question about ROBF (in General)


lostling May 23 2009 7:05 AM EDT

is ROBF "evasion" affected by the dexless penalty?

AdminShade May 23 2009 7:09 AM EDT

What do you mean with RoBF 'evasion' ?

lostling May 23 2009 7:11 AM EDT

doesnt ROBF give evasion?

QBJohnnywas May 23 2009 7:13 AM EDT

"Secondary effect: Grants an effective trained Evasion equal to 1/10th the total experience of the RoBF."

AdminShade May 23 2009 7:34 AM EDT

I think it does, and if not, then it should.

Brakke Bres [Ow man] May 23 2009 9:53 AM EDT

Well the robf doesn't give trained evasion.
RoBF gives evasion like the DB's

and a way way more accurate way to calculate how much your getting is 1/10th of the nw of tattoo and look that up in the db's nw table.

You get the same amount, yet its more accurate since the evasion table is wrong since the exp change.

Remember that very very long discussion I had? My way is still better.

QBRanger May 23 2009 9:57 AM EDT

"Remember that very very long discussion I had? My way is still better."

Perhaps to you, but perhaps not for the rest of CB.

Brakke Bres [Ow man] May 23 2009 10:00 AM EDT

Well Ranger try and look up the evasion right now that that a lvl 3.9mil tat gives. Rather cumbersome to find it, first calculate the exp a tat has, 1/10th of that, then look that up in an outdated table with the wrong values.

Rather then 1/10th of the nw look that up in the db nw table.

Which is faster and thus easier to use?

Or which method does a new player prefer????

mmm, I wonder

Brakke Bres [Ow man] May 23 2009 10:03 AM EDT

ow and of course how db's stack with the robf is even more cumbersome via the exp method. No mine is just a tad easier, more accurate yet rejected by the community. I gave up on that discussion a long time ago and still use the nw method.

Cube May 23 2009 10:05 AM EDT

I was wondering if anyone knew if the ranged bonus to evasion was effected by this as well. I doubt it would by design, but wouldn't be easy to test since evasion ranged bonuses aren't in post battle.

QBRanger May 23 2009 10:06 AM EDT

Does not matter which is easier for us to figure out.

Who cares if you cannot find the evasion it gives on outdated tables?

It is the way it is, it is not underbalanced or overbalanced.

In fact, it is foolish that the RBF even has evasion. However the evasion it gives is not out of wach.

Cube May 23 2009 10:10 AM EDT

I agree. This is merely to satisfy my curiosity.

Brakke Bres [Ow man] May 23 2009 10:10 AM EDT

That is a discussion worth on its own, my point is; if the wiki is to be a COMPLETE guide and reference book to any subject in the CB universe it should be accurate and updated.

QBRanger May 23 2009 10:12 AM EDT

Then you spend the xp loss to update that section.

Do not make Jon or NS change things to fit what we have in the wiki.

Let them do other things that actually effect gameplay.

Or fix the wiki removing all the wrong levels.

Brakke Bres [Ow man] May 23 2009 10:39 AM EDT

removing all the wrong lvls means doing the whole table again. Not a task I'm looking forward too since retrains aren't free

Cube May 23 2009 10:42 AM EDT

You can use an old character - only 50k to unretire.

QBRanger May 23 2009 10:43 AM EDT

Still does not change the fact that Jon or NS should not change something to correlate with the wiki.

The wiki is just that.. a wiki.

If we want better information, we need to obtain it.

I personally do not want to spend the time/xp to change the evasion table. If someone else does, outstanding.

Adios Muchachos May 23 2009 10:51 AM EDT

so its going to sit there because no one wants to waste the time/energy/exp to do this?

if i knew what i was doing i would do it, or hell i have a character that i can give someone to do this with

ResistanZ May 23 2009 10:54 AM EDT

Yeah, I'm not gonna lie. I would love to have accurate information in the wiki.

Cube May 23 2009 10:57 AM EDT

To get accurate levels of evasion into the wiki you'd have to tediously train one level at a time until the effect increased.

After the first level you can guess how many levels to train at once without the effect changing, and then go one by one through the levels again until the effect increases again. Repeat x200.

If someone got the numbers, it's easy to put them into the wiki.

Cube May 23 2009 10:57 AM EDT

If you don't screw up, only one retrain necessary.

Colonel Custard May 23 2009 1:26 PM EDT

The first 10 levels in the wiki are accurate, which leads me to believe that maybe the whole table was redone. Possibly by myself, actually, during the free retrain after SG was introduced. I know that I redid the UC levels for accuracy at that point, and was considering doing Evasion, but I don't remember if I ever got around to it in that 24-hour window. But it looks like someone did.

Colonel Custard May 23 2009 1:28 PM EDT

Skills page edit history:

Revision at Jul 6 2008 by SuPeR SaIYaN GoJuAN
comment: Accurate Evasion values
Revision at Jul 6 2008 by Warfish Tamerlane
comment: Perfect UC values

So it was someone else. Way to go, Gojuan.

Brakke Bres [Ow man] May 23 2009 1:44 PM EDT

no, what he did; he got 4 or 5 values and calculated the rest of the values, they are probably not true.

Colonel Custard May 23 2009 2:18 PM EDT

"he got 4 or 5 values and calculated the rest of the values, they are probably not true." Did he tell you this himself? They seem awfully accurate for that to be the case.

Of the values 1 through 37, they are all spot-on, except for 24, which is actually 24,857, rather than the listed 24,860.

I would have to use another character to do further testing, as I just untrained a little dude that doesn't matter and doesn't have all that much XP.

Hey, speaking of which, how do you calculate how much XP is on a tattoo? Because it seems like my RoBF grants 1/10 of the tattoo level in Evasion, as it is 1.7mil-ish and grants 52 Evasion.

AdminTitan [The Sky Forge] May 23 2009 2:37 PM EDT

"Hey, speaking of which, how do you calculate how much XP is on a tattoo? Because it seems like my RoBF grants 1/10 of the tattoo level in Evasion, as it is 1.7mil-ish and grants 52 Evasion."

Pretty sure the xp on a tattoo is just 12 x the level.

QBRanger May 23 2009 2:41 PM EDT

Not really.

DD familiars have their level in DD and 1/4th in HP. That is 1.25x its level x 12.

HFs get 1/2 in strength, 1/2 in dex, 1/3 in HP and 1/2 in archery. That is 1.8333 x level x 12.

JKFs are different as well.

AdminTitan [The Sky Forge] May 23 2009 2:44 PM EDT

I was speaking of the RoBF, all the other tats are different, yes.

QBRanger May 23 2009 2:46 PM EDT

Well the ToE and RBF are hard to calculate due to their special abilities that are no duplicated by xp.

So 12 x their level would be a great assumption.

Untouchable [The Knighthood] May 23 2009 4:16 PM EDT

RoBF sucks


x]
just kidding
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002lt7">question about ROBF</a>