New item suggestion (in General)

QBRanger April 7 2008 7:45 PM EDT

Get rid of the Mage seeker bow and introduce: Mage crossbow

1) No skill needed to use it properly.

2) Drains DD spell from the minion it hits.

3) Seeks the highest DD minion/familiar.

4) Uses normal bolts.

5) Same upgrade as a exbow/axbow.

6) Base damage of 2.

7) No cap to the amount of DD it can drain, with 100% possible.

8) Drain only determined by the x of the weapon and the strength of the shooter BEFORE any modifiers applied.

9) Drain unaffected by ENC load.

10) Max drain obtained at x4000 in 1 hit with about 1.5M base strength.

11) Damage does not effect the amount drained. IE same drain if 1 damage or if 10,000 damage.

12) Only real defense is to not get hit at all, or have such heavy AC to make any hit do 0 damage.

How about that new weapon?

Of course this is a joke, but we do have something like it already.

How would mages feel? As I never got a good answer except for a couple people in my other thread.

AbbathorX April 7 2008 7:47 PM EDT

To be fair the extra drain effect should be based on trained DD spell of the shooter, as per Exbow/Axbow description. Although making it strength based would be WAY better for you and me ;p


Templar April 7 2008 7:48 PM EDT

I must disagree with number 8, ST AFTER modifiers
and Not a Max at x4000 with 1.5 mill ST, but have the effective correlation between x(number) and St slope downwards, so eventually the increase is so small, it's insignificant.

QBRanger April 7 2008 7:49 PM EDT


It is a joke type post. In now way, shape or form do I want such a weapon to exist.

However, this is almost the exact stats, except more base damage, of the current exbow we currently have in CB.

AdminQBGentlemanLoser [{END}] April 7 2008 7:51 PM EDT

Introduce: Tank Shield

1) Is a Power Shield.

2) Reduces Ranged/Melee Phsysical damage by 1% per plus.

3) Sets Skills, STR and DEX to zero.

4) Same upgrade as a MGS

5) A 40% reduction in damage for around 6M NW.

How about that new armour?

Of course this is a joke, but we do have something like it already.

How would Tanks/Archers feel?


(Joke as well! :P)

QBRanger April 7 2008 7:52 PM EDT


As I already stated, I have no problems with a new power shield just like that.

Absolutely none.

AdminQBnovice [Cult of the Valaraukar] April 7 2008 7:53 PM EDT

I believe the solution is to return to the bows only draining a certain % with 100% being near impossible to attain (say x20k?) and instead of draining a fixed amount per x add the damage to the drain. Either that or have the drain be the damage multiplied by the x.

three4thsforsaken April 7 2008 7:53 PM EDT

a power shield that killed evasion would be bad news for Mages.

QBRanger April 7 2008 7:53 PM EDT

Just boost up physical damage a bit to compensate, like Jon boosted FB/MM/CoC damage (in melee combat since missile was recently nerfed).


Absolutely NO problem. Since such a shield will not COMPLETELY nerf my damage.

Brakke Bres [Ow man] April 7 2008 8:02 PM EDT

Like I said before; everyone doing tank would cry at the moment such a shield did exist. Combine that shield with a 300 AC and you got a winner.

Any way, as long as jon hasn't spoken out about this "feature", intended or otherwise, its not clear if this is a bug or not.

QBRanger April 7 2008 8:06 PM EDT


Without a shield giving AC, 300AC on a mage is impossible without real heavy (DD nerfing armor).

However, given a choice between attacking a mage using such a shield or attacking a mage with evasion, it is a tough choice.

I would relish it.

AdminNemesia [Demonic Serenity] April 7 2008 8:13 PM EDT

I would actually laugh if such a shield were introduced. Its uses are almost nil. If you are working on making a 300 ac mage that uses it, You will see that a MS is much better on the same mage.

There is only 1 build where this shield is really feasible. You would need the shield, really high db, and a ToE on another minion. Even then it wouldn't be all that effective.

AdminQBGentlemanLoser [{END}] April 7 2008 8:18 PM EDT

Front non Evasion Wall.

Rear Wall with a MgS.

One minion with a ToE and one with PL.

Either use STR/DEX and a large weapon somewhere, or a DD on the ToE holder.

QBJohnnywas April 7 2008 8:27 PM EDT

Actually a shield that cuts down physical damage would be a particularly good way of defending against the SoD, in much the same way the mage shield helps defend against spread DD fire.

iBananco [Blue Army] April 7 2008 8:40 PM EDT

The difference being that you can't force SoD to spread itself thin by adding minions.

QBJohnnywas April 7 2008 8:43 PM EDT

No, that's true, which is why it's spread fire is so good; but if you can reduce the spread damage on a minion you could last longer against it.

Cube April 7 2008 8:50 PM EDT

I thought SoD damage does not decrease when you add minions, it just damages the extra minion also at 40%.

lostling April 7 2008 8:53 PM EDT

OK... time to reveal how SOD + expshot works...

on a 5 minion team
1st minion 300AC x 0.21 = 63%
2nd minion 100AC x 0.21 = 21%
3rd minon 400 AC x 0.21 = 84%
4th minion 0AC x 0.21 = 0%
5th minion 20AC x 0.21 = 4.2%

original damage = 300k
100% 40% 40% 40% 40%
1st minion
300k x 0.37 = 111k damage
2nd minion
300k x 0.4 x 0.79 = 94.8k damage
3rd minion
300k x 0.4 x 0.16 =19.2k damage
4th minion
300k x 0.4 x 1 = 120k damage
5th minion
300k x 0.4 x 0.958 = 114.96k damage

with BGs +10 BGs ;) it becomes
130% 52% 52% 52% 52%
pretty cool huh :)

DrAcO5676 [The Knighthood III] April 7 2008 9:13 PM EDT

I could have sworn its not based on original damage but based off the hit on the first minion after AC takes most the damage away... then it is 40% of the hit after AC reduction....

other words:
Original hit (Doesn't Matter)
1st minion with 400 AC Takes 100k damage after AC reduction... Every minion afterwords takes 40k before their AC takes effect.

lostling April 7 2008 9:21 PM EDT

well i used an SOD on soemone with a 300AC wall infront and that was my findings (way back in my NUB ;) ) but yea believe what you must :) unless u have actual results :)

QBRanger April 7 2008 9:25 PM EDT

I guess the AC of the first minion does NOT matter in determining exshot damage:


Round 1 of missile:
Exacerbation's explosive shot hit Prophecies [466882], The Grid [59920], Microchips [109608], Cloudscape [42734]
Cloudscape absorbs damage [37]
Exacerbation cries "cluck cluck cluck!"
The Grid regenerated 59,883 HP
R.I.P. Prophecies, Microchips

Round 2 of missile
Exacerbation's explosive shot hit The Grid [143219], Cloudscape [57992]
Cloudscape absorbs damage [37]


Cloudscape is always in back with his 415AC.

First round Prophecies with its 0 AC gets hit, look at Cloudscape [42734]

Second The Grid with its 277 AC gets hit, look at Cloudscape [57992]

So when The Grid gets hit, Cloudscape takes more damage. 277 AC should lower damage by 58%.

lostling April 7 2008 9:30 PM EDT

:) *bows*
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