Why does ToE only work on Physical? (in General)


AdminTitan [The Sky Forge] May 15 2009 3:16 PM EDT

I have had this question brought up in my head many times. I usually answer myself by just saying that the RoBF is the counter to this. Then I got to thinking, wait, RoBF grants evasion too. So, I got to looking at the comparison of DD protection to that of the % damage less that is obtained from evasion. The largest tattoo in the game has around 25% DD reduction according to the wiki. Dragon Tattoo lvl 10,189,763 owned by Mikel is currently the largest RoBF in the game. A 10.2M lvl RoBF will grant around 108 evasion. That is a guaranteed one less hit per round. For someone with an elbow of +200 or more, this is equal to the DD reduction. Less 100+ or less, or with less than full DX advantage, then the physical reduction is more than the DD reduction. So, then why is the ToE only physical reduciton?

QBRanger May 15 2009 3:28 PM EDT

Or one can put it this way:

TOE:

Reduces physical damage.

RBF:

Reduces magical damage
Grants evasion
Gives a GA and AMF proof always hitting attack.

Hmmm, is there any doubt that one is much better than the other?

However, we used to have a TOE that protected vs all damage, and that was too powerful. It even protected vs GA.

Certainly the TOE needs a buff, perhaps moving the evasion from the RBF to the ToE as it is in the physical damage realm. And also grant it some resistance to GA damage.

QBRanger May 15 2009 3:29 PM EDT

O yea,
Forgot 1 property of the ToE:

Grants SS to the wearer only. Great ability since the wearer cannot use body armor or a cloak.

AdminTitan [The Sky Forge] May 15 2009 3:33 PM EDT

Yes, Ranger we all know that the ToE has some problems. But, why is there a tattoo made just to neuter tanks' damage, but there isn't one for mages. Why not?

QBRanger May 15 2009 3:36 PM EDT

If there were, all the mages would cry at the top of their lungs "OVERPOWERED" and that would be that.

Just look at the MgS.

We know tanks are the unloved of CB. We just have to accept it.

Cube May 15 2009 3:40 PM EDT

I think it's worth noting that the only active person using a ToE above 2.5 mil is Freed. That's perfect testament to the problems with the new ToE.

AdminTitan [The Sky Forge] May 15 2009 3:43 PM EDT

Look at wall armor though, it reduces Tank damage by 18% more than it does mage damage. I don't see why ToE doesn't work for mages too. Yes Ranger, I have noticed that.

QBRanger May 15 2009 3:47 PM EDT

And as to Freed, it is quite likely he would do much better using a RBF instead of the ToE.

Brakke Bres [Ow man] May 15 2009 4:43 PM EDT

where the ROBF only protects the wearer, ToE gives an aura to all minions, which is rather handy

AdminTitan [The Sky Forge] May 15 2009 4:44 PM EDT

"where the ROBF only protects the wearer, ToE gives an aura to all minions, which is rather handy"

But rather useless against DD. So is someone going to answer my question?

TheHatchetman May 15 2009 5:25 PM EDT

"We know tanks are the unloved of CB. We just have to accept it."

'tis indeed an interesting pendulum to watch... In the game's current state, mages definitely seem favored. Though I can recall many threads from 2 years ago, where everyone was whining about how ineffective mages were in comparison... With any luck, tanks will be back on the upswing around the time I get around to NCBing ^_^

{WW]Nayab [Cult of the Valaraukar] May 15 2009 5:34 PM EDT

"We know tanks are the unloved of CB. We just have to accept it."

lol i have still to make a character thats a pure mage :D
i think thats because a lot of the mage equipment costs quite significantly more than that of tank due to the popularity of mages.

QBRanger May 15 2009 6:01 PM EDT

I do think the nerf of the old version of the TOE had a lot to do with mages being "underpowered". That and the MgS nerf. And the NSC addition.

Now, there is really no way to lower magical damage. AMF is nerfed due to the NSC. Armor vs mages always sucked due to only the + working. And the MgS go decried on so much it fails to help much. And it is quite restrictive to use.



Marlfox [Cult of the Valaraukar] May 15 2009 6:08 PM EDT

Um. Nayab. No. Tank gear >>>> Mage gear, in expensiveness.

Don't nerf the RoBF! ;)

{WW]Nayab [Cult of the Valaraukar] May 15 2009 6:51 PM EDT

Marl that would be true unless you started stockpiling tank gear before mage gear ;)

three4thsforsaken May 15 2009 6:55 PM EDT

perhaps Jon needed to nerf both evasion and ToE at the same time. So after evasion was nerfed he nerfed the ToE but in such a way it would provide a means to protect from tanks.

AdminTitan [The Sky Forge] May 15 2009 7:03 PM EDT

Why 3/4 would he need to do that. There's no specific tattoo made to protect us against mages, why do you need one just for tanks?

Untouchable [The Knighthood] May 15 2009 7:06 PM EDT

ToE and RoBF hardly protect against magic/phyical damage.

Untouchable [The Knighthood] May 15 2009 7:06 PM EDT

or at least thats what it seems like.
id like someone to post up some play-by-play if they could to see the damage reduction of a RoBF and a ToE

AdminTitan [The Sky Forge] May 15 2009 7:07 PM EDT

" ToE and RoBF hardly protect against magic/phyical damage"

Uhh not true. The ToE protects against physical damage quite well. Also, 25% for the RoBF is nothing to scoff at.

three4thsforsaken May 15 2009 7:10 PM EDT

I have a feeling the ToE was just nerfed with the first idea that popped in Jons head. Somehow I doubt it was ment to be a permenant fix, but he wanted to overnerf the old ToE as opposed to not nerfing it enough.

I really don't think Jon nerfed it with a lot of in depth thought and with alot of reasoning of how it'll effect the game as a whole.

So instead of asking the question "why did Jon do this, does he hate tanks?" which very well might have the answer "he did it on a whim in order to fix a much bigger problem". We should be asking "how do we want the ToE to be better without making it overpowered".

We need to stop thinking in terms of what "Jon really wanted" cause I really don't feel we're high on his priority list.

AdminTitan [The Sky Forge] May 15 2009 7:17 PM EDT

""how do we want the ToE to be better without making it overpowered"."

I didn't think I was being to vague, but... Make it work against mages and GA again, (and RoBF if it doesn't already do that).

three4thsforsaken May 15 2009 7:22 PM EDT

Well the only problem with it is that is that it's really good. I don't think a tattoo that reduces both damage types so effectively is really the best solution.

Making it a very good form or damage reduction against mages and tanks would make the ToE VERY powerful very fast. You can slap it on a team and it's pretty much as good, if not better, than slapping on an entire armor set on every minion on your entire team.

I would much rather if their was another tattoo introduced that reduced mage damage as a team aura effect before slapping them on one all powerful tattoo.

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