Possible Bug: 0 damage with shocking grasp (in General)
Rex's Shocking Grasp hit Attila The Hun for no damage
My SG is at 7.4k, it does damage in the thousands, no AMF is involved.
Is it the MgS he has? The STR?
It is the MgS. I encountered this once when I fought with an MgS, that opposing teams wouldn't deal any damage to that minion but would kill the other.
August 1 2009 2:07 PM EDT
My SG is almost 10k and I hit him the first round and then after that I get nothing as well.
There's no way a MGS should be able to reduce Magic damage to Zero.
It would have to be +133 to reduce incoming magic dmaage to Zero, and the largest in the game is only +50.
Also, there's some base amrour on the minion (and no AP), so SG should be having it's damage increased.
Is this happeneing to any MGS wearer, or just this particular one? :/
August 1 2009 2:14 PM EDT
MgS has base reductions, this has been brought up 2 or 3x, problem solved.
apparently it's a known thing... the MgS apparently has a base reduction level
<Artemis> Been brought up before nov
<Artemis> AC and ST also have flat reductions, so it's very easy to get 0 damage in the early game.
August 1 2009 2:14 PM EDT
MGS has a base damage reduction same as AC
As far as I'm aware, the MGS doesn't have any flat daage reduction, nor sohuld it have (it also has a base AC of zero, so t an't be based off that).
And with SG being increased by the base Ac on the minion, there's no way thousands of damage (not hundred like the linked topic) should be reduced to zero.
Also, the ST damage reduction is only (again as far as i'm aware) for Physical damage.
August 1 2009 7:55 PM EDT
mage shields can reduce magic damage down to 0 at lower mpr. i face alot of opponents that do 0 damage to me..even with my amf only being around .25 on them. once you get higher in the 100k range you shouldn't notice mgs reducing damage down to 0.
August 1 2009 7:57 PM EDT
make that 100k DD skill to clarify
What you probably see is the percentage reductions fron AMF and MGS reduce the incoming DD (including the ramdon 50%-100% damage range) to small enough to allow any AC's fixed reduction to negate the damage entirely.
Thing is, for magic damage, this would only be armours +, and with SG it should be near impossible to do, as it's boosted by any base armour you're wearing.
Unless there are some hidden mechanics, the MGS should be unable to reduce incoming DD to zero, unless it's around +133 in size.
If this is happening, it's most likely a bug.
August 3 2009 7:37 AM EDT
Or some game mechanics Jon haven't told us about because it doesn't really matter.
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