strategy help (in General)


BadFish July 11 2008 5:13 PM EDT

So my idea, after coming back from a year of no cb and having no idea of the changes i missed, was this:

Enchanter w/ DM and AS, wearing RoS
Enchanter w/ amf
Light tank
Phantom link wall

and all I heard in chat was "wow phail."
GIB ADVICE PLZ TY.

BooDiggens July 11 2008 5:23 PM EDT

I've never been much of a strategist but I forsee a problem with other tanks.

Show me some Haste baby!

Unless you wanna use EC, but don't know how much the RoS aura helps you from dispeling your own EC.



BadFish July 11 2008 5:25 PM EDT

Where would i put EC? both enchanters have enchant offenses already :( :( :(

the strat is completely open to massive overhauling... ALL i know is I do NOT want to use a ToA. They bore me a great deal. AND no single mages!

QBRanger July 11 2008 5:27 PM EDT

The ROS, even with its recent buff, is still a weak tattoo compared to the TOE, even with its recent nerf.

Perhaps going with minion on wearing the TOE and just using AS may be best.

Wizard'sFirstRule July 11 2008 5:29 PM EDT

DM sort of cancels AMF, I am sure you know that and would size your EOs for it.

BadFish July 11 2008 5:31 PM EDT

Using a RoS would help with the DM problem (I assumed: Am I wrong?)

Also, is one of the key uses of a ToE the reduction in AMF damage? Because the team currently has no mage planned and that would be a wasted effect.

Wizard'sFirstRule July 11 2008 5:32 PM EDT

I think RoS stops about 40% of the DM reduction, so I guess it works.

QBRanger July 11 2008 5:34 PM EDT

I guess then a lot depends on what weapons your light tanks is using.

If missile, then perhaps the ROS to stop GA and give AMF protection.

If melee, then you have to use the TOE to try to attempt to possibly maybe have a chance to live to melee and live vs those SG/EFs.

BadFish July 11 2008 5:36 PM EDT

I always thought meelee was more fun, and that's what I was planning on having my light tank do. Idea was BoTH, TSA, blah blah blah, evasion, db's, i dunno.

Best case scenario: Someone puts forth an interesting strategy that at least has a moderate chance of being competitive up to 750k mpr

ScY July 11 2008 5:41 PM EDT

WOW PHAIL

I would change light tank to CoC evasion mage. =)

Tyriel [123456789] July 11 2008 5:49 PM EDT

About the RoS:

"It does _not_ affect _any_ spells cast on enemy minions."

Jon corrected it a while ago. So your DM will dispel your AMF.

BadFish July 11 2008 5:50 PM EDT

wow, failure!

QBRanger July 11 2008 5:54 PM EDT

Tyriel,

If you cast DM and AMF on acharacter using a ROS, you get protection from your own DM of 40% of the Tattoos level.

IE if you have a 1M ROS and cast a 400k DM and 1M AMF, both spells will go off completely, as the ROS protections vs 400k DM casting. Whether it be your opponents or your own.

BadFish July 11 2008 5:55 PM EDT

But ranger, if amf is an enchant offense, and the RoS does not affect spells cast on enemies, how would it help against the dm/amf conflict?

Tyriel [123456789] July 11 2008 5:59 PM EDT

Ranger,

It was Jon himself that added the statement I quoted to the Wiki (unless PoisoN changed it after, which I doubt), so I'm going to believe it. Whether or not it actually works like that may be a bit of a mystery unless somebody tests it, but I'm assuming that Jon knows how the RoS is supposed to work. :)

Feel free to test and correct it, though.

BadFish July 11 2008 6:00 PM EDT

One more thing: I have a few items I am definitely planning on using since they will be free, from my brother Cyborgin (he stopped playing and those items are mine anyway, so i'm taking em back)
I have a RoS i MIGHT use, but if it sucks i wont...
i have a BoTH i'm GOING to use, a TSA that rocks that i'm GOING to use, and a few other light tank and enchanter items that I want to use. So i want my strat to include those things, hopefully.

Conquest July 11 2008 6:11 PM EDT

If you want to go with RoS then train your first minion 100% AS. You don't need DM on this team. I don't see PL being necessary either with the RoS + AS combo. What are you actually trying to protect here? Instead train GA on your final minion.

GA + AS/RoS are like peanut butter and jelly. They just go together. Maybe not the most interesting and/or complicated strategy, but it is very effective.

Instead of a light tank roll with a SG mage. Building a light tank on a 4 minion team without a ToA is just too expensive and ineffective currently. So...

Minion 1: 100% AS wearing RoS
Minion 2: 100% AMF
Minion 3: 100% SG
Minion 4: 100% GA

Conquest July 11 2008 6:14 PM EDT

Oh yeah - using AS+RoS will allow you to train a base Steel Skin for a full 1.0 effect.

BadFish July 11 2008 6:14 PM EDT

That's the kind of stuff I like to hear, I appreciate the input JarL. I'll definitely consider it since you made the most sense so far, though it hurts to hear I wont be able to slash things in melee like I so desperately want to.

AdminNemesia [Demonic Serenity] July 11 2008 6:26 PM EDT

Here is my suggestion. A light tank is almost impossible to run effectively without some other form of support.

In stead of a light tank train UC on that minion. Switch the amf to GS to give your minions str. Since the RoS no longer protects the amf from the dm. You won't need dex really to try and hit with UC as it has a very high pth. Then you can use the TSA and BoTH on the PL wall, as GS gives str to all your minions. My last suggestion is to put an AoI and BoF on the GS enchanter and put him in front, that will give a good amount of extra pth and damage on both minions. Put a mage shield on the PL wall and you are set.

The combination of AS+RoS and PL wall should be enough to keep you alive through ranged magic easily enough. The UC tank would be quite hard to hit for other tanks as well.

It would look like this

Enchanter that trains GS with AoI, Corn, BoF
UC tank trains just UC with full UC gear
Enchanter trains DM and AS with RoS, Corn, AoI, SB
PL wall with TSA, mage shield

BadFish July 11 2008 6:28 PM EDT

I really really like that idea Nemerizt

AdminNemesia [Demonic Serenity] July 11 2008 6:28 PM EDT

Another point I have to make is that right now the WA is very small and this way you dont have to worry about it very much at all. Also you wont have to worry about enc at all either.

BadFish July 11 2008 6:30 PM EDT

What about the dex penalties from running PL Wall gear? How will I hit w/ my BoTH?

Conquest July 11 2008 6:30 PM EDT

That one sounds fun. Expensive, but fun!

Conquest July 11 2008 6:31 PM EDT

You won't need to run straight wall gear on your PL minion. Remember - he takes dmg based on what the original minion would take.

BadFish July 11 2008 6:33 PM EDT

I thought he took damage based on intended minion, then reduced it based on his ac?

Well, I probably thought wrong. But he's not really a wall then if he's taking damage for big fat marshmallow enchanters is he?

Conquest July 11 2008 6:35 PM EDT

No he doesn't reduce damage further. The AC of the original minion determines the damage taken.

BadFish July 11 2008 6:38 PM EDT

Does the magic reduction from the tsa and the mgs come into effect w/ PL, or would they simply be for reducing MM damage?

AdminNemesia [Demonic Serenity] July 11 2008 6:39 PM EDT

That PL wall in the back would be a mage wall. And as for hitting, you would be relying on the pth. Which the BoF would help support to a good bit. It would not be your main damage dealer though. It would be for mopping up enchanters and recovering some health. The UC would be for hitting evasion. The pth is very good on UC. I myself had 190 pth on my UC minion in a 4 minion team at 1.6 mil mpr.

The PL walls ac would only count for against mages. It is the minion actually getting hit that determines the amount of damage. In this case it should be the UC minion getting hit by all tank damage. The PL wall would take mm and fb would be spread out among all 4.

Conquest July 11 2008 6:41 PM EDT

TSA no longer grants magic reduction. Instead it returns 4% of your base life (AS does not count towards this). The magic reduction was instead moved to the Elven Hauberk (EH). This makes it a great PL armor assuming you train HP.

BadFish July 11 2008 6:44 PM EDT

Should I sell my TSA and try to get an elven hauberk then? because the magic reduction effect is what Im looking for on that character

Conquest July 11 2008 6:47 PM EDT

I wouldn't, I would use a TSA and a MgS. The TSA returns 4% life EACH round - sorry I should have clarified that in the previous post so it is very wall friendly, especially for PL walls. The TSA is still an amazing item.

three4thsforsaken July 11 2008 7:44 PM EDT

I would recommend AMF over DM. Otherwise decay will eat through your HP like no other. UC provides good evasion so AMF cleans up the holes a little better.

If you have no intention of training dex on your UC I strongly recommend EC then. It'll probably be the difference between a double and triple hit. Not sure though.

three4thsforsaken July 11 2008 7:47 PM EDT

also, when push comes to shove, your UC minion is only going to win in the long haul, so you need to emphasis damage reduction over simply HP. ToE is better than RoS for that purpose.

INDColtsFan18 July 11 2008 8:09 PM EDT

ranged team:
Enchanter - AMF & AS
Archer Tank
MM Mage
PL wall

or the melee version
Enchanter- DM & AS
Heavy Tank
SG Mage
PL Wall

having a lgiht tank as a th eonly damage dealer on a 4minion team will suck. I would personally go 2 minion, with a enchter/wall and a light archer tank. Then hire another minion after your high in the ranks.
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