Tattoo Artist, Salvage Yard (in Changelog)
August 19 2008 10:58 AM EDT
The tattoo artist now requires a tattoo of the new type as the fee for changing your ink.
The Salvage Yard has been added to the blacksmith, which performs a service similar to the Tattoo Artist for high-end melee weapons. (The Big Four, the Vorpal Blade, and the Mace of Disruption.)
August 19 2008 10:59 AM EDT
Awesome Salvage yard!
And the new tat artist fee is interesting...do lessers work to pay the fee as well?
August 19 2008 11:00 AM EDT
(You will need to refresh your sidebar before the link to the TA will work again.)
August 19 2008 11:04 AM EDT
Cool change. Thanks.
somewhere, a single joy filled tear is falling down Ranger's face, and he doesn't even know why
Great change. The Salvage Yard has been needed for a while now.
I just wish that the tatt artist would have been changed before I dropped $400k. Oh well, better late than never.
August 19 2008 11:10 AM EDT
Nice new addition, this will make both tats and melee weapon auctions go up. Rawrrr!
August 19 2008 11:12 AM EDT
why would it matter to Ranger???? he couldnt hit evasion, is MH wasnt his problem.
August 19 2008 11:13 AM EDT
It would allow players like Ranger to switch to a 1h and use the new +PTH items. Not sure that they would or that it would even allow them to hit the big evasions, but I think that is the general idea.
August 19 2008 11:49 AM EDT
so did nov just get nerfed, now someone can have a huge MoD....
August 19 2008 11:51 AM EDT
Awesome, I knew Ranger had the right idea with that.
August 19 2008 11:55 AM EDT
Oh, it seems you can't consume a lesser tattoo to change a normal tattoo. X(
So, there's no penalties?
Us mages are penalized for retraining our, "weapon."
And no, I don't want to start this huge argument. I was just pointing out an observation that I made. Feel free to chime in, though. Just don't expect me to have the answer ;p
Question about the SY.
"The melee weapon will retain its current level."
The big four, the VB and the MoD don't have the same upgrade cost do they?
What happens when one with a cheaper upgrade cost is changed to one with a more expensive cost?
August 19 2008 12:10 PM EDT
undo not working for tat.
the stats are lower?
INDColtFan pointed out that this makes people able to forge the ELS again, if only vicariously...(not that it ever shouldn't have been)
speaking of forging, wouldn't ease of forging make the BoNE a very attractive forging item now?
How do the stats lower?
Does the SY that the + and X of the original type, convert them into seperate NW values then give the new type the + and X of the coresponding amount of NW?
So the weapons NW stays the same, but it's stats don't?
August 19 2008 12:19 PM EDT
Hakai, the disadvantage is needing to spend money on a base item you want to switch to... But yeah, that's pretty easy (cheap) to do.
I would love for mages to have the ability to pay to reconfigure their offense without taking an MPR loss, since essentially that is what the Salvage Yard is for tanks.
Maybe finally a use for staffs? Sell staffs as rares in auctions, and have them be consumable free-retrain items for mages (DD only) with the same gone-after-a-week quality of the Salvage Yard (so mage can switch DD back free of charge, too, but only the last retrain).
Just throwing out ideas... It is perfectly conceivable (and acceptable) that this is totally meant to be an advantage for tanks -- a bit of cash spent for a no-loss weapon change. I'm not opposed to that.
"<lostling> why only melee"
It's an interesting question (just don't say it like that to Bast! :P).
Why only melee weapons? Ranged weapons are afflicted with the same lack of ability to change without a 50% loss to NW. I mean, the difference between an ExBow and a MSK is no different than a VB and a BoNE. So, why not ranged weapons?
Why not armors? What if I want to change from mage to archer? I might have to sell or buy DB, which can be very expensive to upgrade, and can end up costing a lot of money that could be spent on other gear. Tack on the cost of selling/buying/upgrading a ranged weapon, other gears. I mean, the difference between a mage and an archer is no different than an ExBow and a MSK or a VB and a BoNE.
Why not bonuses? Can we sacrifice a NUB to change our NCB into a NUB? Pleaaaaaaaaaaaaaaaaaaaaase?
Okay, maybe that's a bit silly, but I think you can probably see the point I'm trying to make. Either it's gone too far already, or people will be begging until it does go to far.
I'd sacrifice your NCB to make my current NCB a NUB. ;)
August 19 2008 12:30 PM EDT
> undo not working for tat
please be more specific
he thinks he should be able to use the undo (from the SY) on his tat... maybe it should be clarified that undo is for weapons only
August 19 2008 12:35 PM EDT
you undo weapons in the SY, and tattoos at the TA
August 19 2008 12:35 PM EDT
found a bug in SY. closed until I can fix it (probably tonight), sorry about that.
wait... tat artist will undo changes? AWESOME!
You can actually change the lvl 20 RoE in any (lvl 20) tattoo you want.
Maybe make it so that you can't ink the RoE?
August 19 2008 12:40 PM EDT
> Maybe make it so that you can't ink the RoE?
I don't see any reason to prevent that if someone really wants to.
LoL. You purchase a level 20 RoE, to turn your level X Tattoo into a level 20 RoE. ;)
August 19 2008 1:05 PM EDT
But inking to the RoE is disabled, which is just as useless; I just find it inconsistent.
That's because inking esentially got you a $6 item for 400CBD.
This way, it's an idiot tax.
August 19 2008 3:19 PM EDT
Or a new user tax, but to each his own point of view.
August 19 2008 3:19 PM EDT
> undo not working for tat
> please be more specific
I wanted to see how a named tat would be affected, so I did the change of my large FF to a named ToA. it did the change but did not keep the naming which is probably the way it is suppose to be set up. But I went to undo the change so I can have my named ToA back and my large FF back but it gives me this message:
The requested URL was not found on this server.
It is that standard white screen AOL page not found thing that we get when a link or something is broke.
naming should xfer... otherwise this breaks the tat artist
August 19 2008 3:32 PM EDT
He means that he used the named tattoo as the item that's consumed.
He had an unnamed Fire Familiar Large level. He then had a smaller named ToA, which he used as the item to switch to.
I assume that if his Fire Familiar was originally named that it would stay named.
August 19 2008 7:50 PM EDT
> But inking to the RoE is disabled, which is just as useless; I just find it inconsistent.
all right; RoE inking disabled.
> The requested URL was not found on this server.
Ah, I know why that is. Fixed after cache flush.
August 19 2008 7:56 PM EDT
> I went to undo the change so I can have my named ToA back and my large FF back but
No, it doesn't work that way. The TA/SY keeps the fee no matter what, but it allows you to switch the target tattoo back "for no additional charge." I tried to make that clear.
I can give you a base tattoo back for being an Early Adopter, but not the exact one you used up; that one is Gone Forever.
August 19 2008 8:12 PM EDT
well I didn't understand that I thought that the undo was really an undo. I do understand the rule now but didn't know that before. I am stuck now without being able to turn my tat back to a FF and I hate loosing a big tat with allot of $$ in it. I guess do what you can Jon I would appreciate it.
My tat that I lost is
TOA NAMED il coperta lvl 949,646 NW $17,229,664
My current equipped TOA is the one I would like turned back into a FF.
thanks and when ever you can get this done the better because my character is toast with the current setup.
August 19 2008 8:24 PM EDT
> my character is toast with the current setup
okay, I forced an early cache flush so you can go hit Undo and get your tattoo turned back into FF.
I will send you a base ToA and even name it for you.
August 19 2008 8:49 PM EDT
thanks for the help... and sorry for the inconvenience, I read and read that area about 20 times before I did that and I just didn't get it and now when I read it it makes perfect sense, sorry I guess just one of those days for me... thanks again
August 19 2008 8:52 PM EDT
I thought the exact same thing, Peter.
August 19 2008 9:11 PM EDT
so if i go to salvage yard with a morgul hammer.... and i want to convert it to an MOD i would need an MOD as fee?
August 19 2008 9:19 PM EDT
I just realized that the ELS is "forgeable" again.
August 19 2008 11:00 PM EDT
> so if i go to salvage yard with a morgul hammer.... and i want to convert it to an MOD i would need an MOD as fee?
August 19 2008 11:03 PM EDT
maybe the rate should be like 95% instead of 100%... i dont know but it kinda makes sense that way
August 19 2008 11:34 PM EDT
SY is open.
i used the salvage yard before it was closed done to be fixed. whilst it was being fixed my MoD got turned back into a VB. however i didn't get the base MoD I used to turn the VB into a MoD back. I was just checking to see if that was supposed to happen.
August 20 2008 12:03 AM EDT
> however i didn't get the base MoD I used to turn the VB into a MoD back
it's on one of your characters somewhere. look harder :)
ok found it. sorry about that
5% penalty was originally in place for the tat artist...
Honestly I don't think you'd see the salvage yard used much for large weapons if the penalty was applied.
August 20 2008 12:15 AM EDT
and we see mages change their "weapon" all the time? :)
August 20 2008 12:18 AM EDT
You don't have to buy a base top-five weapon to do it though. We pay money, you pay XP. Fair trade.
i think the idea behind fees and penalties is to prevent switching from defensive to offensive setups continually. it would appear that both of the current one will do that. perhaps an across the board 2 percent penalty rather than the two-tiered 2 or 5% that we have now would make things seem more equitable?
August 20 2008 12:28 AM EDT
we pay porportionaly to the amount of exp we spend while a base "top 5" weap is only barely even 1% of most of the changes that people are going to do
August 20 2008 12:33 AM EDT
We need to sacrifice another weapon, most likely this will be base, in order to "re-ink" our weapon. That means we need to buy one in auctions and give it up. I think that covers the need for a penalty.
Unless you would also like to purchase and sacrifice a base top five every time you want to retrain your spells, as in "re-ink your weapon". Tanks pay twice and mages pay once? I'll pass, thank you.
August 20 2008 12:48 AM EDT
i just think a flat 5% fee makes more sense... reason for 5% instead of 2%? simply becuase you can "buy" money and it is harder(not impossible) to buy EXP
August 20 2008 2:25 AM EDT
Let's see if this makes prices of base melee weapons rise first...
Yeah, the big five weapons will become more expensive due to a small amount of them being deleted. Supply goes down and demand goes up.
August 20 2008 5:45 AM EDT
Meh, like lostling I would've preferred to see a proportional fee that rises with weapon NW rather than a fixed fee but all in all a great change!
August 20 2008 9:40 AM EDT
"high-end melee weapons. (The Big Four, the Vorpal Blade, and the Mace of Disruption.)"
so watsup? VB not good enough to be part of a number? Or is it simply too good to be considered one? :o
August 20 2008 9:57 AM EDT
LB, I am totally on board with what you are saying, which is why I would like there to be expensive, rare scrolls or staffs that mages could use as a consumable when re-training DD. Same rules would apply, including the week grace period to undo the one previous switch.
I have no problem with tanks being able to change using cash, I would just prefer that mages have the same chance. As I said in my original post on this thread (way up), if this is distinctly meant to just be a thing for tanks (no loss of MPR, the lifeblood of playing the game), then that's fine. But since it appears to be a total gift for tanks in the first place (not saying it wasn't necessary, but let's not forget this is brand new), I see no reason not to have parity for the classes on this idea.
August 20 2008 10:04 AM EDT
"class" required but not supplied i got this error while going to tat artist broken? or just being worked on?
August 20 2008 10:13 AM EDT
"so watsup? VB not good enough to be part of a number? Or is it simply too good to be considered one? :o"
Looks like some supporter items have lost their sheen.
August 20 2008 11:21 AM EDT
> "class" required but not supplied i got this error while going to tat artist
that means you haven't reloaded your sidebar like I said you'd need to do
> VB not good enough to be part of a number?
Vorpal Blade is included. You even quoted where I said so. :P
August 20 2008 11:25 AM EDT
> I have no problem with tanks being able to change using cash, I would just prefer that mages have the same chance.
Guess that depends on if you see DD as more of a stat like HP or more of an equipped weapon. I see it as a stat. (As with lots of things, be careful what you wish for... if DD were a weapon, it stands to reason that it should be subject to evasion, for instance.)
August 20 2008 11:32 AM EDT
"As with lots of things, be careful what you wish for... if DD were a weapon, it stands to reason that it should be subject to evasion, for instance."
HA HA HA HA HA HA HA! Oh yes Jon, make it happen!
August 20 2008 11:56 AM EDT
YES! Give mages the staffs and / or wands and what not (optional of course but adds to the damage) but in using said items the possibility of "missing" more often exists!!!
August 20 2008 12:14 PM EDT
OK, thanks for the clarification.
I was coming from the angle that a weapon is offense, and DD is offense.
If one class can completely change offense using cash-only, I figured there would be balance in allowing the other class to be able to change offense with cash.
Changing DD to be so physical so as to be affected by Evasion (which still needs a nerf/change, by the way) would essentially turn the game into having only one class in that regard. That's game-play. The Salvage Yard and my idea for scrolls/staffs is completely off to the side of game dynamics. It's just a choice. I actually don't see the importance of making things tank or mage specific on that side of the house.
However, as usual, I can always go make my own game, right? *smile*
Of course, if DD were to be effected by Evaison, it would only be fair to let them hit multiple times a round. Right?
Then DD becomes nothing more than UC, which can either hit the rear minion, or hit all minions.
I suppose a gain would be that your now physical Fireball would work with VA and Bloodlust.
August 20 2008 12:37 PM EDT
VA doesn't work in ranged, GL. :P
August 20 2008 12:43 PM EDT
> Evasion (which still needs a nerf/change, by the way)
wait til change month. :)
> Give mages the staffs and / or wands and what not
> if DD were to be effected by Evaison, it would only be fair to let them hit multiple times a round... Then DD becomes nothing more than UC
exactly. it would turn mages into just slightly different tanks, which would suck. don't worry, this isn't going to happen.
August 20 2008 1:00 PM EDT
"wait until change month. "
Thank the gods...
August 20 2008 9:39 PM EDT
>> "class" required but not supplied i got this error while going to tat artist
>that means you haven't reloaded your sidebar like I said you'd need to do
The link on http://www.carnageblender.com/businesses.tcl
still gives this error.
still no tats in auctions
Why only big 5? I want a +300 dagger... will this game forever revolve around the big 5? Then might as well get rid of half the weapons
Otherwise, buy a 120K NW beaked axe in the store, swap using a base loch, disenchant, pocket 30K, repeat.
Still seemingly no increase in tat auctions...
was this supposed to be a complete nerf of the tat artist?
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