Here is strat for the mad and the rich (in General)


Brakke Bres [Ow man] April 23 2008 4:23 PM EDT

Single RoBF minion for 3 months N*B.

Then retrain into CoC minion and add 3 walls.
Train only hp on all the walls and on one wall PL.

First minion wall: evasion wall; Train 85% evasion and 15% HP + All evasion gears.
Second minion wall: Pure AC wall 100% hp
Third minion, retrained CoC mage with ToE, nsc, ebs train hp 30% and CoC 70%
Fourth minion, Anti mage wall, with wall gears, mgs and TSA. trains 75% HP and 25% PL, base prot.

With all those walls for protection and the ToE
Mageseeker won't be a problem, with all these walls its stalemate city.
Could it work?

three4thsforsaken April 23 2008 4:26 PM EDT

I am going to attempt a similar strat.

There needs to be an AMF to combat decay, but theoretically it should work ok, but things never quite work out in theory do they?

Ryuzaki April 23 2008 4:27 PM EDT

This seems kind of similar to 3/4ths triple AoI strat, though I think his is more solid because of positioning and so would end up less expensive.

QBRanger April 23 2008 4:38 PM EDT

If I were to do a NCB that would be very similar to how I would do it.

But I do have a lot of cash to spend on the minions.

But as my final strat it would be:

E: 100% AMF using TOE
M: CoC with lower evasion and lot of hp, Like LA's mage
E: HP since with PL and TSA
W: Heavy AC

Using AoI's on the first 3 minions.

three4thsforsaken April 23 2008 4:40 PM EDT

wow, that's like exactly what I'm doing O.o, well almost >.<

Cube April 23 2008 4:41 PM EDT

I did almost that strat but I hired too early, so I'm very susceptible to AMF/ GA even with NSC & armor on my mage. If you hire much later, I'm sure it will work; it'll just cost a lot to hire.

I don't think there is a need for an evasion wall, if you hire late an evasion wall will be useless anyways, so might as well make an enchanter like my strat.

QBRanger April 23 2008 4:43 PM EDT

and of course the heavy wall will have evasion.

To get to:
Evasion 151,667 194,445 50 55

Gives effective level 50 and works wonders with the modifiers in ranged.
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