Bonus Alternatives (in General)
QBOddBird
July 6 2009 12:19 PM EDT
<novice> OB: give us a bonus suggestion that doesn't sucks
Increase Challenge Bonus upper limit to 200%
Remove upper -Chal. Bonus nullification
Weaken NW/PR
Remove N*B on exp side
Accomplishes:
No more bonus % approaching infinity
No more throwaway character concept, all chars may compete if they work
Real reason to balance $$$ v. EXP
Going tat-less no longer pure stupidity
No need to save up 100's of millions to make a single catch-up attempt
This is all I REALLY want from a Bonus change:
No more % approaching infinity
No more throwaway character concept
The % approaching infinity is making it more and more difficult to run a bonus character, whether it is NUB or NCB, because you outrun your fightlist so quickly. This is just a little bothersome now, but what about at 1000%? 2000%? We'd easily be there by now if not for the time extension and reductions.
Making characters throwaway is no fun either. What if you really LIKE your character, like the idea of having a stable team, or a permanent one? I'd like the option of sticking with a character even if I go on vacation, please.
Thoughts? Comments? Cheese to go with whatever you're bringing to the thread?
the chal bonus change reminds me of CB1...
Which was exactly the system the NUB was designed to replace.
I think just making the bonus only apply to bought (or free) BA would be more simple than this and not require fighting to 4 times PR in score.
QBRanger
July 6 2009 1:00 PM EDT
Just have all characters be able to get a positive and negative challenge bonus.
No exceptions.
So we really don't want there to be a top char?
If NW-PR stays and the exemption goes, I can't see anyone fighting with anything more equipped that what they need to maintain a fightlist. We'll be back to defensive setups (boring and annoying) and fighting naked.
This is an interesting idea, although it would require the challenge bonus to maximize at a much higher rate.
QBRanger
July 6 2009 1:18 PM EDT
But what is wrong with people using only the equipment they really need?
I'll use my own selfish example (since that's what this is really all about)
I have a 250m NW weapon, it's only effect (as well as the 12m STR attached to it) is to allow me to beat (well mostly beat) Mikel.
With this new system I'd be insane to use it... I think ending the exemption would spell certain doom for the CB economy were it not accompanied by significant changes in how PR is calculated.
Well, it'd spell doom for most people.... People like me who don't need a tattoo, on the other hand........ :) :) :) :)
QBRanger
July 6 2009 1:42 PM EDT
I still do not see how it would spell doom of the economy.
As plenty of people do state, and I do believe, the game is not just the people at the top.
If a weapon lets you beat Mikel, then equip it to beat him when you want.
Equip it for defensive when your not fighting. I dislike the idea of defensive setups but realize it is something that will not go away.
But the idea of people fighting with only those things they really need is a good one. And for those who can fight without a tattoo, this would be a compensation for not using one.
I certainly can see both side to this situation. I personally do believe CB would be better without the top exemption.
QBOddBird
July 7 2009 3:12 AM EDT
Doom for the CB economy? o.O
It's not doom for the economy. It's more that there aren't many at the top that know how to fight without massive NW.
QBOddBird
July 7 2009 11:16 AM EDT
Ahhh, gotcha.
Well, it doesn't seem like moving away from that is a terribly bad thing...wasn't ENC designed for that purpose?
More thought, less "more cash = win" seems like a good change. :)
So after many changes to push folks towards dual damage types and away from overwhelming damage from a single source we're now talking about penalizing the tops rewards for having NW... I'm seriously going to flip the hell out if someone besides me doesn't start making sense
QBRanger
July 7 2009 1:12 PM EDT
I think the questions to answer are:
Why should only the top characters get an exemption from a negative challenge bonus?
What makes them so special to not have to worry about NW?
All the other characters have to, even with this questionable desire for multiple types of damage. Something that neither Jon or NS have stated, BTW.
I think the idea is to level the playing field and let all characters have to worry about NW and effectively using it.
Penalizing rewards for having NW is a counter productive idea at any level. Crippling the top isn't going to make it any less detrimental to the economy. I see NW-PR as the primary cause for the slow item market. Why buy an item that only helps a little when it also lowers your rewards?
The 6/20 range is "special" because of the exemption, it's the end game of CB where titans fight other titans. The exemption is key to that. Without it you'd see a whole lot more defensive setups, and significantly more RoBF and familiar teams (since the other tat's aren't really pr efficient). Weapons and armor would become albatrosses, dragging down rewards and punishing the successful.
QBRanger
July 7 2009 2:01 PM EDT
Then how about removing the negative challenge bonus from all.
You will still get lower rewards from fighting down too much, but remove the negative bonus.
I do see your point about Titan vs Titan fighting.
I do want a level field for all character however.
And still believe a rolling bonus would be far better than the N*B.
Demigod
July 7 2009 2:05 PM EDT
I fully agree with Novice's post.
It seems to me that ENC should be enough to manage oversized NW problems and can be adjusted as needed.
"Then how about removing the negative challenge bonus from all."
i agree wholeheartedly with this idea. when i first heard challenge bonus, i really didn't realize it could also be a lack of challenge penalty.
let's have it be just a bonus.
AdminShade
July 7 2009 2:26 PM EDT
"It's more that there aren't many at the top that know how to fight without massive NW."
Isn't that just a problem for them?
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