Possible Decay Bug (in General)

Relic April 28 2008 3:02 AM EDT

I was test fighting Little_Anthony earlier and saw something interesting.

Corwin cast Antimagic Field on Little (0.99)

50K Decay on Little according to Little_Anthony

My AMF is Level 2,445,813

My AMF cast on Little should have been 1.0, his decay hit all three of my minions, and he is not wearing any NSC on that minion.

Bug? I would hope so, unless I am missing something.

three4thsforsaken April 28 2008 3:05 AM EDT

i read somewhere that because of scaling it takes over 100 times the AMF level to get the 1.0.

With 50k Decay, you would need over 5 million AMF :P

Relic April 28 2008 3:07 AM EDT

100 times 50K is 500K, I am 5 times that.

lostling April 28 2008 3:07 AM EDT

interesting but still doesnt say why it would hit all 3 minions?

Relic April 28 2008 3:08 AM EDT

strike that, it is really late, apparently i need more sleep before doing simple multiplication

QBRanger April 28 2008 8:31 AM EDT

Just wait till he gets a pair of NS for that minion.

Wizard'sFirstRule April 28 2008 8:46 AM EDT

I assume it hit all 3 minions in turn.

BootyGod April 28 2008 10:25 AM EDT

100 times 50k isn't 500k, lol. It's 5 mil AMF ;P

Which you are nowhere close to.

BootyGod April 28 2008 10:56 AM EDT

You realized that before my post. Sowwie ^.^

QBRanger April 28 2008 11:26 AM EDT

Antimagic Field 4,494,949

And I also get .99 vs him.

Tezmac April 28 2008 11:29 AM EDT

So how does that .99 work?

If his decay hits a minion with 1M HP, does AMF toss 990k damage back his way and only hits for 10k? Sorry for the hijack, just wondering how this works.

Ulord[NK] April 28 2008 11:31 AM EDT

LA's minion takes 99% of 50% of his hp as damage, 1% of 50% of hp is taken off the target minion.

AdminNemesia [Demonic Serenity] April 28 2008 1:18 PM EDT

Actually, LA would be taking 99% of 20% of his hp and dealing 1% damage. AMF only returns 40% damage at 1.00.

AdminNightStrike April 28 2008 1:32 PM EDT


From the wiki: When used versus Decay, the damage inflicted follows a different mechanism: it is based upon the AMF % multiplied by 1/2 of the opponent's Hit Points at the time of casting.

Relic April 28 2008 8:47 PM EDT

Why does such a small decay even cast for 1% against such a large AMF is the bigger question?

iBananco [Blue Army] April 28 2008 8:49 PM EDT

Because AMF isn't designed to completely neutralize magic unless you have an ungodly amount of it.

Cube April 28 2008 9:05 PM EDT

From the wiki

If X>1 (AMF stronger than DD) effect is 1 - 1/(2X)

So effect = 1 - 1/(2X)
effect > .99 to round up so
.99 < 1 - 1/(2X)
1/(2X) < .01
1/(2*.01) < X
50 < X


.995 < 1 - 1/(2X)
1/(2X) < .005
1/(2*.005) < X
100 < X

So depending on how the game rounds you need 50 or 100 times the decay to get 1.0

Based on Ranger's answer it seems you need 100 times.

I guess this just shows how powerful Noldorin Spellcasters are.

Cube April 28 2008 9:05 PM EDT

Also, this thread gave me a reason to train Decay up a bit =) thanks.
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