I have noticed that there is no mage specific shield and i thought why not?
(please note that there are such things as warrior mages and that they wear full armor)
Create a shield that pumps up your DD spells or maybe make a
Buckler of Stability
Reduces the effects of EC and AMF by 1% per enchantment point on it.
Please post your suggestions, advice and criticisms (only post criticisms if you have an ACTUAL reason for that belief)
Untouchable
June 6 2009 10:03 PM EDT
I think it taking 1% (or maybe even more?) off EC would be a better idea since we already have an item that takes off AMF by 1% point
true maybe we should make it this instead
Buckler of Stability
Reduces the effects of EC, Enforcers Crossbow and Assassins Crossbow by 1% per enchantment point on it.
The thing is i was trying to make a shield designed to help out MAGES/ENCHANTERS rather than another tank shield.
Yes... because a mage using a shield wouldn't have to take standard casting minuses for using a shield to begin with?
How about this
No negatives to anything
Crystal Shield of the Mind
.5% bonus to DD, EO and ED spells per enchantment point.
Not forgeable.
Nayab :
Crystal Shield of the Mind
0.5% bonus to DD, EO and ED spells per enchantment point.
Not forgeable.
Interesting add this to the BoE, SB, Corn, CoI, NSCs/AGs, AoI and all that is left is a Mage Blade to finish the set :)
Untouchable
June 6 2009 10:20 PM EDT
Mage Blade
rofl ownage
Cube
June 6 2009 10:21 PM EDT
Mages need the other hand for casting... maybe?
Why not Cast "Through" the Blade itself.....tis not a new concept. I mean in many of the King Arthur movies did not Merlin Cast Greater Spells with the aid of Excalibur?
Cube
June 6 2009 10:26 PM EDT
Then make it uber expensive to upgrade.....Not to argue but where there is a will there is a way. Things like this and many others can be made a better idea if we "Try" to make it better rather than tear it down. Tweaking the Mechanics of said item could make it a worthwhile item idea.
BTW I apologize Nayab I did not mean to hijack your thread. I think that the idea of a Mage/Enchanter Specific Shield is a good idea and about time that someone came up with something. the Mechanics prolly need to be tweaked in order to make it fair to have in the first place. Still a good idea!
Cube
June 6 2009 10:37 PM EDT
It's completely doable and balance-able. You'd have to convince Jon that it didn't mess with the flavor first.
hmm keep up the suggestions but i do agree that creating a mage weapon would make them too similar to tanks (besides where would you stick the exbow :P) but i reckon they deserve a shield to help them.
No problem with the hijack Zenai, as long as new ideas are coming through.
-45% DD, casts spell twice per round. so it is about 10% increase in damage against no AMF, gets fried with AMF. Possibly too weak, make it like -30% DD. Decay sort of says thank you.
or -75% DD, no friendly fire or backlash from AMF. doesn't work with decay.
the second idea probably too weak, maybe -40%DD, and blocks GA as well.
sounds reasonable PK but hard to work properly exceptionally so at low levels.
Another Idea is to give the Mage an Orb to channel their spells through. It would take up both melee and range weapon slots and give +2% per enchantment point to either DD, ED or EO spells depending on what the specification was.
None of these would be forgeable.
Orb of Power +2% per enchantment point to DD spells
Orb of Solitude +2% per enchantment point to ED spells
Orb of Weakness +2% per enchantment point to EO spells.
Suggestions?
I think at higher levels the Orb would be too OPed.....maybe make them fixed like the AoI or the Max out at a certain level. The Closest thing to this is the BG's for the Archer. They have a curve of use in comparison to cost effective upgrade that hits max at about 30%. If something like this were implemented than I think it has a chance of working. This could go for either Idea the Shield or the Orbs.
Sounds appropriate Zenai, can't let the mages get too great an advantage ;)
or even better, -50% DD, +3% damage for each 1% of AMF casted. so say I have 100 level of FB, against 0 AMF, it behaves like 50 level of FB, against 50 level of AMF, that behaves like 50 x (.5 * 3) + 50 = 200 level of FB, against an effect of 0.xx AMF, the fireball works like 50 x (.xx * 3) + 50 = whatever level.
That seems rather complicated PK.
you halves your DD level, then when AMF is casted on you, you get extra damage with no backlash. simple.
So a significant disable against anyone who doesn't use AMF. Think people would rather use NSC than that unfortunately.
Make 3 Sets then one to bank DD spells but boost EO/ED Round it off with all three(EO - DD/ED, ED - DD/EO, DD - EO/ED)..... With it leveled out like this so Players will have a chance to pick and choose. Make them Transmogrify into one another at maybe the Gemologist? (Like the Tattoo Artist and Melee Salvage Yard)
Sounds like an entire month of changes we have come up with. Keep it up!
I think Zenai was talking about the Orbs.
So if i got it correctly.
Orb of Power +2% bonus per enchantment point to DD and ED spells, -2% penalty per enchantment point to EO spells.
Orb of Solitude +2% bonus per enchantment point to ED and EO spells, -2% penalty per enchantment point to DD spells.
Orb of Weakness +2% bonus per enchantment point to DD and EO spells, -2% penalty per enchantment point to ED spells.
All of these would be non forgeable and likely max out at 20% bonus/penalty.
Nayab:
Orb of Power +2% bonus per enchantment point to DD and ED spells, -2% penalty per enchantment point to EO spells.
Orb of Solitude +2% bonus per enchantment point to ED and EO spells, -2% penalty per enchantment point to DD spells.
Orb of Weakness +2% bonus per enchantment point to DD and EO spells, -2% penalty per enchantment point to ED spells.
All of these would be non forgeable and likely max out at 20% bonus/penalty.
I'm thinking maybe I presented it a bit wrong: Boost 1 and Nerf the other 2, maybe by -1% or -2% for each + so in a way it kinda levels out. I'm not a math person so I'll leave for people better at it than me. Also I think them being Non-Forgeable is a great idea. I would Also think maybe Different Names since they would kind of Specialize in an Area. Maybe something like Magicians Orb of Damage/Defense/Offense. Just a few general ideas from me though.
Nayab :
Crystal Shield of the Mind
0.5% bonus to DD, EO and ED spells per enchantment point.
Not Forgeable.
I think this is a great idea but Some basic AC should come from it I would think maybe 1-5 since it IS a Shield.
Sorry i got the orbs wrong.
Zenai:
The shied would need some AC probably 5 base AC or we could leave it with none like the SoC so that mages only get the benefit of the effect or a third option you give it quite a significant base AC but only make it affect physical/magical damage rather than both.
Lefty
June 7 2009 11:00 PM EDT
Crystal Shield of the Mind
0.5% bonus to DD, EO and ED spells per enchantment point.
Not Forgeable.
-- If this were to be implemented, I think the upgrade curve should be tremendously large. Much much higher than other shields.
Perhaps have it reflect like the NSCs upgrade curve, so +15 would be about the max. Or maybe even the Cornuthaum where over +10 is fairly uncommoun.
Cube
June 7 2009 11:04 PM EDT
The problem with your orbs is most minions focus on only one of those stats at a time anyway so it's not really a trade off. As Emotion said, the shield would need a very harsh curve because enchantments keep getting more and more items to boost them.
Nayab:
Orb of Power?Damage: +2% bonus per enchantment point to DD Spells,-1 or 2% penalty per enchantment point to EO/ED spells.
Orb of Solitude/Defense: +2% bonus per enchantment point to ED spells, -1 or 2% penalty per enchantment point to DD/EO spells.
Orb of Weakness/Offense: +2% bonus per enchantment point EO spells, -1 or 2% penalty per enchantment point to ED/DD spells
Crystal Shield of the Mind
0.5% bonus to DD, EO and ED spells per enchantment point.
Effective AC of 5 against DD Spells, 0 AC against Physical
Not Forgeable.
I like these ideas I wonder though what the rest of CB would thinks?
Emotion:
I would think that would be perfect. I mentioned that very same thing myself earlier in this thread for the Orbs, I think the same should apply with the Shield as well.
Cube:
Good Point maybe make the Orbs blanket the negative effect on the entire party or what if they functioned at a lower level if you do not have another EO/ED/DD? -1% so its full effectiveness is only 1% per point with a high upgrade curve?
Its good to see others joining in the creation. The Orbs will need quite a lot of work to make them reasonable but the Shield looks like it could be up for creation, should an admin or Jon see this thread and do something with it.
Thank you everyone for your contributions.
Can anyone else offer any further suggestions? i am intending to keep this thread running until an admin reads it fully.
I like PK's idea, actually.
Almaisky
June 9 2009 9:00 PM EDT
I don't like the idea of all the unforgeable base items for mages. Tanks have to upgrade their armor, but mages don't? Not fair.
I agree. A high curve mage shield is nice to add to the game. I am tired of this MS around my back. Let's call it : Tank Shield (reduce tank damage as much as Mage Shield does)
QBRanger
June 9 2009 10:18 PM EDT
"Let's call it : Tank Shield (reduce tank damage as much as Mage Shield does)"
You do have one. It is called the Shield of Capacity.
0.5% per + vs 0.75 per +
The MgS is easier to upgrade and grants a bit more protection to compensate for all AC counting vs physical damage vs only the + vs magical.
If you want a fully "equal" Tank Shield, of course without the harsh restrictions of the MgS, then at least start by making ALL AC count vs magical damage.
Then we can start a conversation on your Tank Shield.
Till then, no way, no how.
Lord Bob
June 9 2009 10:32 PM EDT
Tanks are weak enough right now, barring ELBs.
I would certainly endorse an "Elven" Shield that is comparable (not equal) to the Mage Shield vs. ranged weapons only.
QBRanger
June 9 2009 10:35 PM EDT
"I would certainly endorse an "Elven" Shield that is comparable (not equal) to the Mage Shield vs. ranged weapons only. "
Make it decrease the drain of the exbow and you got something there.
Please, yes please kill all us non-USD spending ranged tanks.
Ranger, i already gave an idea for a shield that lowered the drain of the exbow and axbow in the first 10 posts!
Still hoping an Admin will read this thread.
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