Does the AoI minus to hit bonus actually depend on the enchantment value or is it a flat 20?
Secondary effect: The AoI gives a flat negative 20 Points-To-Hit
The issue is that that line may have gotten there by ignoring naming boost, which is what I assume JS is wanting to know :P Is there finally a piece of equipment that naming does not help? And why can't he DE his AoI? Why can't I get a +11 AoI?
From the changelog:
AdminJonathan
BTW, the +10 on the AoI is just so the PR effect works out the way I want... it's equivalent to +20 DB in its effect on PTH.
so does that mean Naming doesn't affect AoI?
QBRanger
May 26 2008 6:00 PM EDT
We do see our total evasion.
Anyone have a named AOI they can tell us about?
AoIs don't show up on total evasion.
AoI doesn't show in evasion because it doesn't work that way at all.
The excess PTH doesn't cut into dex based CTH, unlike db's or evasion, as far as I know it
Where on earth are you getting this?
it doesn't add to defensive DX like only evasion does, but the direct -20 CTH will cut into DX if the weapon has already been reduced to +0
and by "cut into DX" I mean "cut into DX-based CTH"
lostling
May 26 2008 7:35 PM EDT
from my understanding AOI just takes -20 PTH/CTH off the final number of CTH + PTH left
your understanding is correct, as far as any testing has been able to show... the naming is the question there :P It would appear from Lammy's postings that naming does nothing. Due to the margin of change being a maximum of another -2 to CTH, that is extremely difficult to test for.
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from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Rd9">AoI minus to hit and enchantment value</a>