ToE should at least reduce SG bonus on armor (in General)

Untouchable June 8 2009 8:36 PM EDT

Dropping down SG from 1% to hm.... .25%?

Untouchable June 8 2009 8:38 PM EDT

*0.5% to 0.25%

QBRanger June 8 2009 8:45 PM EDT


Its only purpose right now is to lower physical damage.

If you want magical damage reduction use the RBF.

Untouchable June 8 2009 8:46 PM EDT

Okay back to my 'ToE should have hp regeneration' rant

ToE should have small hp regeneration!

QBRanger June 8 2009 8:47 PM EDT

Perhaps maybe only for the minion equipping it.

3% just like the TSA that minion could be wearing.

MissingNo June 8 2009 8:49 PM EDT

3% is kinda low.

AdminTitan [The Sky Forge] June 8 2009 8:56 PM EDT

Why should the ToE be a physical damage only tattoo? The RoBF reduces physical damage as much as it does DD.

three4thsforsaken June 8 2009 8:58 PM EDT

should? why?

Untouchable June 8 2009 9:02 PM EDT

mostly because ToE is used with Walls and with walls comes huge AC with huge AC comes oange SG. SG should be reduced, which would protect Walls from SG armor bonus damage

Untouchable June 8 2009 9:04 PM EDT

*ownage SG ^^

three4thsforsaken June 8 2009 10:26 PM EDT

Most walls train AP, which protects plenty against SG. Worth pointing out that walls cannot actually wear the ToE so your suggested effect must be aura...which is pretty weird and powerful.

Untouchable June 8 2009 10:30 PM EDT

well Endurance is an aura affect already.
But em, i believe this would be effective yet far from OP

Tertiary effect: Minon with the highest AC gets a 3% HP regeneration

three4thsforsaken June 8 2009 10:49 PM EDT

super specific abilities like that are rare in CB, especially with tattoos, because they are hard to balance.

For example: what if a minion with a TSA has the highest AC, then it doubles his regen.

Untouchable June 8 2009 10:50 PM EDT

hmm well what if it just stacked like ED spells
it would only go up to 4.5% somewhere around there.
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