how much of a difference are we talking about? (in General)
in a thread a few months back, i finally understood that mpr was not linear when comparing single minions with multiple minion teams. thanks again for everyone's patience with that.
i stated in that thread that this gives multiple minions another advantage over singles, or lesser minions. i am now wondering just how much of an advantage it would be and how it would relate to challenge bonuses over time.
with that being said here is the question, what would the mpr be on these teams:
single minion with 120 million xp
double minion each having 60 million xp
three minions each having 40 million xp
four minions each having 30 million xp
i looked in the wiki and couldn't find the formula for this. i was also looking for the formula to figure out character transfer cost and failed finding it in the wiki as well. i appreciate your help!
October 18 2008 2:35 PM EDT
identical MPR.... MPR is based on total team xp
yeah, I would assume if you added a teams total number of trained levels, you would get the same for single vs multi minion teams
October 18 2008 2:42 PM EDT
This equation is accurate to within 1%.
EXP = MPR*(1.4307*(MPR^0.2501))
or solving for MPR
MPR = (EXP/1.4307)^(1/1.2501)
evidently i was still confused, went back and read the original thread and understand it once again....at least for now! ; )
so anyone remember or know where in the wiki you can find the formula for character transfer cost?
October 18 2008 2:58 PM EDT
October 18 2008 2:59 PM EDT
Woot for single minion chars hitting 3 million (again?!) by the way...
thanks jw, first time for me!
4/3 * VMPR + 100k, rather. Jon changed it.
looks like most are for sale actually! ; )
I remember that single minions gain EXP but with a small "penalty" compared to 4 minions. 4 minions get more total EXP then any other team. So single minions FTW? wrong! 4 minion start, with RoE all the way FTW!
October 19 2008 6:59 AM EDT
I thought Jon said the supposed advantage of a 4 minion team wasn't the case in CB2. Wasn't that how it was in CB1?
I'm sure Jon said it wasn't so, not that long ago. I'll do a search...
yeah in CB1 this is the case, not sure about it for CB2 come to think about it.
henk, jon stated in this thread (http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002LX1)
that the penalty doesn't exist in cb2. he also stated that he doesn't want to make single-minions "completely unviable" as well, hehe! ; )
clicking that link doesn't give me a thread, gives me an error.
But if you say so you be right. But still 4 minion RoE all the way :)
Although getting a single minion to a top MPR is pretty much impossible, the rewards of concentrated exp are really starting to shine.
Most multiminion teams aren't built to adapt to complete exp concentration, and even so, the ability for a single minion to adapt is nothing to shake a leg at. We are able to put all our exp into any one stat, which means no wasted exp. Sure you can do it with an RoE now, but we can do it while growing a tattoo.
Most of the top teams rely on some sort of extreme exp concentration to win, either that or they use a familiar to substitute.
In other words, single minions are a pain to grow, but if you can somehow get one large enough, they can be incredibly competitive.
Perhaps the real problem is how people are using hiring to gain so much MPR...
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