Different kind of "item drop system" poll (in General)


Sickone June 19 2009 10:39 AM EDT

It's a multiple section poll :p
_____

SECTION 1
Regardless of what the reality is, do you PERSONALLY feel that the current item drop system is a "zero sum" one (overall, nobody loses nor wins) ?

1a) people actually gain income overall
1b) it's perfectly balanced overall
1c) people actually lose income overall
___

SECTION 2
If the current item drop system remains unaltered, would you prefer to

2a) keep it in place as it is
2b) I really don't care
2c) kill it and go back to how it was before it
___

SECTION 3
If the item drop system has to remain in place no matter what, how would you alter it ?

3a) less cash, more drops
3b) it's just fine the way it is
3c) more cash, less drops

___

Please select one answer from each section.

Admindudemus [jabberwocky] June 19 2009 10:45 AM EDT

from the other thread:

"it will be impossible to design a poll that will show all of the needed options.

my vote would be for the keep it if it affects retention after six months or so, but keep a very close eye on liquid asset to non-liquid ratio and adjust money rewards aggressively.

polls are actually pretty useless in cb land though unless jon creates them. those are really the only polls that matter as we are only a democracy by the grace of jon!"

Sickone June 19 2009 10:45 AM EDT

My personal opinion : 1c, 2c, 3c

QBRanger June 19 2009 10:46 AM EDT

1B -- Definition of Zero Sum event.

2C

3C

QBRanger June 19 2009 10:47 AM EDT

I would really hate to keep a flawed system in place for 6 months.

BHT June 19 2009 10:47 AM EDT

1C ( I would pick 1b but its not "perfect")
2A
3A

Sickone June 19 2009 10:48 AM EDT

Ranger : I didn't ask for the definition of a zero-sum event :)
I simply asked if in _your_ opinion the system SEEMS to really be a zero-sum one or not, and if it doesn't feel like a zero-sum one, is it a positive or a negative sum one ?

winner winner June 19 2009 10:49 AM EDT

1C
2C
3C

Admindudemus [jabberwocky] June 19 2009 10:50 AM EDT

"I would really hate to keep a flawed system in place for 6 months."

if it was designed to increase player retention, you do not know if it is flawed until enough time has passed to see if it helps in retaining players.

if we go with too small of a sample then we could be wrong. in effect, numbers have held steady since the change which is an improvement over the last two years where they have fallen steadily. this isn't really accurate though as the declines seem to be more over months rather than a two week period.

QBRanger June 19 2009 10:51 AM EDT

Sry, I misread the first question.

I go with

1C - with all the crappy rares in play, I feel this 20% is too high.
2C
3C

QBRanger June 19 2009 10:54 AM EDT

dude,

Not to belabor the point, but we have 50% give or take people who like and dislike this system.

Therefore it appears to be equal parts love/hate, equal parts staying due to it and leave due to it.

It adds nothing to the game to make people want to stay. But people are losing guaranteed income and in a strategy game, that is an essential part of the playing experience.

I will make a bet with you, 10M CB, that our numbers will not be increased by more than 10% (given a statistical variation) due to this new drop system. I would be more if you want so strongly I feel about it.

And if we have more players in 6 months, it will be due to other factors, such as fixing the tutorial, adding new items/spells/skill or by simply fixing obviously broken/unbalanced items. Not due to this random forced lottery.

Soul Eater June 19 2009 10:56 AM EDT

1c
2c
3c

Pwned June 19 2009 11:16 AM EDT

just make the rates adjustable have a little slider where you can adjust your $ rate and let the player determine his drop chance if a player wants less money and a higher % of drop then he can adjust to it or vice versa

Lord Bob June 19 2009 12:10 PM EDT

1c
2c
3c

-- Bob

QBRanger June 19 2009 12:10 PM EDT

As an aside,

Something is certainly wrong when LB and I agree 100% on something.

Colonel Custard [The Knighthood] June 19 2009 12:14 PM EDT

All cs

Lord Bob June 19 2009 12:16 PM EDT

"Something is certainly wrong when LB and I agree 100% on something."

When was the last time we DIDN'T agree on something CB related?

Colonel Custard [The Knighthood] June 19 2009 12:19 PM EDT

There we go. Now he doesn't agree with you anymore, Ranger! You've fixed it.

Also, I don't agree with you guys, either.

QBRanger June 19 2009 12:29 PM EDT

That is true LB, your right.

We do see very closely the same on CB issues. RL issues are different and that is a good thing sometimes. Debate in a civil manner is always productive.

Levon [Clocked Out] June 19 2009 12:50 PM EDT

1b - if the "value" associated with the drops is the true value of the item

2a - perhaps this system will break people out of their mundane routine to try something different

3b - keep the system in place as a new foundation for fight rewards - later on you can make things even more interesting by introducing items that aren't spawned? perhaps these non-spawned items can only be forged since the standard blacksmith has never seen them before and is too busy to figure it out :) that could give both fighting and forging each a new strength

Zenai [Cult of the Valaraukar] June 19 2009 1:05 PM EDT

My Opinion : 1c, 2c, 3c

Messbrutal June 19 2009 1:29 PM EDT

1 c
2 c
3 c

Sickone June 19 2009 11:16 PM EDT

I see a lot of "c"s and not that much of anything else :P

Eurynome Bartleby [Bartleby's] June 19 2009 11:31 PM EDT

1c
2c
3c

I like drops. I've said it before. Make the reward hit 5%, and adjust drops accordingly, the you'll have my approval. (For what it's worth!)

{WW]Nayab [Cult of the Valaraukar] June 20 2009 12:00 AM EDT

1c
2c
3c
Hmm we are getting this answer a lot at the moment.

Sickone June 20 2009 10:52 AM EDT

Yup, seems like the official poll was too "inconclusive" since it tried to shove it all in a single answer, but this makes it so much clearer :)

AdminTal Destra June 20 2009 10:53 AM EDT

1c
2c
3c

Admindudemus [jabberwocky] June 20 2009 12:28 PM EDT

any poll that starts like this:

"Regardless of what the reality is"

must be scientific and a very good representation of the facts. especially when it doesn't ask leading questions or work from too small of a sample size. ; )

AdminNemesia [Demonic Serenity] June 20 2009 12:31 PM EDT

I would have to say

1c
2c
3c

as well.

Burton June 20 2009 12:33 PM EDT

1c
2c
3c

Easy poll, and quite evident how we feel about this change.

QBOddBird June 20 2009 12:39 PM EDT

1c
2b
3c

QBOddBird June 20 2009 12:41 PM EDT

FYI, I agree with dudemus - if this were a courtroom, I would shout "OBJECTION! LEADING THE WITNESS!" and then be hauled out for impersonating an attorney.

Solare June 20 2009 12:57 PM EDT

1c

2c

3c

'nough said.

Sickone June 20 2009 1:54 PM EDT

"any poll that starts like this: "Regardless of what the reality is" must be scientific and a very good representation of the facts. especially when it doesn't ask leading questions or work from too small of a sample size. ; ) "

It's simply asking how satisfied you are personally with the system, what your opinion of it is. The fact the system is mathematically fair or not has no relevance whatsoever over how much you PERCEIVE it to be fair, and perception is the only thing that matters in encouraging retention, not the cold, hard, mathematical facts.

Also, in which way would any of those questions be leading ?
How would you formulate them so they are NOT leading anymore ?

Admindudemus [jabberwocky] June 20 2009 2:08 PM EDT

we know that it is not a popular change, we also know that those unhappy with it are very vocal about their unhappiness. thus, you have proven what we already know and done a damn fine job of that.

the first post i made in this thread sums up very well how i feel about polls regarding this change.

QBOddBird June 20 2009 2:10 PM EDT

Me? I'd do it like this:



SECTION 1
Do you feel that the current item drop system is a "zero sum" one (overall, nobody loses nor wins) ?

1a) people actually gain income overall
1b) it's perfectly balanced overall
1c) people actually lose income overall
___

SECTION 2
If the current item drop system remains unaltered, would you prefer to

2a) keep it in place as it is
2b) I really don't care
2c) revert to the former system
___

SECTION 3
If the item drop system continues, how would you alter it?

3a) less cash, more drops
3b) it's just fine the way it is
3c) more cash, less drops
3d) just lower the cash penalty
3e) just increase the drop rate

Zenai [Cult of the Valaraukar] June 20 2009 2:27 PM EDT

If this were the case my vote would be:

1) C people actually lose income overall
2) C kill it and go back to how it was before it
3) D just lower the cash penalty

AdminTal Destra June 20 2009 2:30 PM EDT

same as zen

Admindudemus [jabberwocky] June 20 2009 3:14 PM EDT

that is definitely more neutral, about the only thing that i would add is in the section for keeping it or killing it, would be if it increased our user base or reversed the trend of population shrinkage would you keep it, kill it or don't care as well.

Sickone June 22 2009 8:01 PM EDT

To be honest, I doubt this system would have any noticeable effect on NEW player retention either way.
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