Armor Proficiency (in Changelog)

AdminJonathan October 24 2008 1:20 PM EDT

Something different: AP gives you a flat 40% reduction in armor-related penalties (but the full bonuses). You do not need to train it past base (and CB won't let you).


Marlfox [Cult of the Valaraukar] October 24 2008 1:24 PM EDT

Thanks Jon!

three4thsforsaken October 24 2008 1:24 PM EDT

yup, very different :P

Admindudemus [jabberwocky] October 24 2008 1:30 PM EDT

what effect will it have on the mage shield and its nullification of spells if any?

Little Anthony October 24 2008 1:33 PM EDT

40% of zero is still zero dudemus.

Admindudemus [jabberwocky] October 24 2008 1:41 PM EDT

yep, math doesn't fail me! however, you can also look at it as a 100 percent negation on the mage shield, which a 40 percent reduction in would equate to only a 60 percent negation, no? which is why i asked for clarification.

Little Anthony October 24 2008 1:42 PM EDT

i just tested with mgs. still big fat zero.

Admindudemus [jabberwocky] October 24 2008 1:45 PM EDT

^now that i will accept, thanks for testing it!

Lord Bob October 24 2008 1:52 PM EDT


Goodfish October 24 2008 1:56 PM EDT

Glad to see AP made it in.

I'd like to see some growth factor in it though, but I have no clue what a good solution would be. :)

DoS October 24 2008 2:14 PM EDT


Dark Dreky October 24 2008 2:16 PM EDT

I haven't tried the skill and thus do not know if it even has an effect (#) but...

Maybe base the XP required for a 1.00 effect on the NW of the armor?

Could also base the effect (#) on the % it reduces armor penalties?

Just some thoughts.

Sickone October 24 2008 3:02 PM EDT

Hwh... well, it's different, allright :)

Organ Doughner [Fees Dirt Cheap] October 24 2008 3:05 PM EDT

Armor Proficiency, that will reduce the penalties (and only the penalties) from wearing armor.

It seems that i still get a DD reduction from equipping a HoC. Does AP only reduce penalties like dexterity and strength?

Colonel Custard October 24 2008 3:09 PM EDT

Koekje: you should only get a 1.2% penalty, rather than the full 2%. It reduces 40% of penalties. At least, that's how I read it.

Eurynome Bartleby [Bartleby's] October 24 2008 3:09 PM EDT

I think this may be an interesting change, once it finds it's way into the mainstream. Nice.

Organ Doughner [Fees Dirt Cheap] October 24 2008 3:12 PM EDT

Ah, I see. I read it as that AP subtracts up to 40% in penalties, instead of subtracts 40% OF the penalty given. Thanks

AdminQBGentlemanLoser [{END}] October 26 2008 9:39 AM EDT

Is anyone really going to use this? I just don't see the point to it.

Tanks will want either BL or Archery. Walls will need Steel Skin. And if a Mage uses it (because they have an Evasion Minion in front of them) it lowers the DD penatly from thier HoC to 1.2% from 2%.


That is of course if you have a Dedicated Evasion minion, and everyone needs Evasion somewhere...

Solare October 26 2008 10:26 AM EDT

It was useful to me. With my huge FB, it increased its damage output by 25,000 (x5). I'm sure others make use of it by making mid-weight tanks (with 150-350 AC) to reduce the penalties of wearing heavy armor; or using it increase the armor on all their minions without having to worry about severe penalties as much. The usage of this skill may not be too popular, but it is useful for some.

Flatcap [East Milwaukee Devival] October 26 2008 10:50 AM EDT

It's fun, you can throw armor on your enchanters for alot less of a penalty. I forsee Enchanter walls showing up

AdminQBnovice [Cult of the Valaraukar] October 26 2008 12:07 PM EDT

it's a reason not to train Steel Skin on enchanters wearing BoF...

Goodfish October 26 2008 5:26 PM EDT

If AP is given an upgrade curve instead of the flat -40%, I can see it becoming very useful on single-minion [heavy] Mages. Return of the single-minion CoC strategy? Perhaps.

PearsonTritonRaveshaw October 26 2008 6:06 PM EDT

Because this skill directly competes with Steel Skin, I think it should have a better bonus.

PearsonTritonRaveshaw October 26 2008 6:07 PM EDT

Oh, I forgot to mention that I still like it though. It just isn't exactly what I was hoping for...

winner winner October 26 2008 6:37 PM EDT

Armor Proficiency is really good for 960 exp.

BadFish October 26 2008 8:09 PM EDT

The Wiki has this to say about the Mithril Cuirass:
# Negative 2% to DX and Skills
# Negative 8% to Direct Damage Spells cast by the wearer
# Negative 6% to Enchant Offense Spells cast by the wearer
# Negative 5.333% to Enchant Defense Spells cast by the wearer
# Negative 5 to Unarmed Combat (UC) used by the wearer, additional to the Skills penalty

When you add ALL the penalties, disregarding UC since i'm not sure how that works with armor proficiency, you have 21.333% penalty altogether. Does this mean it consumes 21.333% of AP's effectiveness, even though all i care about is the penalty to EO's and ED's?

iBananco [Blue Army] October 26 2008 8:17 PM EDT

It means you multiply each of the penalties by 60%.

Wizard'sFirstRule October 27 2008 6:49 AM EDT

isn't this almost strictly better than steel skin? instead of wearing enchanter armor, you put on something with more penalty and train AP instead of SS. Which is more efficient? I hope it is SS, because AP seems like it is more flexible.

TheHatchetman October 27 2008 10:59 AM EDT

"isn't this almost strictly better than steel skin?"

On mages and enchanters, yes ^_^ on walls and heavily-armored tanks, no...

Wizard'sFirstRule October 27 2008 6:59 PM EDT

I just realised I get an extra 2 AC with AP on my HoC. With only base HoC, and a CB T-shirt giving AC, I am at -2 instead of -4. :P Can someone check this with a non-base HoC?

Wizard'sFirstRule October 27 2008 7:07 PM EDT

I checked my raw lv/trained lv of fireball, and it works out to 1.11999. I have a HoC and a AG, with AP trained. The AG is +13, shouldn't my HoC give 1.2% penalty, not 1%?

Why isn't armor proficiency abbreviation in the spellcheck?
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