Proposal About BA Regeneration Rates (in General)
I have seen a lot of people complaining that one of the biggest drawbacks to the NCB is the fact that you need to force yourself to fight as much as possible at the higher regen rates which is much harder than at 6 ba regeneration. I have also seen how little the top regions change because everyone is able to burn all their ba.
This is what I propose. We allow everyone to choose what BA regeneration rate they want. Any number from 6-10 per 20 minutes. At 6 BA regeneration it works just as it does now. But at each higher rate give say a 2% additional bonus toward rewards. This way you can run an NCB at 6 ba regeneration the whole time. Also if someone is highly competetive they can run one at 10 BA regeneration the whole time and gain an 8% bonus. The same goes for at the top levels. This would give much more competition for those upper levels and give a person of gaining the top spot without resorting to running an NCB.
Of course you shouldn't be able to change the rates whenever you want. But being able to change it once a day and have it switch over during the server reset would be reasonable.
I believe that this would make things easier for those who want to still be pretty competitive without eating all their time. And make things more competitive as well.
easier is not always better
Keep CB fun please!
June 15 2009 2:28 PM EDT
You would then choose which rate you want to have for the entire duration of your character?
i.e. choose 10/20 keep 10/20?
or would you choose the initial, and go down if you can natural?
i.e. start at 8/20 and go down to 6/20 in time (based on your MPR of course)
BA regeneration would be based upon what you choose not your mpr. At 6 ba you could have that for as long as you want. You would be able to change the regen rate if you wanted to each day, the new rate would come into effect after cash flush.
The benefit of choosing a rate higher than 6 would be that you receive a small bonus of say 2-2.5% per increase in your rate. So a person at 10 BA regen would be getting a 8-10% increase in their rewards compared with a 6 BA regen person provided they both fought all their BA.
June 15 2009 4:33 PM EDT
Maybe just an exchange of times would be a bit better to keep the competition up.
My thought is this you could switch your regen times inside your N*B time: In Months Switch 1st & 6th, 2nd & 4th, 3rd & 5th.
This is nothing more than an example. This could be only done 1 time or 3 times, bam you keep your competitiveness and no need for a bonus it is still the same just transferred around to give you a bit of needed rest when that time comes. This is of course assuming a Player could make it to certain MPR levels.....Im not sure how it could be implemented but there it is :)
Just bumping this so a few more people notice it.
right now you get more xp & cash as the regenerated ba number decreases. is your goal to even them out or have the ten ba regen actually reward more overall than the six?
Ten would have a 10% increase overall from 6 when both burned the same amount relatively. So if both burned 100% of their ba 10 would have basically 10% more rewards provided all else is the same.
so your idea is to not just set up the 2 percent or so bonus but to do away with the already existing increases we see currently as the ba number goes down?
another question for ya. how would purchasable ba be handled. as it is now the number goes down as the ba regen does and that actually balances out (in my mind) the reward issue by offering those with the lesser battle rewards to get more clan points.
Those bonus's are just to make the rewards stay the same even though you are burning less BA. Those would stay the same. The BA rewards would still be the same, just no longer based upon your mpr. You would also get the small bonus at a regen above 6.
I believe bought BA would still work itself out. Obviously at 10 BA regen you would be more competitive in clans. Also each BA would be the same cost after adjustment of rewards, so the total cost would be the same to buy all BA at both 6 BA and 10 BA regeneration.
Basically, it would end up looking like this. If you don't have as much time on your hands then you can choose to be in 6 BA or 7 BA regen levels and still burn most or all of your BA and remain quite competitive. But if you want to truly be competitive and try to gain on the top you need to fight your way there at the 10 BA regeneration level.
this would really reward people who can be on all day with extra xp, money and clan points. to be competitive on cb you would need to be able to log in every five hours.
i would likely be one of those people most of the time as i own my own business and set my own schedule, even so i cannot really get behind this idea.
there are few enough rewards for staying up top and not making constant ncb runs, i would hate to see any disappear.
i do understand what you are trying to accomplish but just feel this goes too far in rewarding the 10/20 making it a must.
perhaps give no extra bonus. remember that a clan full of 10/20 people who are very dedicated could keep a higher bonus anyways.
June 16 2009 10:59 AM EDT
I'm not so sure about the mainstream, but you could definitely apply this, to say, a tournament.
Applying this to the main game would, as dudemus put it, benefit those who can be on all day.
I like you're idea about changing the rate whenever you want, but rather than give a bonus to those at 10/20, I think the bonus should be given to those at 6/20. So, your idea of changing the rates whenever you want I approve of, but in order to keep things balanced, give the 6/20 folks the same xp advantage, and perhaps make the advantage of going 10/20 more cash rewards? That seems more fair to me.
June 16 2009 1:14 PM EDT
"QBnovice June 15 2:25 PM EDT
easier is not always better
Keep CB fun please! "
This is what I have been saying about the */20 regeneration rates the entire time, but everyone prefers easier > better.
June 17 2009 5:12 AM EDT
i would like to see what this would do for forging
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