New items, part 2 (in Changelog)


AdminJonathan June 18 2008 3:06 AM EDT

Note that the buying-current-supporter-item-for-$6 for yourself or someone else code is finished, you no longer have to paypal me manually. Just go to the supportership page (one way is from the new Special Items business) and bob's your uncle.

AdminQBVerifex [Serenity In Chaos] June 18 2008 3:08 AM EDT

Bob's your uncle indeed!

AdminJonathan June 18 2008 3:15 AM EDT

Shade will have 20 SoC for trade-ins. BoM and MS are eligible. (Mithril Shield, NOT Mage Shield.)

I will place some in auctions as well.

Daz June 18 2008 3:19 AM EDT

I'm putting a base hammer on my enchanter JUST to use a SoC :P

Usul [CHOAM] June 18 2008 3:20 AM EDT

Ryosuke (Savanna) 203.126.136.220 AdminShade (Narn i Chin Hurin) A Buckler of Mandos ($5012) -- For new shield 3:20 AM EDT

Tyriel [123456789] June 18 2008 3:21 AM EDT

Do you have to actually be using the hammer in order for the SoC to deal out damage?

Do you have to actually attack with it to unleash the damage? If so, do you have to hit with it? Does it have to do damage?

Does the minion have to be alive for the damage to be done?

Am I going to keep asking questions until your eyes fall out from reading them? Probably not.

tWIsTEd June 18 2008 3:22 AM EDT

tWIsTEd (tWIsTEd MaGe) 138.238.176.33 AdminShade (Narn i Chin Hurin) A Buckler of Mandos ($5012) -- 4 Shield of Capacity 3:22 AM EDT

AdminJonathan June 18 2008 3:27 AM EDT

"deals it out on next hit"

answers all your questions

AdminNemesia [Demonic Serenity] June 18 2008 3:28 AM EDT

does the shield store up damage over multiple rounds? so if you are hit for 5 rounds once each round in ranged then in melee you get your first hit does it deal all the damage stored from all the hits?

Frost June 18 2008 3:29 AM EDT

You need to be wearing a Mace or hammer type wep for the shield to do dmg.


Whats the stats on the mace btw

AdminJonathan June 18 2008 3:30 AM EDT

Nemerizt: yes

Greyfeld June 18 2008 3:32 AM EDT

Greyfeld (Daemon) 70.141.53.200 AdminShade (Narn i Chin Hurin) A Buckler of Mandos ($5012) 3:29 AM EDT

QBJohnnywas June 18 2008 3:33 AM EDT

So the shield, being a power shield, can't be worn with a tattoo right? You haven't said so, but I don't like to presume: any penalties to spells?

AdminJonathan June 18 2008 3:34 AM EDT

base 75, no special tying to "the big four" upgrade curve

AdminJonathan June 18 2008 3:38 AM EDT

SoC has no penalty to dx and -5% to magic

Little Anthony June 18 2008 3:49 AM EDT

I am not sure i understand this: double damage vs Ablative Shield?
suppose my AS is (20). = tiny. Does this mean my wall can get hit for 2mil damage instead of 1mill damage without this AS?

AdminJonathan June 18 2008 4:08 AM EDT

SoC auctions are up

AdminJonathan June 18 2008 4:10 AM EDT

no, it means that the MoD will do 2x vs however many HP the AS generates, then only 1x

if other dmg sources are eating away the AS hp too, the MoD will do 1x that much sooner

Colonel Custard June 18 2008 4:40 AM EDT

SoC works with UC? There've been requests for a UC shield; was this an attempt to appease those pleas?

To me, it seems like a BoM is still better than an SoC for UC because it gives AC and a ST boost, meaning guaranteed damage reduction on damage received (discounting VB and ES, of course) and guaranteed damage increases on damage dealt (not to mention greater ENC, both via more ST). SoC, on the other hand, only absorbs portions of physical damage, and will deal 10% of it back for a 30M investment. This means that 1. it doesn't block magical damage, and 2. it depends on an enemy's attack hitting in order for it to benefit you at all. With the Evasion conferred by UC, I doubt many UC minions are getting hit by enough physical attacks for this shield to be helpful to them (because if no hits are landed on you, X% of 0 will be added onto your next blow to be hit back).

Just my two cents on it. I got excited when I saw that it applied to UC, too, and almost disenchanted my BoM and traded it in, before I realized that this SoC probably wouldn't be worth the trade.

Since this item is a "gotta take some to give some" kinda thing as far as damage goes, this may be an incentive to go an alternate route to Evasion. Get one extremely-hittable minion and get Ranger to quad it with his MH (or maybe have it take 25 shots from Freed's massive SoD), and then hit him back with it...

dversouri June 18 2008 5:09 AM EDT

dversouri (Berzerk) 70.95.121.37 Admin Shade (Narn i Chin Hurin) A Buckler of Mandos ($5012) 4:28 AM EDT

Greyfeld June 18 2008 5:21 AM EDT

i gotta agree with colonel. Honestly, the SoC sounds really cool, but when I'm running UC, my whole strat revolves around NOT getting hit in the first place. If it reflected DD, that would work beautifully, since DD is the anti-UC as things stand right now. But until then, I don't see UC getting much use out of it. I'm picking one up because I had a BoM lying around, completely un-upgraded. But I'm likely to use the MGS when I finally get one.

AdminQBGentlemanLoser [{END}] June 18 2008 5:40 AM EDT

As for the SoC, is the damage absorbed Random? So a base one could absorb between 25% to 33%, and the only point for upgrading is extra AC?

Or is it based on some kind of comparison to your attacker/damage done to you?

Zoglog[T] [big bucks] June 18 2008 5:51 AM EDT

GL, a base one would generally absorb between 0.17% and 0.33%, a +100 would absorb between 17% and 33%

AdminQBGentlemanLoser [{END}] June 18 2008 5:56 AM EDT

Yoikes! Missed that entirely! LoL. ;)

Brakke Bres [Ow man] June 18 2008 6:26 AM EDT

BTW the damage absorption part. You don't need a hammer weapon for this to work? It always absorbs damage?

Only for the return damage part?

QBRanger June 18 2008 7:05 AM EDT

Ranger (The Funkes) 66.176.207.231 Shade (Narn i Chin Hurin) A Buckler of Mandos ($5012) 7:04 AM EDT

DrAcO5676 [The Knighthood III] June 18 2008 8:03 AM EDT

DrAcO5676 (Oxcha) 216.235.109.150 AdminShade (Narn i Chin Hurin) A Buckler of Mandos ($5012) -- for SoC 8:02 AM EDT

AdminJonathan June 18 2008 8:08 AM EDT

yes, the absorb does not require a hammer

QBRanger June 18 2008 8:28 AM EDT

The new shield looks cool, however, I think the MgS is far better.

or even a MS.

Not much additions for us lowly MH users I think.

And I do like the nice "hidden" evasion buff. Makes the game far more playable now.

Flamey June 18 2008 8:29 AM EDT

where's this Evasion buff/nerf people keep talking about.

QBRanger June 18 2008 8:32 AM EDT

So far the top + weapons are MHs.
.
So for us MH users we got:.
.
1) less dex with shields.
2) -20 cth.
.
I am waiting for the 3rd nerf to hit the trifecta.

QBRanger June 18 2008 8:34 AM EDT

Any idea if Shade will be on today?

AdminQBGentlemanLoser [{END}] June 18 2008 8:42 AM EDT

The SoC is like a Physical AMF (Damage reduction and Backlash), while the MgS is like a Magical EC (Straight out Damage reduction, which is what lowering STR and DEX do).

I like them.

AdminJonathan June 18 2008 9:04 AM EDT

Ranger: I'm confused; you're only getting -20 cth if your DX is massively greater than your opponent's. Otherwise it's much less, down to no difference if your DX is less than or equal to his.

Given the volume and duration of your complaining about evasion, I've assumed that your DX is _not_ in fact massively greater than your opponents'.

Please pick one to complain about, and be consistent. Thanks.

QBRanger June 18 2008 9:10 AM EDT

Jon,

You are correct, I missed the max chance. I misread it as base chance.

My apologies to you.

QBRanger June 18 2008 9:10 AM EDT

The max chance lowering is perhaps a good thing.

AdminShade June 18 2008 10:48 AM EDT

Shade (Shades Admin Char) 213.197.10.12 AdminQBVerifex (Database Error) A Mithril Shield ($945071) 10:44 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 j'bob (The Crow) A Shield of Capacity ($8932) 10:41 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 DrAcO5676 (Oxcha) A Shield of Capacity ($8932) 10:41 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 QBRanger (The Funkes) A Shield of Capacity ($8932) 10:41 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 dversouri (Berzerk) A Shield of Capacity ($8932) 10:41 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 tasuki (Tasuki) A Shield of Capacity ($8932) 10:40 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 Shadowsparkle (Greedy) A Shield of Capacity ($8932) 10:40 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 Greyfeld (Daemon) A Shield of Capacity ($8932) 10:40 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 tWIsTEd (tWIsTEd MaGe) A Shield of Capacity ($8932) 10:40 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 Ryosuke (Savanna) A Shield of Capacity ($8932) 10:40 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 Khardin (Zinc) A Shield of Capacity ($8932) 10:39 AM EDT
Shade (Shade Test Dummy) 213.197.10.12 Henk Bres (The Henk) A Shield of Capacity ($8932) 10:37 AM EDT


Ranger: of course I'll be on :)


I still have 9 brand new Shields of Capacity left for those who want them!

QBRanger June 18 2008 10:51 AM EDT

Thanks Shade.

QBOddBird June 18 2008 10:59 AM EDT

Wow, this does indeed look like it'll add a nice twist to the game.

If you were at all put off by the vivacity of my complaints about yesterday's change, Jon, let me make it up to you by telling you how great all your other changes have been! Especially the Halidon buff.


Nice to see the MoD back, too, coming in strong with it's own personal shield buff. :)

QBRanger June 18 2008 11:00 AM EDT

Does the new shield work vs a SoD?

I see no retaliation vs Freed when I fight him.

QBRanger June 18 2008 11:04 AM EDT

Well, just a prelim try on the new shield at +25 give me tons of damage vs magic esp CoC.

I think the MgS is far far far better.

AdminQBGentlemanLoser [{END}] June 18 2008 11:06 AM EDT

It's only for Physical Damage.

The original hit of the SoD should store up the shield, but the splash is classed as fire damage isn't it, so if the Shield wearer is being hit by the splash it won't do anything.

AdminQBGentlemanLoser [{END}] June 18 2008 11:15 AM EDT

Wow! Gotta say the new Supporter Paypal script thingy is fast!

QBRanger June 18 2008 11:16 AM EDT

I was hit directly by the SoD.
But either way, I prefer my MgS to help vs all the magic out there. Rather then use the shield that gives no AC and only takes a small % of physical damage reduction.

+25 is about 6M CB2 and gives 25 x .333 is 8% less physical damage vs over 30% less magical damage for the same NW.

For me, it is all of whats more effective most of the time.

I hope someone can show me a good use of the new shield though before I sell mine.

AdminQBGentlemanLoser [{END}] June 18 2008 11:17 AM EDT

It's all about AMF to EC. The MGS reduces more damage, but the SoC returns damage back to your opponent. So it can't reduce as much as the MGS for the same NW.

QBRanger June 18 2008 11:18 AM EDT

Exacerbation's explosive shot hit The Grid [153812], Cloudscape [64939]
Exacerbation's explosive shot hit The Grid [180475], Cloudscape [74759]
The Grid regenerated 150,000 HP
Cloudscape regenerated 139,698 HP

Exacerbation's explosive shot hit The Grid [149932], Cloudscape [62932]
Exacerbation's explosive shot hit The Grid [177291], Cloudscape [70436]
The Grid regenerated 150,000 HP
Cloudscape regenerated 133,368 HP

Exacerbation's explosive shot hit The Grid [208084], Cloudscape [73012]
Exacerbation's explosive shot hit The Grid [134086], Cloudscape [58875]
Exacerbation's explosive shot hit The Grid [209510], Cloudscape [76228]

The Grid regenerated 150,000 HP
Cloudscape regenerated 170,000 HP

One can see The Grid using a MH and the new shield does no return damage at all.

Is this an intentional product of the shield as in only melee damage is reflected?

iBananco [Blue Army] June 18 2008 11:19 AM EDT

It's tacked onto your hammer damage.

QBRanger June 18 2008 11:20 AM EDT

O, thanks JS

QBRanger June 18 2008 11:21 AM EDT

Then that really sucks as one cannot see how effective the effects of the shield are.

QBOddBird June 18 2008 11:25 AM EDT

Nice!! So by those battle stats, with the SoD hitting Grid your first MH return blow should do between 300k-400k extra damage! Pretty awesome!

QBRanger June 18 2008 11:29 AM EDT

Does it store it up for multiple hits?

That is since I am a melee tank, if i get hit by 10 SOD shots, does the shield store all that damage up for my very first melee hit?

QBRanger June 18 2008 11:30 AM EDT

My first round vs Freed after his SOD hits me 10 times:

The Grid pulverized Frustration with Death [1156459]
Consternation absorbs damage [733642]
The Grid draws strength from his weapon! [84563]
The Grid crunched Frustration with Death [494426]
Consternation absorbs damage [494426]
The Grid crunched Frustration with Death [523721]
Consternation absorbs damage [523721]
The Grid fractured Frustration with Death [607967]
Consternation absorbs damage [600318]
The Grid draws strength from his weapon! [1529]
Cloudscape scratched Frustration with Slice [40416]
Cloudscape scratched Frustration with Slice [44345]
Cloudscape grazed Frustration with Slice [52835]

AdminQBGentlemanLoser [{END}] June 18 2008 11:30 AM EDT

Yeah, Jon said it does store up hits.

QBOddBird June 18 2008 11:32 AM EDT

Sweet, with your MH, that's like getting in another hit.

AdminJonathan June 18 2008 11:36 AM EDT

if it's working then you should see messages about your shield glowing and flashing... do you have PL absorbing all the damage Freed is dealing to your shield minion?

QBRanger June 18 2008 11:39 AM EDT

I unlearned my base PL, so I have no PL.

QBRanger June 18 2008 11:40 AM EDT

Nothing about a glowing shield.

QBRanger June 18 2008 11:47 AM EDT

The Grid fractured Frustration with Death [732774]
Consternation absorbs damage [732774]
The Grid pounded Frustration with Death [507633]
Consternation absorbs damage [507633]
The Grid pounded Frustration with Death [497565]
Consternation absorbs damage [497565]
The Grid fractured Frustration with Death [573495]
Consternation absorbs damage [573495]
Cloudscape scratched Frustration with Slice [50241]
Consternation absorbs damage [36162]
Cloudscape scratched Frustration with Slice [65881]
Cloudscape grazed Frustration with Slice [63122]

Another battle,

Seems that nothing is happening with the new shield as per increased damage on my first blow.

AdminQBGentlemanLoser [{END}] June 18 2008 12:07 PM EDT

Ranger, do you get the Glowing/Flashing message at all?

AdminJonathan June 18 2008 12:15 PM EDT

fixed ES explosion not counting as physical

fixed flash not showing up

fixed glow message but then removed it, too distracting

j'bob June 18 2008 12:22 PM EDT

Um, not a pressing issue and I just may be dense (or more dense for people who know me) but how do we, as supporters, get the new supporter item for 6 dollars and not 11? I guess it has something to do with uncle bob, but I couldn't make him tell me. :(

AdminJonathan June 18 2008 12:23 PM EDT

as it explains on the page in question, yes

Xenko June 18 2008 12:27 PM EDT

j'bob:
Businesses -> Special Items -> Supporter Status

Read the note:
Note: if the user you are donating for is already a supporter, the price for just the current supporter item is $6. Only one per user at this price.

j'bob June 18 2008 12:32 PM EDT

Thanks Xenko, I had already been to that page but being that I'm already a supporter, I did fail to look/click on the link that suggests by its name (Supporter status for yourself or another player. Supporter status comes with one item for free.) that I'd be purchasing the status had I not already possessed such status.
I kept attempting to purchase the MoD through the drop down menu where the other items are listed. Sorry for causing any confusion other than the confusion that confused me.

Last Gasp June 18 2008 12:46 PM EDT

Last Gasp (Jingleheimer Schmidt) 67.160.44.238 AdminShade (Shades Admin Char) A Mithril Shield ($7818) -- For Shield 12:46 PM EDT

Phrede June 18 2008 1:02 PM EDT

I was waiting for an anti-freed change - time to go methinks

QBRanger June 18 2008 1:06 PM EDT

Freed,

This will almost certainly not effect you at all.

The amount stored/reflected is pitiful compared to the damage you do, and they have to give you the MgS in order to use it. Something I personally would never do, given the mages and their CoC in the top ranks.

And.. They have to hit your tank with its DBs in order to do it damage. Something only a few can do.

In conclusion, this new shield will do absolutely NOTHING to your fightlist. And mine as well other then make me lose to a couple people if I use it instead of the MgS.

QBRanger June 18 2008 1:08 PM EDT

In fact, all the changes make it so you can easily beat me now before I even get a chance to swing my MH once---Grats!!!

AdminShade June 18 2008 1:27 PM EDT

Shade (Shades Admin Char) 213.197.10.12 Last Gasp (Jingleheimer Schmidt) A Shield of Capacity ($8932) 1:23 PM EDT
Shade (Shades Admin Char) 213.197.10.12 Verifex (Database Error) A Shield of Capacity ($8932)

Still 7 to send away!

Little Anthony June 18 2008 3:19 PM EDT

Little Anthony (FTW) 64.241.37.140 AdminShade (Shades Admin Char) A Mithril Shield ($7818) -- trade for new shield 3:19 PM EDT


me = 1 too please!

AdminShade June 18 2008 3:53 PM EDT

Shade (Shades Admin Char) 213.197.10.12 {CB1}stingiestbard (levee) A Shield of Capacity ($8932) 3:51 PM EDT
Shade (Shades Admin Char) 213.197.10.12 Little Anthony (FTW) A Shield of Capacity ($8932) 3:51 PM EDT

Sent another 2 new Shields, now have 5 left.
I will be asleep now and check in the morning if I have time, please be patient.


Also, please chat mail me if you have sent a shield so I can see if someone requires a shield to be returned so you can get it faster :)

tnx

smallpau1 - Go Blues [Lower My Fees] June 18 2008 8:38 PM EDT

Didn't wanna dig up the Part 1, but, people said they've also had this problem, fixed with a restart to the computer, but i just restarted mine, and just noticed this problem.

Go to Business > Special Items, click "Buy Item" on one of the items so it goes to the "Paypal" CB page, then hit home instead of moving forward, bring up CB in a new window for me.

Sacredpeanut June 18 2008 8:54 PM EDT

I'm inclined to agree with Ranger.

A 30M MgS gets you ~ +50 which is:
~ 45% damage reduction against DD

A 30M SoC gets you ~ +32 which is:
~ 8% damage reduction against physical
~ 8% increase in physical damage done (assuming in an average battle your tank receives about the same amount of physical damage as it deals out).

I know the SoC cannot be expected to reduce as much physical damage as the MgS reduces magic damage but it still seems like a poor option compared to the MgS.

Admittedly the MgS cannot be used in conjunction with any ED or EO but how many tanks train ED or EO particularly now that protection is gone? The only other real option is VA which is not overly popular.

The SoC also does not have a DX/Skills penalty whereas 2-handed weapon + MgS has 13% DX/Skills penalty. Is that enough to make up for the massive reduction in DD damage you are missing out on through using the SoC?

I'd personally like to see the amount absorbed by the SoC increased by about 50% to give around a 13% reduction in physical damage at 30M.

AdminQBnovice [Cult of the Valaraukar] June 18 2008 9:33 PM EDT

meanwhile a +60 (or so) Mithril Shield
A Red Fender [20] (+58) worth $23,790,089

will get you a 16+% physical damage reduction... the SoC is all about the return

Admindudemus [jabberwocky] June 18 2008 9:35 PM EDT

the mage shield is just too darned good, i have said this for a while now. even with the changes i think its cost curve needs to be steepened.

QBRanger June 18 2008 10:40 PM EDT

Well there are a lot of negatives about the new shield:

1) You have to wait till melee to be able to absorb/deal the damage. That alone is 7 rounds into most battles.

2) No AC.

3) No protection vs magic.

Now here is my thinking about it:
Using: MgS +35 = 2.5M NW, MS +42 = 2.5M NW, SoC + 24 ~ 2.5M NW.

Typically I fight 1/2 mages and 1/2 tanks, give or take.

So the MgS works 50% of the time for about 35% magic reduction (given an average cost). Has little dex/skill penalty. Cannot be used with a tattoo.

The MS works 50% of the time vs tanks and 50% of the time vs mages. The benefit is (say for +42) 9% vs tanks and mages. Remember the benefit of its AC gets magnified by a TOE. And more AC on a wall with a TOE works much better. Higher dex/skill penalty CAN be used with a tattoo.

The SOC works only vs tanks. A typical upgrade of +24 lowers damage before the TOE also by 6-8% It does give back absorbed damgae which is a plus. It grants no AC so it does nothing vs magic. No dex/skill penalty and cannot be used with a tattoo.

So it all depends on what you want:

35% magic reduction 50% of the time = 17.5% effective usage

9% damge reduction both physical and magic = 9% effective usage

6-8% physical damage reduction 50% of the time = 3-4% effective usage + dealing damage on next hit-if you can hit that is.

Since a mace using tank has to try to live in order to try to hit to try to deal the absorbed damage, your better off using either the MgS if you fight more mages, or perhaps a MS if you fight all characters.

Perhaps and only perhaps if you fight melee only tanks and no missile users, the SoC may be better.

Also, remember that if you have PL/TSA HP battery, you will not absorb any damage unti lthat battery is dead and your minion takes actual damage, which may delay the cool feature of the SoC.

Therefore, I give the hypothesis that the new shield, while tres nice, is about as useless for most tanks as AG's are to mages. Good in specialized situations but most of the time, other items are better (ie NSC).

Tyriel [123456789] June 18 2008 11:05 PM EDT

Nobody said you had to use it on a tank. :)

Enchanters can use weapons, too! As can walls!

lostling June 18 2008 11:17 PM EDT

if im not wrong you have to hit to deal damage... so wouldnt that mean that i dont think you can use it on enchanters much... not to mention that they would even have to survive to melee to do anything

(CB1)logan666 [Jago] June 18 2008 11:26 PM EDT

Down low that may be nice but in the upper ranks with evasion an enchanter or wall has no chance of hitting. Also remember that the damage it absorbs is physical damage and those who deal it are likely to have enough of a DX advantage over enchanters/walls to not really worry about it. Unless of course you use a high NW weapon and in that case why aren't you using it on a tank? You could use this with a team that has a big EC but then the damage absorption/damage return would also be effected making it add a small amount of extra damage. Perhaps someone will come up with someway to make it work but for enchanters/walls I don't see this as being very beneficial.

Tyriel [123456789] June 18 2008 11:27 PM EDT

"if im not wrong you have to hit to deal damage..."

Did I miss something? Does EVERY minion now come with DB and/or Evasion? A little bit of DX, and you have free hits on enchanters and possibly walls and some mages. Maybe even *gasp* a bit of + on that spare weapon of yours.

"not to mention that they would even have to survive to melee to do anything"

Walls? ToE? Other forms of damage reduction? Those ring a bell? :P I'm sure some walls can live without a MS.

AdminShade June 19 2008 12:51 AM EDT

Shade (Shades Admin Char) 213.197.10.12 SK (Item Storage) A Shield of Capacity ($8932) 12:49 AM EDT
Shade (Shades Admin Char) 213.197.10.12 Got BooB (FuriousHobo) A Shield of Capacity ($8932) 12:49 AM EDT
Shade (Shades Admin Char) 213.197.10.12 GentlemanLoser (The One UC) A Shield of Capacity ($8932) 12:49 AM EDT

Sent another 3 of those nice new Shields, got 2 left if I'm correctly!

Will check again this afternoon

AdminQBGentlemanLoser [{END}] June 19 2008 3:25 AM EDT

"1) You have to wait till melee to be able to absorb/deal the damage."

To deal, yes. The SoC absorbs Ranged Physical damage.

I think all that needs to happen is (as others have said) tone down the MGS by increasing its curve, to make these a little more comparable.

AdminShade June 19 2008 4:44 AM EDT

Shade (Shades Admin Char) 193.202.98.193 Michalastar (Life And Death) A Shield of Capacity ($8932) 4:42 AM EDT


Only have 2 left! (might keep them for myself if nobody wants them :p )

Greyfeld June 19 2008 5:35 AM EDT

"I think all that needs to happen is (as others have said) tone down the MGS by increasing its curve, to make these a little more comparable. "

Not to bash you specifically, GL, but i really hate this way of thinking. "X is better than Y, so let's nerf X to make Y more desirable." Maybe object Y is actually just underpowered and needs a buff?

AdminQBGentlemanLoser [{END}] June 19 2008 5:41 AM EDT

Inflation.

6M NW for a +30 MGS is massive. Sure we could just buff *everything* up to that level, but isn't it more sense to bring the offending object down?

Draugluin June 19 2008 5:42 AM EDT

Because damage reduction as a whole should be increased to MGS levels? I guess it kind of does go with jon's wish to further push the rounds into melee.

AdminQBGentlemanLoser [{END}] June 19 2008 5:49 AM EDT

If every piece of armour offered a 30% damage reduction for only 6M NW, imagine how hard it would be to kill the big folk...

Greyfeld June 19 2008 5:50 AM EDT

Well, I mean, 6m might be a little low for +30 MGS... but honestly, in its current incarnation, the SoC is utterly worthless for just about every minion setup. The MGS would need to be nerfed into oblivion to give SoC a chance, and even then, the MS and BoM (or even various tattoos) would still be highly more desirable than the SoC.

lostling June 19 2008 5:59 AM EDT

SOC is useless... at least in my book... but jon has already nerfed MGS alittle by making it 90% effective so a +50 MGS would only give 45% reduction

QBRanger June 19 2008 7:34 AM EDT

The only way I can see it being useful is on an enchanter on a AS dependent character.

But then you really would need to get a mace or MH to +100 at least for it to have a chance to hit other minions given the prevalence of evasion in the game. And try to have that minion live till melee to try to hit.

For all the NW involved in getting a weapon up that high and getting a SoC, I would think other items such as spellboots, a corn or even a MCM.

In my book, the SoC is perhaps one of the more worthless rares in the game. Perhaps this is one of the "lesser" rares he typed about from the first New Items changelog.

QBJohnnywas June 19 2008 7:37 AM EDT

"In my book, the SoC is perhaps one of the more worthless rares in the game"


lol, I'll remind you of that statement Ranger, when the SoC is overpowered threads come around!

QBRanger June 19 2008 7:40 AM EDT

JW,

Unless it is highly changed, I have nothing to worry about.

Daz June 19 2008 8:39 PM EDT

With the MoD doing double damage to AS, and the SoC damage getting tacked on to blunt damage, I have to wonder: Does the SoC damage get doubled also, if you're using a MoD on enough AS?

AdminShade June 20 2008 7:18 PM EDT

My admin character still has 2 Shields of Capacity available for trade ins...

AdminJonathan June 20 2008 9:55 PM EDT

If they don't get claimed tomorrow, send them to Mr. Chairman.

Mikel June 20 2008 11:41 PM EDT

Transferring permanently the following items to AdminShade (Shades Admin Char):

* A Buckler of Mandos [10]

Mikel June 21 2008 4:06 PM EDT

Still waiting on my SoC?

AdminShade June 21 2008 8:23 PM EDT

Mikel, I hadn't seen your reply in this thread, instead I thought to receive a chat mail, sorry.

Sent you your SoC.

All Shields of Capacity are now traded in!
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Sgi">New items, part 2</a>