AMF return (in General)


Adminedyit August 25 2009 7:08 AM EDT

quick question on how AMF return is based. if i cast AMF for 1.00 how is the damage return it gives to a minion that casts decay calculated?

MonkeyMandate [Wasting Time] August 25 2009 7:15 AM EDT

i think from wiki AMF EFFECT * 0.5 * HP REMAINING meaning amf on decay only will not kill that minion i'm pretty sure

AdminNemesia [Demonic Serenity] August 25 2009 9:02 AM EDT

The AMF return is at .4 of what the original spell cast for. So it ends up being AMF effect* .4* .5* HP remaining. So you decay them back but at a slower rate than they would if you had no AMF.

RaptorX August 25 2009 10:22 AM EDT

If a minion with low HP cast decay onto a large HP minion, does the backlash from perfect AMF do .4 of the larger minion's HP or .4 of the smaller casting minions' HP?

AdminTal Destra [G6] August 25 2009 10:31 AM EDT

AMF uses the caster of the DD spell's HP

QBRanger August 25 2009 10:59 AM EDT

If AMF is cast at 1.0, you decay mage will lose 1/2 his hp per decay cast.

However he will never die just from AMF decay backlash.

Cube August 25 2009 12:01 PM EDT

AMF only does .4 of the maximum damage, which for Decay is half hp

So 20%

AdminQBGentlemanLoser [{END}] August 25 2009 2:50 PM EDT

IIRC, Decay doesn't have the 0.4 modifier the other spells do. But it was ages since I tested this.

AdminTitan [The Sky Forge] August 25 2009 4:13 PM EDT

GL remembers correctly.

Cube August 25 2009 7:25 PM EDT

Hit Points: 63,884
Ray cast Ablative Shield on all friendly Minions (44363)

Seoter cast Antimagic Field on Ken (1.00)
Ken takes damage from his own Decay (21649)!

19.999%

I ain't wrong.

Adminedyit August 26 2009 7:09 AM EDT

thanks guys that clears up some of the "funny" things i was seeing ;8^)
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