AMF return (in General)


Adminedyit August 25 2009 7:08 AM EDT

quick question on how AMF return is based. if i cast AMF for 1.00 how is the damage return it gives to a minion that casts decay calculated?

MonkeyMandate [Wasting Time] August 25 2009 7:15 AM EDT

i think from wiki AMF EFFECT * 0.5 * HP REMAINING meaning amf on decay only will not kill that minion i'm pretty sure

AdminNatasha' [Cult of the Valaraukar] August 25 2009 9:02 AM EDT

The AMF return is at .4 of what the original spell cast for. So it ends up being AMF effect* .4* .5* HP remaining. So you decay them back but at a slower rate than they would if you had no AMF.

RaptorX August 25 2009 10:22 AM EDT

If a minion with low HP cast decay onto a large HP minion, does the backlash from perfect AMF do .4 of the larger minion's HP or .4 of the smaller casting minions' HP?

White Trash Pineapple August 25 2009 10:31 AM EDT

AMF uses the caster of the DD spell's HP

QBRanger August 25 2009 10:59 AM EDT

If AMF is cast at 1.0, you decay mage will lose 1/2 his hp per decay cast.

However he will never die just from AMF decay backlash.

Cube August 25 2009 12:01 PM EDT

AMF only does .4 of the maximum damage, which for Decay is half hp

So 20%

AdminQBGentlemanLoser [{END}] August 25 2009 2:50 PM EDT

IIRC, Decay doesn't have the 0.4 modifier the other spells do. But it was ages since I tested this.

AdminTitan August 25 2009 4:13 PM EDT

GL remembers correctly.

Cube August 25 2009 7:25 PM EDT

Hit Points: 63,884
Ray cast Ablative Shield on all friendly Minions (44363)

Seoter cast Antimagic Field on Ken (1.00)
Ken takes damage from his own Decay (21649)!

19.999%

I ain't wrong.

Adminedyit August 26 2009 7:09 AM EDT

thanks guys that clears up some of the "funny" things i was seeing ;8^)
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