get rid of the Mage seeker bow and introduce: Mage crossbow
1) No skill needed to use it properly.
2) Drains DD spell from the minion it hits.
3) Seeks the highest DD minion/familiar.
4) Uses normal bolts.
5) Same upgrade as a exbow/axbow.
6) Base damage of 2.
7) No cap to the amount of DD it can drain, with 100% possible.
8) Drain only determined by the x of the weapon and the strength of the shooter BEFORE any modifiers applied.
9) Drain unaffected by ENC load.
10) Max drain obtained at x4000 in 1 hit with about 1.5M base strength.
11) Damage does not effect the amount drained. IE same drain if 1 damage or if 10,000 damage.
12) Only real defense is to not get hit at all, or have such heavy AC to make any hit do 0 damage.
How about that new weapon?
Of course this is a joke, but we do have something like it already.
How would mages feel? As I never got a good answer except for a couple people in my other thread.
AbbathorX
April 7 2008 7:47 PM EDT
To be fair the extra drain effect should be based on trained DD spell of the shooter, as per Exbow/Axbow description. Although making it strength based would be WAY better for you and me ;p
bleah.
Templar
April 7 2008 7:48 PM EDT
I must disagree with number 8, ST AFTER modifiers
and Not a Max at x4000 with 1.5 mill ST, but have the effective correlation between x(number) and St slope downwards, so eventually the increase is so small, it's insignificant.
QBRanger
April 7 2008 7:49 PM EDT
Guys,
It is a joke type post. In now way, shape or form do I want such a weapon to exist.
However, this is almost the exact stats, except more base damage, of the current exbow we currently have in CB.
Introduce: Tank Shield
1) Is a Power Shield.
2) Reduces Ranged/Melee Phsysical damage by 1% per plus.
3) Sets Skills, STR and DEX to zero.
4) Same upgrade as a MGS
5) A 40% reduction in damage for around 6M NW.
How about that new armour?
Of course this is a joke, but we do have something like it already.
How would Tanks/Archers feel?
;)
(Joke as well! :P)
QBRanger
April 7 2008 7:52 PM EDT
GL,
As I already stated, I have no problems with a new power shield just like that.
Absolutely none.
I believe the solution is to return to the bows only draining a certain % with 100% being near impossible to attain (say x20k?) and instead of draining a fixed amount per x add the damage to the drain. Either that or have the drain be the damage multiplied by the x.
a power shield that killed evasion would be bad news for Mages.
QBRanger
April 7 2008 7:53 PM EDT
Just boost up physical damage a bit to compensate, like Jon boosted FB/MM/CoC damage (in melee combat since missile was recently nerfed).
Again,
Absolutely NO problem. Since such a shield will not COMPLETELY nerf my damage.
Like I said before; everyone doing tank would cry at the moment such a shield did exist. Combine that shield with a 300 AC and you got a winner.
Any way, as long as jon hasn't spoken out about this "feature", intended or otherwise, its not clear if this is a bug or not.
QBRanger
April 7 2008 8:06 PM EDT
Henk,
Without a shield giving AC, 300AC on a mage is impossible without real heavy (DD nerfing armor).
However, given a choice between attacking a mage using such a shield or attacking a mage with evasion, it is a tough choice.
I would relish it.
I would actually laugh if such a shield were introduced. Its uses are almost nil. If you are working on making a 300 ac mage that uses it, You will see that a MS is much better on the same mage.
There is only 1 build where this shield is really feasible. You would need the shield, really high db, and a ToE on another minion. Even then it wouldn't be all that effective.
Front non Evasion Wall.
Rear Wall with a MgS.
One minion with a ToE and one with PL.
Either use STR/DEX and a large weapon somewhere, or a DD on the ToE holder.
.
QBJohnnywas
April 7 2008 8:27 PM EDT
Actually a shield that cuts down physical damage would be a particularly good way of defending against the SoD, in much the same way the mage shield helps defend against spread DD fire.
The difference being that you can't force SoD to spread itself thin by adding minions.
QBJohnnywas
April 7 2008 8:43 PM EDT
No, that's true, which is why it's spread fire is so good; but if you can reduce the spread damage on a minion you could last longer against it.
Cube
April 7 2008 8:50 PM EDT
I thought SoD damage does not decrease when you add minions, it just damages the extra minion also at 40%.
lostling
April 7 2008 8:53 PM EDT
OK... time to reveal how SOD + expshot works...
on a 5 minion team
1st minion 300AC x 0.21 = 63%
2nd minion 100AC x 0.21 = 21%
3rd minon 400 AC x 0.21 = 84%
4th minion 0AC x 0.21 = 0%
5th minion 20AC x 0.21 = 4.2%
original damage = 300k
100% 40% 40% 40% 40%
1st minion
300k x 0.37 = 111k damage
2nd minion
300k x 0.4 x 0.79 = 94.8k damage
3rd minion
300k x 0.4 x 0.16 =19.2k damage
4th minion
300k x 0.4 x 1 = 120k damage
5th minion
300k x 0.4 x 0.958 = 114.96k damage
with BGs +10 BGs ;) it becomes
130% 52% 52% 52% 52%
pretty cool huh :)
I could have sworn its not based on original damage but based off the hit on the first minion after AC takes most the damage away... then it is 40% of the hit after AC reduction....
other words:
Original hit (Doesn't Matter)
1st minion with 400 AC Takes 100k damage after AC reduction... Every minion afterwords takes 40k before their AC takes effect.
lostling
April 7 2008 9:21 PM EDT
well i used an SOD on soemone with a 300AC wall infront and that was my findings (way back in my NUB ;) ) but yea believe what you must :) unless u have actual results :)
QBRanger
April 7 2008 9:25 PM EDT
I guess the AC of the first minion does NOT matter in determining exshot damage:
Proof:
Round 1 of missile:
Exacerbation's explosive shot hit Prophecies [466882], The Grid [59920], Microchips [109608], Cloudscape [42734]
Cloudscape absorbs damage [37]
Exacerbation cries "cluck cluck cluck!"
The Grid regenerated 59,883 HP
R.I.P. Prophecies, Microchips
Round 2 of missile
Exacerbation's explosive shot hit The Grid [143219], Cloudscape [57992]
Cloudscape absorbs damage [37]
Definition:
Cloudscape is always in back with his 415AC.
First round Prophecies with its 0 AC gets hit, look at Cloudscape [42734]
Second The Grid with its 277 AC gets hit, look at Cloudscape [57992]
So when The Grid gets hit, Cloudscape takes more damage. 277 AC should lower damage by 58%.
lostling
April 7 2008 9:30 PM EDT
:) *bows*
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