Possible Bug: 0 damage with shocking grasp (in General)


AdminQBnovice [Cult of the Valaraukar] August 1 2009 2:02 PM EDT

char: http://www.carnageblender.com/inspect_opponent.tcl?opponent_id=35721

Rex's Shocking Grasp hit Attila The Hun for no damage

My SG is at 7.4k, it does damage in the thousands, no AMF is involved.

Is it the MgS he has? The STR?

DoS [Demon Forging] August 1 2009 2:06 PM EDT

It is the MgS. I encountered this once when I fought with an MgS, that opposing teams wouldn't deal any damage to that minion but would kill the other.

Newlin [SeeD] August 1 2009 2:07 PM EDT

My SG is almost 10k and I hit him the first round and then after that I get nothing as well.

AdminQBGentlemanLoser [{END}] August 1 2009 2:12 PM EDT

There's no way a MGS should be able to reduce Magic damage to Zero.

It would have to be +133 to reduce incoming magic dmaage to Zero, and the largest in the game is only +50.

Also, there's some base amrour on the minion (and no AP), so SG should be having it's damage increased.

Is this happeneing to any MGS wearer, or just this particular one? :/

AdminTitan August 1 2009 2:14 PM EDT

MgS has base reductions, this has been brought up 2 or 3x, problem solved.

AdminQBnovice [Cult of the Valaraukar] August 1 2009 2:14 PM EDT

apparently it's a known thing... the MgS apparently has a base reduction level

<Artemis> http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002gkD
<Artemis> Been brought up before nov
<Artemis> AC and ST also have flat reductions, so it's very easy to get 0 damage in the early game.

lostling August 1 2009 2:14 PM EDT

MGS has a base damage reduction same as AC

AdminQBGentlemanLoser [{END}] August 1 2009 2:15 PM EDT

What do you mean?

AdminQBGentlemanLoser [{END}] August 1 2009 2:17 PM EDT

As far as I'm aware, the MGS doesn't have any flat daage reduction, nor sohuld it have (it also has a base AC of zero, so t an't be based off that).

And with SG being increased by the base Ac on the minion, there's no way thousands of damage (not hundred like the linked topic) should be reduced to zero.

AdminQBGentlemanLoser [{END}] August 1 2009 2:19 PM EDT

Also, the ST damage reduction is only (again as far as i'm aware) for Physical damage.

dup August 1 2009 7:55 PM EDT

mage shields can reduce magic damage down to 0 at lower mpr. i face alot of opponents that do 0 damage to me..even with my amf only being around .25 on them. once you get higher in the 100k range you shouldn't notice mgs reducing damage down to 0.

dup August 1 2009 7:57 PM EDT

make that 100k DD skill to clarify

AdminQBGentlemanLoser [{END}] August 3 2009 4:41 AM EDT

What you probably see is the percentage reductions fron AMF and MGS reduce the incoming DD (including the ramdon 50%-100% damage range) to small enough to allow any AC's fixed reduction to negate the damage entirely.

Thing is, for magic damage, this would only be armours +, and with SG it should be near impossible to do, as it's boosted by any base armour you're wearing.

Unless there are some hidden mechanics, the MGS should be unable to reduce incoming DD to zero, unless it's around +133 in size.

If this is happening, it's most likely a bug.

BluBBen August 3 2009 7:37 AM EDT

Or some game mechanics Jon haven't told us about because it doesn't really matter.
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