question about ROBF (in General)
May 23 2009 7:05 AM EDT
is ROBF "evasion" affected by the dexless penalty?
May 23 2009 7:09 AM EDT
What do you mean with RoBF 'evasion' ?
May 23 2009 7:11 AM EDT
doesnt ROBF give evasion?
May 23 2009 7:13 AM EDT
"Secondary effect: Grants an effective trained Evasion equal to 1/10th the total experience of the RoBF."
May 23 2009 7:34 AM EDT
I think it does, and if not, then it should.
Well the robf doesn't give trained evasion.
RoBF gives evasion like the DB's
and a way way more accurate way to calculate how much your getting is 1/10th of the nw of tattoo and look that up in the db's nw table.
You get the same amount, yet its more accurate since the evasion table is wrong since the exp change.
Remember that very very long discussion I had? My way is still better.
May 23 2009 9:57 AM EDT
"Remember that very very long discussion I had? My way is still better."
Perhaps to you, but perhaps not for the rest of CB.
Well Ranger try and look up the evasion right now that that a lvl 3.9mil tat gives. Rather cumbersome to find it, first calculate the exp a tat has, 1/10th of that, then look that up in an outdated table with the wrong values.
Rather then 1/10th of the nw look that up in the db nw table.
Which is faster and thus easier to use?
Or which method does a new player prefer????
mmm, I wonder
ow and of course how db's stack with the robf is even more cumbersome via the exp method. No mine is just a tad easier, more accurate yet rejected by the community. I gave up on that discussion a long time ago and still use the nw method.
May 23 2009 10:05 AM EDT
I was wondering if anyone knew if the ranged bonus to evasion was effected by this as well. I doubt it would by design, but wouldn't be easy to test since evasion ranged bonuses aren't in post battle.
May 23 2009 10:06 AM EDT
Does not matter which is easier for us to figure out.
Who cares if you cannot find the evasion it gives on outdated tables?
It is the way it is, it is not underbalanced or overbalanced.
In fact, it is foolish that the RBF even has evasion. However the evasion it gives is not out of wach.
May 23 2009 10:10 AM EDT
I agree. This is merely to satisfy my curiosity.
That is a discussion worth on its own, my point is; if the wiki is to be a COMPLETE guide and reference book to any subject in the CB universe it should be accurate and updated.
May 23 2009 10:12 AM EDT
Then you spend the xp loss to update that section.
Do not make Jon or NS change things to fit what we have in the wiki.
Let them do other things that actually effect gameplay.
Or fix the wiki removing all the wrong levels.
removing all the wrong lvls means doing the whole table again. Not a task I'm looking forward too since retrains aren't free
May 23 2009 10:42 AM EDT
You can use an old character - only 50k to unretire.
May 23 2009 10:43 AM EDT
Still does not change the fact that Jon or NS should not change something to correlate with the wiki.
The wiki is just that.. a wiki.
If we want better information, we need to obtain it.
I personally do not want to spend the time/xp to change the evasion table. If someone else does, outstanding.
so its going to sit there because no one wants to waste the time/energy/exp to do this?
if i knew what i was doing i would do it, or hell i have a character that i can give someone to do this with
May 23 2009 10:54 AM EDT
Yeah, I'm not gonna lie. I would love to have accurate information in the wiki.
May 23 2009 10:57 AM EDT
To get accurate levels of evasion into the wiki you'd have to tediously train one level at a time until the effect increased.
After the first level you can guess how many levels to train at once without the effect changing, and then go one by one through the levels again until the effect increases again. Repeat x200.
If someone got the numbers, it's easy to put them into the wiki.
May 23 2009 10:57 AM EDT
If you don't screw up, only one retrain necessary.
The first 10 levels in the wiki are accurate, which leads me to believe that maybe the whole table was redone. Possibly by myself, actually, during the free retrain after SG was introduced. I know that I redid the UC levels for accuracy at that point, and was considering doing Evasion, but I don't remember if I ever got around to it in that 24-hour window. But it looks like someone did.
Skills page edit history:
Revision at Jul 6 2008 by SuPeR SaIYaN GoJuAN
comment: Accurate Evasion values
Revision at Jul 6 2008 by Warfish Tamerlane
comment: Perfect UC values
So it was someone else. Way to go, Gojuan.
no, what he did; he got 4 or 5 values and calculated the rest of the values, they are probably not true.
"he got 4 or 5 values and calculated the rest of the values, they are probably not true." Did he tell you this himself? They seem awfully accurate for that to be the case.
Of the values 1 through 37, they are all spot-on, except for 24, which is actually 24,857, rather than the listed 24,860.
I would have to use another character to do further testing, as I just untrained a little dude that doesn't matter and doesn't have all that much XP.
Hey, speaking of which, how do you calculate how much XP is on a tattoo? Because it seems like my RoBF grants 1/10 of the tattoo level in Evasion, as it is 1.7mil-ish and grants 52 Evasion.
"Hey, speaking of which, how do you calculate how much XP is on a tattoo? Because it seems like my RoBF grants 1/10 of the tattoo level in Evasion, as it is 1.7mil-ish and grants 52 Evasion."
Pretty sure the xp on a tattoo is just 12 x the level.
May 23 2009 2:41 PM EDT
DD familiars have their level in DD and 1/4th in HP. That is 1.25x its level x 12.
HFs get 1/2 in strength, 1/2 in dex, 1/3 in HP and 1/2 in archery. That is 1.8333 x level x 12.
JKFs are different as well.
I was speaking of the RoBF, all the other tats are different, yes.
May 23 2009 2:46 PM EDT
Well the ToE and RBF are hard to calculate due to their special abilities that are no duplicated by xp.
So 12 x their level would be a great assumption.
May 23 2009 4:16 PM EDT
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