Item Suggestion (in General)


{Wookie}-Jir.Vr- September 20 2008 12:09 AM EDT

Maybe something that increases a minions HP by a %??

Or something to that effect.

three4thsforsaken September 20 2008 12:09 AM EDT

you mean like AC?

{Wookie}-Jir.Vr- September 20 2008 12:10 AM EDT

AC minimizes the amount of damage taken I thought...?

Sickone September 20 2008 12:25 AM EDT

Yup it does... but it does have the same end-effect, doesn't it ?
Or, you know, at least "something to that effect" ;)

8DEOTWP September 20 2008 12:28 AM EDT

Item Suggestion

AC?

{Wookie}-Jir.Vr- September 20 2008 12:41 AM EDT

Gauntlets of "Fortitude"? :: Increases Base HP by 1% per point.



Tylan September 20 2008 12:46 AM EDT

Big issue I see with this is the % by point. What kind of curve are you looking at per point of increase? I mean if someone with 1mil hp has a +25 set, that's 250k non-dispellable health they would be gaining, which just seems overpowered imho.

Why not have a base increase of say 5-10%, and each point just increases AC? Put a steep NW curve on them to keep everything reasonable.

three4thsforsaken September 20 2008 1:04 AM EDT

increasing HP has synergy with TSA for starters. Plus it'll allow one to increase enc. That's the only uses I can imagine.

{Wookie}-Jir.Vr- September 20 2008 1:22 AM EDT

Considering the only gloves (to my knowledge) that walls use is TGs and that doesn't really add much at all.

So this would give a boost to walls.

Sacredpeanut September 20 2008 11:03 AM EDT

Increasing minion HP by a % is slightly different to AC in that they have different effects on things that work off damage (GA,VA etc) and things that work off HP (TSA).

Having said that I'm not sure if the differences are enough to warrant an item that increases HP.

QBsutekh137 September 20 2008 11:07 AM EDT

Yeah, that's what we need, an enhancement to walls! I mean, they have everything -- boredom, lameness, sameyness, and ho-hum-ability. Plus, they really are totally underpowered, what with the incredibly weak factors like TSA and PL being involved... Almost no one can use a wall to their advantage, and even when they do, it takes a veritable master of strategy just to know how to run one! Such a challenge!

Definitely, walls need a boost... They add so much to the game and have been underpowered for so, so long.

DrAcO5676 [The Knighthood III] September 20 2008 1:20 PM EDT

Sut, you try having a Mod hit your wall and ruin your entire plan of using a wall and PL... That would be one of the reasons Mod is here now... its just no one uses them to their advantage much yet...

{Wookie}-Jir.Vr- September 20 2008 1:27 PM EDT

Walls are the middle ground between tanks and mages.

QBsutekh137 September 20 2008 2:38 PM EDT

Walls didn't even used to exist, and this is my opinion only: I think Walls are lame.

In fact, if I took a trek in the Wayback Machine, I could dig up a thread where Jonathan said the exact same thing back on CB1.

No use crying over spilled milk though, and sorry Drac, I don't think I could care less if I tried about your hardships with running your wall(s?). If they aren't working for you, then stop using them. Adapt. Least, that's what Ranger always used to tell me. Sympathy isn't something much I go in for these days unless there is a glaring lack of balance somewhere.

And when it comes to HP, there is absolutely no lack of balance. Hence, my sarcasm.

DrAcO5676 [The Knighthood III] September 20 2008 2:47 PM EDT

Its okay Sut I already did adapt... that is what playing at the top is all about ^_^ Adaptation, and survival of the fittest!

AdminQBnovice [Cult of the Valaraukar] September 20 2008 6:15 PM EDT

Walls are just tanks who skipped PE class...

train another attribute!

DrAcO5676 [The Knighthood III] September 20 2008 6:17 PM EDT

I did.... its called Steel Skin! Sticks and stones can't dent my wall, but Shocking grasp will hurt me >_<

QBsutekh137 September 20 2008 6:33 PM EDT

That's pretty damn fine, Drac, I have to say! *smile*
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