tiltshift help. (in Off-topic)


three4thsforsaken July 21 2009 4:56 AM EDT

hey, I'm currently in paris having a lot of fun. I thought I would try my hand in some tiltshift photography and miniature faking. Unfortunately, I don't have the lens, so I tried using photoshop instead to fake the depth of field. Here's my first attempt.

http://s282.photobucket.com/albums/kk253/three4thsforsaken/?action=view&current=tiltshift1photobucket.jpg&t=1248165901239

Did I pull off the miniature toy model feel? Do you feel some parts need more or less focus? Any advice is welcome!

In other news, I'm looking for a place that has high quality image hosting, kind of sick of having all my photos desaturated while being uploaded, where should I look?

AdminQBVerifex [Serenity In Chaos] July 21 2009 5:03 AM EDT

Nice picture, I suggest Flickr.

QBJohnnywas July 21 2009 5:29 AM EDT

I would second Flikr. There's a good community there too...

AdminShade July 21 2009 5:36 AM EDT

in my honest opinion, you don't need a tiltshift lens to make such pictures. A friend of mine uses his raw images combined with adobe photoshop to create the same as you do.

The toy model feel is quite alright in my opinion. I'll ask him to check the picture out also and give tips.

Phaete July 21 2009 5:51 AM EDT

The buildings on the left side that go further back (the vertical row behind your horizontal one), are still too sharp. much sharper then the buildings on the left on same distance from camera.
Otherwise it looks fine.

AdminShade July 21 2009 1:24 PM EDT

Got a reply:

The composition itself is very good, perfect to make such a picture.
Highlights are a bit too present. Saturation is good, could have been increased abit more though (especially in the green).

You've should take more (macro) pictures of small objects from closeby though, because the lensblur is applied a bit sloppy and shows that this clearly is a manipulated picture.
This because Depth of Field is a graduate process and not abrupt like in this picture.


All in all a bit the same like Phaete said, buildings on the left are still sharp while it should slowly blur.

AdminShade July 21 2009 1:25 PM EDT

What I would try is making the trees a bit more green and increase the blur a bit.

three4thsforsaken July 21 2009 3:04 PM EDT

Thanks for input!

I've increased the blur radius, and redid a bunch of color correction. The highlights were definitely to blown out. I'm currently working on applying a blur gradient to the trees, but it's going to take a while to brush it around the trees. Afterwords, I'll try to use a curves layer to bring out just the green in the trees. I'll post the next version when I'm done, this time on flicker :D

I really want this to turn out well, I'm probably going to blow it up into a picture on my wall.
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