Encumbrance and Ammo (in General)


iBananco [Blue Army] May 13 2008 11:14 AM EDT

Any way it can be scaled so that the encumbrance given by any bundle of ammo is given solely by the upgrade level, rather than also taking into account the number? I have a bundle of 10M arrows which I would much rather be using, but it eats 3M of my encumbrance.

Cube May 13 2008 11:17 AM EDT

You could extend this to the base value of all items, just to be consistent as well.

Usul [CHOAM] May 13 2008 11:20 AM EDT

wow! 10M bundle, that's probably one of the craziest hording habit

AdminShade May 13 2008 11:21 AM EDT

use less stacked together ammo, problem solved ;)

iBananco [Blue Army] May 13 2008 12:57 PM EDT

Clarification for those who misunderstood my original post: I want bundles to be treated as one constant size, say 10-100K for encumbrance/WA purposes, since ammo provides a constant benefit regardless of bundle size. (As long as it's over 24)

AdminShade May 13 2008 2:22 PM EDT

So you want a player who has 1,000,000 of some ammo sort to be treated the same way as someone holding only 1,000 ammo?

I think this shouldn't be done.

That's asking the same like treating someone who has an X100,000 Morgul Hammer the same as someone holding an X100 Morgul Hammer...

iBananco [Blue Army] May 13 2008 2:33 PM EDT

In any single battle, it doesn't help to have more than 100 ammo. It DOES, on the other hand, help to have an x100,000 Morg compared to an x100.

AdminNemesia [Demonic Serenity] May 13 2008 2:39 PM EDT

It can make things different if you are farming them. If say you loss a third of the time to someone and make him use 100 ammo each fight. If he has only 1k ammo, then its a good incentive to fight him because you might take a few losses at the start but you will quickly drain his ammo supply then never lose. If he has 100k ammo its a very different story.

AdminShade May 13 2008 3:52 PM EDT

In any single battle, it doesn't help to have more than 100 ammo.

Why not then equip less ammo? (shouldn't be that hard)

Cube May 13 2008 4:08 PM EDT

I understand the reasoning, but the issue is pretty frivolous. Very few people use upgraded ammo significantly now that it is used defensively, and very few people have 10,000,000 Arrows. Any advantage/disadvantage is minor.

AdminQBnovice [Cult of the Valaraukar] May 13 2008 4:51 PM EDT

where is does matter is down low... buying a 10k bundle early on could possibly cause some encumbrance

Cube May 13 2008 11:42 PM EDT

Every minion has a base encumbrance allowance of 100,000 already.

Wasp [Demon Forging] May 14 2008 1:37 AM EDT

It doesn't matter whether 1,000 or 1,000,000 of the same amount of ammo are on a minion as they still get fired at the same rate. Changing it to a constant encumbrance would be better.

Having a x100 MH is a bit different to a x1,000,000 one. Thats a bit extreme.

QBOddBird May 14 2008 2:28 AM EDT

You are paying extra to have what is essentially unlimited ammo. For example, if you decide to leave CB for a while, -NOBODY- is going to farm all those arrows off you.

You choose what you splurge on, and for some, that's apparently 10 million arrows. What kind of beefed up archer can walk around with 10 mil arrows on his back, I don't know, but whatever floats your boat...
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002R4p">Encumbrance and Ammo</a>