question on AMF levels (in General)


lostling August 9 2009 9:17 AM EDT

normally how much AMF do you put if you are just putting a token amount?

Sickone August 9 2009 10:17 AM EDT

Ever since NSCs came in, "token amounts" of AMF don't really cut it anymore.
Before that, it was anything from 10k to 50k, if I remember the talks right.

(0.0) August 9 2009 10:23 AM EDT

To stop a base decay, probably 50-100k

QBRanger August 9 2009 11:37 AM EDT

Most people use 100k as it is 100x a base decay.

QBJohnnywas August 9 2009 1:22 PM EDT

I haven't bothered with AMF since NSCs came in.

QBRanger August 9 2009 1:23 PM EDT

"I haven't bothered with AMF since NSCs came in. "

+100 JW

But if you want an AMF to stop base decay, 100k is the best level to have.

three4thsforsaken August 9 2009 2:13 PM EDT

I feel 3.5 million is really good to put a hamper on 4 minion even distribution teams.

Rawr August 9 2009 2:20 PM EDT

I dunno how I feel about AMF. I use +13 NSC. Against Tyriels team (2.93 mil MPR) he puts a .55 AMF on me. Yes, this includes the amplification from AoF. Yet my mage still lasts 36 rounds of beating himself up (along with some RoBF damage).

three4thsforsaken August 9 2009 2:44 PM EDT

55% damage reduction really hurts your damage potential though, could be very effective in some strategies.

The reason it takes so long for your mage to die is that AMF doesn't deal that much backlash if you aren't dishing out too much to begin with. And apparently your damage investment is much less than your HP investment so it makes sense that it takes you forever to kill yourself. Luckily you do.

Kind of a weird argument to make fun of AMF IMO.

lostling August 9 2009 6:51 PM EDT

hmm ic :) because some people were actually telling me to add like some decay.. so it will be better vs people with a token AMF... i suppose the point is moot now
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