Supporter Item Idea (in General)


King July 15 2008 2:37 PM EDT

The MoD seems to be a flop although it has it's uses, very few people are willing to invest in a new weapon.

I'd like to suggest something along the lines of "An Amulet of Mighty Fists" obviously intended for tanks. Gives a bonus to melee damage to help augment the uses of the GoM and MenC with a curve similar to Beleg's.

I saw a previous post about item ideas so i figured I'd throw one out and see what people think.

ScY July 15 2008 2:48 PM EDT

The MoD is imbalanced....

QBRanger July 15 2008 3:11 PM EDT

As stated before,

Introducing a new weapon at this stage of the game is a difficult thing.

Most tanks already have their weapon of choice. Those that do not can find a decent NW existing weapon for much cheaper and/or less time then BSing or forging the MoD.

Also, nobody wants a repeat of the VB debacle. So people are more likely to stay with the existing, tried and true weapons, then move to a new one that may suffer a major nerf in the future.

That is one of the reasons I really hoped for a weapon artist last month.

I think in time we may see a 50M NW MoD, but not for many months unless someone wants to test something out and has money to burn.

King July 15 2008 3:22 PM EDT

so other than gripes about the mod does anyone have an opinion on the Amulet I'm suggesting to replace it.

QBRanger July 15 2008 3:28 PM EDT

We already have the AoM which increases strength, and more importantly for multi minion characters with tanks, increases ENC.

VivaPinata July 15 2008 6:37 PM EDT

Mighty Fists wasn't in the Middle Earth! Blah!
I would rather have something like NSC for against Evasion :P

INDColtsFan18 July 15 2008 8:00 PM EDT

The players here now are not the only ones who are going to use a mod weapon. What about all the upcoming NUB's who may find the MoD appealing. This game isnt just about the top 20 like some may think. All items here have been and will continue to be used no matter what.

Thiss amulet already exists, pretty much.

BadFish July 15 2008 8:44 PM EDT

I agree with IND. I'm really, really tired of the game being balanced around people with 50 million dollars to spare for testing, people who know how to fight at 100% challenge bonus, people who tailor their fightlists perfectly and people who buy BA. What about people who just want to play? We get nowhere.

That said, I see no difference between the amulet of might and the amulet of mighty fists. Just wanted to rant and rave a little bit.

Cube July 15 2008 9:47 PM EDT

Someone's got a MoD at 10 mil NW so far I think, just give it time and at least one NUB will dump cash into it to try it out. Of course it'd be nice for tanks if there was a way to change weapons without such a massive cost, something like "Trade-in" exactly like re-inking but costs 1 mil or something.

Sickone July 15 2008 9:51 PM EDT

Old weapon + base new weapon -> new weapon + 80% of old weapon's NW ?
:)

The cost is the old weapon itself plus 20% of its NW.
Seems realtively fair to me.

Warbringer July 15 2008 9:53 PM EDT

What about just changing TGs to be more like a melee version of BGs, so that instead of just a strength boost, it would be a damage boost.

TheHatchetman July 15 2008 9:58 PM EDT

so wait, an amulet that causes GoM and MenC to increase damage?

Ernest-Scribbler July 16 2008 1:07 AM EDT

Imbalanced :)

BadFish July 16 2008 1:12 AM EDT

Just like the rest of CB. It would fit just fine.

INDColtsFan18 July 16 2008 1:29 AM EDT

Sickone, July 15 9:51 PM EDT
"Old weapon + base new weapon -> new weapon + 80% of old weapon's NW ?
:)

The cost is the old weapon itself plus 20% of its NW.
Seems realtively fair to me. "

I think that would actually work quite well, good idea SickOne.

BadFish July 16 2008 2:08 AM EDT

What about changing items that are worth far less at a base level, though? I.E. I could change my base ELS, which i can buy for less than 300k, into a base Morgul Hammer, which would cost me around a mil, for what, like 50k tops?

three4thsforsaken July 16 2008 2:13 AM EDT

It would kill the base prices of weapons that's for sure. Don't know if that's really a loss though :P

Cube July 16 2008 2:46 AM EDT

charge + 1 mil on every change, problem solved.

Sickone July 16 2008 2:53 AM EDT

"What about changing items that are worth far less at a base level, though? I.E. I could change my base ELS, which i can buy for less than 300k, into a base Morgul Hammer, which would cost me around a mil, for what, like 50k tops? "

If you go with my idea, you have to buy the new weapon first normally, and you lose the old weapon in the process.
No new weapons are created (just get NW added), and the old ones get destroyed in the process, with a percentual loss of NW too (just not that drastic compared to disenchanting and forging back up).

BadFish July 16 2008 2:58 AM EDT

Aah, I see. That's a fairly good idea, can't really see anything wrong with it.

King July 16 2008 11:17 AM EDT

"so wait, an amulet that causes GoM and MenC to increase damage?"

No Hatch just something that would boost melee damage like BGs do for ranged only in an amulet slot so melee tanks could have an alternate piece of gear.

If extra str vs a damage increase is being compared the way the majority of you people are, I have to ask why nobody uses Tulkas instead of Beleg's on their archers.

Lord Bob July 16 2008 12:06 PM EDT

"I would rather have something like NSC for against Evasion."

An Amulet of Accuracy[0]. Each + add to PTH on all weapons, melee and ranged.

Yukk July 16 2008 12:13 PM EDT

Lord Bob, we have a MenC that does that. It's nowhere near as efficient as NSC though. AMF casts at a % against a DD. I believe you need 5-10x the level of AMF to completely block the DD. NSC drops the % AMF is cast by 1 for each +. So (I'm pulling numbers out of my hat here) a 2M AMF might cast for 20% against a 2M DD. A +10 NSC will drop that down to 10% for just $400k. To get that 10% back again, the EXP required is going to be huge.

Lord Bob July 16 2008 12:28 PM EDT

No, we have a Menelvegorian Cape that provides +1 per point to edged weapons only. It does nothing for ranged (and despite having to ammo for a few extra +, we saw no ranged Evasion modifiers fixed this last month) or the MH.

As for the NSC, I hate them, and have always saw them as a problem in the game. I think they should suffer the same nerf as the Mage Shield.

Lord Bob July 16 2008 12:31 PM EDT

"and despite having to ammo for a few extra +"

Should read "no ammo"...

Yukk July 16 2008 1:55 PM EDT

My bad. I forgot that it was edged only.
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