A Few Suggestions for Carnage Blender (in Off-topic)
Now Mind you this is not the be all end all list just a few things that I remembered. There are a multitude of ideas out there that are good, some are even great. I just can't remember them all, if there is anything that you can think of to ADD to this list in a POSITIVE way then please do. If all you have is some negative comment in all honesty keep it to yourself it is not needed. Carnage Blender has been beaten about the head and shoulders with negativity I think it is about time for something positive. Thanks in Advance :D
May 4 2009 10:12 PM EDT
I'm tired of hearing about #3. The rest are perfectly fine, but I still don't understand why forgers demand better rewards. I feel similarly towards forging as I did for camping- you aren't supposed to use it as a way to play the game (it isn't the point, after all), so if you want to be a forger, then you have to sacrifice some potency. I don't believe forging was created as an "alternate" route to the top (via simply "buying" everything you wanted, including characters), so I think people should stop treating it as such.
Part of what is difficult for me in accepting a forge buff is that the only people whining are forgers. If I tried to argue that we need higher cash rewards in battles because fighting requires dedication- much more so than forging- and actual _strategy_ to boot- I would get laughed at.
May 4 2009 10:16 PM EDT
I agree forgers need some buffing and I have never forged.
I would instead like to see forgers effected by special times.
IE in xp time forging efficiency goes down, and in money time goes up.
While this would seem to balance out, forgers can save up BA to spend in the bonus times.
May 4 2009 10:19 PM EDT
1) Yes, I have been thinking of this for the past few days.
2) No, can't you just PM an Admin?
3) Yes, Although I know very little about forging, it does seem like it is weak, could use abit of power upping.
4) No idea what this is or what you're suggesting.
5) Sure, sounds neat.
6) Same as above.
7) Same as above.
Those are my views.
May 4 2009 10:32 PM EDT
If you arent supposed to spend your BA on it, then why did Jon bother to code it into the game?
GoodFish I do agree with you in a few ways as far as #3 is concerned but I have to stick with my standpoint and I would say this why should there be only one way to the Top? Mind you I said Top but I didn't say of what there is a multitude of ways to get things done. If you think in a linear way you will only get linear answers, which in all honesty are incomplete. Fighters do get more than Forgers as far as rewards and the only way to the Top is by Fighting. This leaves the Forgers with what? I would say to alleviate this situation to give them rewards. As far as the Buying a char to get to the top, like that doesn't happen with Fighters? No matter which way you go that will happen, plus I think that it would make for a good market for N*B Char Drops. Less Chars Retired the better overall no?
May 4 2009 10:53 PM EDT
I like the idea of all 7. I am a huge sports fan and think it would be really cool to have a "Hall of Fame"
May 4 2009 11:55 PM EDT
1. FORS #1
3. No. NS and Jon have both made it quite clear that they do not want this to happen. From this post
3:17 PM EDT
Unfortunately, forging is a negative sum gain. The only reason to do it is because you think it's fun. It will be worse for your character in the long run, as you'll make more money by fighting and growing your tattoo.
5. I played CB1 and I never wore the tag of my clan. I don't remember this at all.
7, Wall of Remembrance
May 5 2009 12:08 AM EDT
PeeMitt pretty much summed up my view exactly, but I think #4 (ranged weapons) is an interesting notion.
I'm not sure what would constitute #6's "Badges of Experience" though... high MPR seems like its own badge, and I'd rather not see a dozen people with "Tournament Winner" icons next to their names.
May 5 2009 12:19 AM EDT
I too would like to see number 4.
However, with the differences in upgrades between bows and crossbows and slings, it would make things very difficult to balance.
Let us say to get to +100 is 25M on a SoD but 30M on an exbow.
So you convert your weapon to a SoD, get it to +100 and then convert it to an exbow saving 5M in the process, minus the 150k for the base exbow.
Give or take a little on the base exbow.
The reason it works on melee weapons is they cost the same to upgrade. Well 4 of the 6 certainly do, I do not know about the MoD. The VB is a bit more, but insignificant now due to AC's nerf and abandonment of the ToE. Along with the removal of the Jig's endurance.
May 5 2009 12:25 AM EDT
"3. No. NS and Jon have both made it quite clear that they do not want this to happen. From this post:
AdminNightStrike 3:17 PM EDT
Unfortunately, forging is a negative sum gain. The only reason to do it is because you think it's fun. It will be worse for your character in the long run, as you'll make more money by fighting and growing your tattoo."
HUH? Jon didnt even post there, nor was there any mention of their feelings towards forging. NS offered his opinion about the merits of forging, which he is correct about. No where did anybody say 'Screw forging I was drunk when I coded it into the game in the first place'
The only thing made clear from that post was that forging really sucks at the moment. Hence why it needs a buff or something to offer it a new dimension.
Hey, for everybody who says well Jon didnt want anybody to actually FORGE while at CB, I say this: THEN WHY DID HE BOTHER TO CODE IT INTO THE GAME?
May 5 2009 12:50 AM EDT
NS have told me in chat that he would like forging to be equal to fighting. But he doesn't have any good ideas.
"Hey, for everybody who says well Jon didnt want anybody to actually FORGE while at CB, I say this: THEN WHY DID HE BOTHER TO CODE IT INTO THE GAME?"
Firstly, while this may seem extremely obvious (and likely is), there must be a purpose to forging if Jon decided to take the time and effort to create it.
I believe the opinions Jon and NS have stated in the past (though I have no quotes at my fingertips other than the one by NS posted earlier) have expressed that forging is and should not be a substitute to reach the top ranks. Given its current state, that seems to match the implementation, as it's difficult and impractical to reach the upper echelons by forging.
However, I do not believe either of them have stated anywhere that forging is a useless process. There are several viable reasons to forge:
1) While insignificant, one can only create large, low-base items through forging. I'm sure there are some people out there who would gladly spend time and money making the largest dagger (and some even have) in the game.
2) Low/negative challenge bonuses can actually make forging more profitable than fighting. Not will, but can. Such cases could be:
a) No large tattoo to grow (as smaller tattoos fetch a lower price, they are worth less to increase than larger ones).
b) Timing. People tend to start competitive NCBs during Bonus XP time, and if they have a spare day or two after saving up 1600 BA, forging could be a useful venture.
c) Small upgrades. If one needs only a small BA expenditure to reach another point, it would be worth of that BA to attain that upgrade.
d) No N*B. This intertwines with the other points, but a lack of a N*B will reduce tattoo growth (and therefore fighting profit), and often is the case where users will want to start a NCB after their N*B is over.
3) Forging your own equipment. While this may not be the most profitable activity, it is likely the cheapest way to increase the stats on your equipment. You avoid transfer fees, and are only charged the Blacksmith fee [and BA cost, if you want to go there].
4) Some people just do not want to fight. They may not be in it entirely for the profit, but may actually find forging enjoyable. Think of forgers like a support class: Where would a party in a D&D game be without it's Cleric? Well, it would be hampered, though it would not be impossible to trudge on. The Cleric sacrifices brute strength, wealth, and love (The Fighters tend to attract the previous two! :P) in order to help their fellow party members.
If that doesn't convince you, consider that, without forging, you would be FORCED to pay 100% of the NW whenever you want to upgrade your items barring instas. Would you really want that? I doubt it. :)
Sorry for that long post, but I just couldn't help it (Debates forum, anyone?) :P
As for the OP, I generally agree with all of the points, except perhaps the forging as you may gather from my rant above. I do, however, feel them in general to be... unnecessary. There are more important things to tend to than these points, in my opinion, though they would be nice features to have.
May 5 2009 1:19 AM EDT
too bad Jon doesnt care :p
May 5 2009 1:20 AM EDT
i like the ideas i just dont think Jon will ever consider what we have to say
May 5 2009 1:40 AM EDT
reading my last comments
i feel like a pessimist :p
Mitt, I can speak for myself, thanks :)
One of my tasks is actually to make forging worthwhile. Just because it blows currently doesn't mean it's *supposed* to blow.
The best way that I can see forging being improved is if you had them gain forging exp based on the char's NW forged which would add invisible mpr to it to slowly increase their forging efficiency with that char.
You would have another stat I guess called forging MPR. All it would be is the char's mpr with the chars amount of NW forged added in as if it were exp or some % of the NW.
May 5 2009 2:07 AM EDT
Another good reason to forge (my current reason):
Can't currently afford a new minion, and if I fight to earn the money, the minion cost increases.
You could avoid that by retraining your largest minion to adjust the minion price.
May 5 2009 2:08 AM EDT
yeah, I'd like for forging not to be based on MPR as well, as it means the character degrades over time...your forging efficiency gets punished because you are forging. x_x
May 5 2009 2:09 AM EDT
d7 - I don't want to drop all my MPR to afford a new minion, though. :P I'm just OK with not growing for a while to afford one.
You wouldn't be dropping MPR, though. In fact, you'd be gaining MPR at 3/4 the rate. Your minion price, on the other hand, would stay the same.
Scratch that 3/4 the rate nonsense--didn't realize you were a single minion (and even if you had 3 it'd be 2/3). Still though, at 100% CB, you can probably make more fighting and untraining.
1.) There are multiple Reasons for a Suggestions Forum One of Which is to remove some of the Clutter from other Forums. The other would be to localize an area where the Good Ideas could be easily found without mass searching. Usually you can tell within a few lines of the post if an idea is good or not so it is easy to dismiss the bad ones.
3.) NS Spoke for himself on that one....lol
5.) Just because you didn't wear a Clan Tag does not mean they did not exist and also doesn't mean that people didn't think them an honor to do so. I was one of those Players *Takes a bow*
7.) There is a Big difference between a Wall of Rememberance and a Wall of Fame. The people in the WoR do not even play the game any more where as there are many people now that have hit milestones and have done great things in-game that are not even mentioned. Besides the fact that most of these players are active they are also people of distinction and deserving of recognition while they are here. I think something like this would up the Moral of Carnage Blender, and give players something to shoot for.
As far as the Badges I don't think they should be necessarily visible as in like chat or if they posted on a thread that would be too cluttersome. I think ,however, if you viewed their char there the badges would be there somewhere. :)
Thanks for making several of the points for Forging better than I could it is appreciated. As far as the other points I think them no less important than forging as they could affect Carnage Blender just as much if implemented.
I would like to remind you that this is not just something about forging as this is what it has currently turned into. There is 7 topics of discussion ;P
May 5 2009 6:48 AM EDT
Actually by not gaining exp, over a long period of time your effeciency goes up because you fall in BA regen rate (from 9 BA per 20 minutes to 10 Ba per 20 minutes) while retaining your current RPM/MPR rating.
May 5 2009 2:33 PM EDT
Well not efficiency, but you get the point.
Ranger, the ranged scrap yard would work just like the melee one does. It would all be NW, so a 25M SoD would become a 25M exbow.
May 5 2009 2:37 PM EDT
So how does it change?
How does it decide which of the stats, the x or +, to raise or lower to compensate?
ScY - I would say this why should it have to be that way? Why not progress in a forward fashion rather than having to stagnate to get something that in the end doesn't pay off? I mean to truly make that method work you have to sit and do nothing but at the same point to get the char to Forge better in the long run it would have to be bigger. The only way to do that is to fight which diminishes the output of the char forging wise. That is one vicious little circle I would say, one that in my opinion is unnecessary. And to think I'm not even a Forger.....lol
Good Question Ranger. I would think that the NW would decide because of how much was put into the + and x would directly transfer over. Now I'm not a numbers person but this is what I would think. If there is so many in the + then that amount would go directly from one weapon to the other regulated by a formula. If it took 12 Mil from the + on a SoD and transfered the money into say an ELB then 12 Mil would go into the + of it, same with the x.
The other way to solve this would be to make it even across the board just like Melee Weapons are.I understand though that this may make some players yelp as they have dropped major CBD/USD into their Ranged Weapons and would feel this unfair. I would answer this by simply saying it is a step forward in CB there will be a few rough spots on the way.
Like I have said before these are only suggestions. I don't have all the answers but I am sure that if the Carnage Blender Community came together we could find ways to make these Suggestions and many others work. As long as everyone would consider more than one way to look at something, and that there is more than one way to get it done. I am sure that with the bright minds here on Carnage Blender it would be simple to implement things and/or fix problems.
No one else with any thoughts on these Suggestions?
May 5 2009 11:07 PM EDT
Meh. #5 got me to thinking -- While I don't like the idea of clan tags, I would like to see a clan history feature. It seems that some clans evolve and last quite a while as others come and go. I'd like to see a "member history" of clans. It would serve little to no benefit other than answering my question of how many people have actually come and gone from my clan.
I like demigod's idea. =)
That is a Good Idea I wonder how that could be implemented.
May 5 2009 11:44 PM EDT
"ScY - I would say this why should it have to be that way? Why not progress in a forward fashion rather than having to stagnate to get something that in the end doesn't pay off? I mean to truly make that method work you have to sit and do nothing but at the same point to get the char to Forge better in the long run it would have to be bigger. The only way to do that is to fight which diminishes the output of the char forging wise. That is one vicious little circle I would say, one that in my opinion is unnecessary. And to think I'm not even a Forger.....lol "
Either you are agreeing with me in that forging needs a buff, or you are saying what is the point to forging all together, why bother, its useless. Which is it so that I can respond properly. =)
Scy - I'm saying both. From my point of view Forging is only worth it on a temporary basis. That to me is not cool, it should be worth it all the time just like fighting. It should be revamped to be a viable option/alternative to fighting with similar benefits.
Anyone else with any thoughts or ideas? Something to add to or improve any of these ideas?
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