Possible Decay Bug (in General)
Relic
April 28 2008 3:02 AM EDT
I was test fighting Little_Anthony earlier and saw something interesting.
Corwin cast Antimagic Field on Little (0.99)
50K Decay on Little according to Little_Anthony
My AMF is Level 2,445,813
My AMF cast on Little should have been 1.0, his decay hit all three of my minions, and he is not wearing any NSC on that minion.
Bug? I would hope so, unless I am missing something.
i read somewhere that because of scaling it takes over 100 times the AMF level to get the 1.0.
With 50k Decay, you would need over 5 million AMF :P
Relic
April 28 2008 3:07 AM EDT
100 times 50K is 500K, I am 5 times that.
lostling
April 28 2008 3:07 AM EDT
interesting but still doesnt say why it would hit all 3 minions?
Relic
April 28 2008 3:08 AM EDT
strike that, it is really late, apparently i need more sleep before doing simple multiplication
QBRanger
April 28 2008 8:31 AM EDT
Just wait till he gets a pair of NS for that minion.
I assume it hit all 3 minions in turn.
BootyGod
April 28 2008 10:25 AM EDT
100 times 50k isn't 500k, lol. It's 5 mil AMF ;P
Which you are nowhere close to.
BootyGod
April 28 2008 10:56 AM EDT
You realized that before my post. Sowwie ^.^
QBRanger
April 28 2008 11:26 AM EDT
Antimagic Field 4,494,949
And I also get .99 vs him.
Tezmac
April 28 2008 11:29 AM EDT
So how does that .99 work?
If his decay hits a minion with 1M HP, does AMF toss 990k damage back his way and only hits for 10k? Sorry for the hijack, just wondering how this works.
Ulord[NK]
April 28 2008 11:31 AM EDT
LA's minion takes 99% of 50% of his hp as damage, 1% of 50% of hp is taken off the target minion.
Actually, LA would be taking 99% of 20% of his hp and dealing 1% damage. AMF only returns 40% damage at 1.00.
Tezmac:
From the wiki: When used versus Decay, the damage inflicted follows a different mechanism: it is based upon the AMF % multiplied by 1/2 of the opponent's Hit Points at the time of casting.
Relic
April 28 2008 8:47 PM EDT
Why does such a small decay even cast for 1% against such a large AMF is the bigger question?
Because AMF isn't designed to completely neutralize magic unless you have an ungodly amount of it.
Cube
April 28 2008 9:05 PM EDT
From the wiki
If X>1 (AMF stronger than DD) effect is 1 - 1/(2X)
So effect = 1 - 1/(2X)
effect > .99 to round up so
.99 < 1 - 1/(2X)
1/(2X) < .01
1/(2*.01) < X
50 < X
or
.995 < 1 - 1/(2X)
1/(2X) < .005
1/(2*.005) < X
100 < X
So depending on how the game rounds you need 50 or 100 times the decay to get 1.0
Based on Ranger's answer it seems you need 100 times.
I guess this just shows how powerful Noldorin Spellcasters are.
Cube
April 28 2008 9:05 PM EDT
Also, this thread gave me a reason to train Decay up a bit =) thanks.
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