you want good strats? Untouchable gots your back! (in General)
after creating and deleting many characters for strat testing ive found these strats work well.....
get a 4 minion team
get 2 to have CoC/MM preferably MM
get 1 to train all AS
get the last minion to train 1/2 AMF 1/2 GA
-a RoBF on one of the mages would be nice,
-a SF would be nice
-a RoS would make you less prone to DM
i would prefer using the RoBF but thats just me. The others could prove to be better
ive been doing ALOT of testing with strats, seems as though strats with GA are more successful.
3 minion strat:
get 1 minion to train full AS
get 1 minion to train 1/4 HP and full Shocking Grasp
get 1 minon to train 1/3 AMF and full HP
-RoBF on Wall
this strat without items is already decent. WITH items this strat is ownage.
get the appropriate mage/enchanter items for this strat and it wont let you down.
That 3 minion strat actually looks really nice.
April 26 2009 10:16 PM EDT
2nd strat is vulnerable to physical damage of any sort, it seems.
with the 2nd strat ive beaten alot of tank teams with huge NW (12million-50mill NW)actually without a tat
its not too bad against tanks/physical damage
I think its a really good counter strat too the mageseeker.
Not that the mageseeker's powerful enough too need a counter.
yeah id like to say the 2nd strategy is variatle to other strats
that it isnt just really good to one strategy and really bad to another.
try it out.
the 1st strats con i've just found is that its prone to a single CoC mage. But who uses that strat in the long run? x]
Second strat would get worked by all the SFBM there are at the beginning of the game.
Ta Ta in that case;
from like 1k-20k mpr id say throw in a replacement GA for the AMF
after that then switch back to AMF
GA actually sounds pretty good besides the fact it can get taken out by DM
Fix in the first strat
change the AMF to HP
and put the RoBF on that minion.
April 26 2009 10:44 PM EDT
I still don't see how that strat is "not too bad against tanks/physical damage."
For example, an archer team (DM not even required)
the AS will not be near large enough. 1 minion would die per round.
Throw DM in there and its over.
Against a melee physical team, it may have a better chance, but I see no way this team can handle it. Again, the AS is too small. the Enchanter would die very quickly, exposing your mage.
If you're adding huge AC to the Wall, then SFBM would have a field day.
if you have huge AC on the mage, then SG is pitifully weak.
I really hope you're not planning on ACing the Enchanter.
April 26 2009 10:55 PM EDT
I really love these strategies.
i sure hope sutekh isnt being sarcastic :p
as for rawr;
my suggestion would be a big SoC
and to add to that a Mage Shield on the Wall would keep it safer from DD teams especially MM
April 26 2009 11:38 PM EDT
"my suggestion would be a big SoC
and to add to that a Mage Shield on the Wall would keep it safer from DD teams especially MM"
even at +30 (17mil NW), SoC only absorbs 15% damage.
And MgS would not work, since it would cancel out its own AMF.
oh man i did not know that about the mage shield :p scratch that.
well im not sure if archers are really as strong as your saying they are. kill a minion per round? maybe so if your talking about really huge net worth.
At low MPR archers definitely are that strong.
April 26 2009 11:45 PM EDT
"well im not sure if archers are really as strong as your saying they are. kill a minion per round? maybe so if your talking about really huge net worth."
I suppose you're right. When I fight archers (Law, Heroes) they deal massive damage. For example, Ranger's Heroes character can quint-hit me, each for 1 mil damage. I only win because I have massive HP and (as many say, overpowered) GA.
April 26 2009 11:46 PM EDT
By the way, I didn't mention that his Hal hits me for about half that damage, but still 3-4 hits per round.
i was seriously just checking Inquisters battles and so you owning me :p
hey if i had a sizable RoBF maybe you wouldnt be owning me so hard lol
blasted british accent pops out every now and then
Hehe, Death-Note defeated Inquister after 6 rounds of combat. 2 hits per round and just over 1mil damage done in the battle
ill get you i swear it
*takes strategetic action
Change the AMF to GA and the battle would have been different. That is if the AMF is a decent size.
i love how your MPR is about 200k less than Inquister's and yet your owning me :p
Death Note [6x1240] (+15) <-- My elbow
Yeah, I avoid GA at all costs.
My character is just built for quick kills ;)
the first strat can't beat competitive GA teams. There isn't enough HP on the mages. Don't do CoC. CoC requires a ridiculous amount of HP to survive GA/AMF especially at higher levels of play. It might work now, but when you're no longer getting an easy 100% challenge bonus anymore you'll start feeling the pain. There are other weaknesses, most of them are associated with having too little HP and double mages. They work, but they don't the best out there.
the 2nd strat is considerably better. I recommend the Wall to have a MgS. This team is vulnerable to tanks, but that's acceptable, at least it has more of a potential to challenge up longer allowing for more growth.
April 27 2009 12:34 AM EDT
1st strat is very weak to GA or AMF
April 27 2009 10:12 AM EDT
For the second strategy, I'll change it a little.
1st minion: A little AMF and all AS
2nd minion 1/4 HP and SG
3rd minion: HP and PL
And for tat, put on a SF or ToE to last the race.
April 27 2009 10:28 AM EDT
Imo use KongMings idea except slap an AoI and BoF and RoBF all on the first minion
for Kong's advice:
what ratio HP to PL should i train
April 27 2009 7:41 PM EDT
Mostly HP. You can use many skill boosting items like EBs, EGs, and AoFs.
Ill be back with an better 4 minion strat for you all <3
ty to everyone who helped improved the second strat
Ranger's RoS strat is looking pretty beastly...
April 27 2009 8:19 PM EDT
AS, Junction SF with AS, AS, GA works amazingly well.
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