If you want the Tulwar removed, think... (in General)
August 30 2009 5:33 AM EDT
... about the Whip first.
- It is not a bladed weapon, neither a Hammer-like weapon. Therefore it does not work with the Gloves of Mercy, Menelvegorian Cape or the Shield of Capacity.
- If a new item would affect long bladed weapons, it still would not be doing anything.
- Its damage is very low, with a base of 9, you rather want any higher weapon than a whip to be honest.
The thing however is, I think that the whip is listed in the tutorial, so that should then be changed (only a small change I think).
I know Jonathan and NightStrike aren't too keen on removing items from the game but if they would decide to make a new item (or several) which would improve the damage or to hit of long bladed weapons, or make axe like weapons a new class with it's own item, then this weapon would surely die disgracefully.
August 30 2009 6:07 AM EDT
The second however:
Amount in game: 3924
Average NW: $3,287
Avg price - NW: $39,974
It is the single (by a long stretch) most abundant weapon in the game, but also the smallest weapon. It has the lowest Average Net Worth of all melee weapons in the game...
August 30 2009 7:49 AM EDT
kill this disgrace weapon, For the world sake!
I vote to change all whips into daggers.
The Whip is awesome, I vote that the base is increased from 9 to 99 :)
August 30 2009 12:24 PM EDT
Make it replace the RoBF, give us the Whip of Balrog Flame, it's more fitting and in-line with the LoTR theme!
August 30 2009 12:29 PM EDT
That is actually a pretty good idea OB. Change the Base damaged and give it effects similar to the RoBF would be a nice change/addition to the game.
August 30 2009 12:48 PM EDT
That does not solve the 'problem' however. In my opinion it is better to create a new weapon then. But that is besides the point, I only want to get rid of the Whip.
The Whip is needed, alongside the Dagger, for freshly created characters.
The Tulwar can't be used by starting characters, and along with all the other middle weapons no longer (and hasn't for a very long time...) have a place in CB.
Whips are actually superior to Daggers for new characters. For an extra 2CB you get n extra 5 Base Damage.
Remove Daggers, Whips can cater for new characters perfectly. ;)
August 30 2009 3:23 PM EDT
Remove Whips and give Daggers a small boost instead?
If you remove whips I want compensation for mine A Whip [9x300] (+184) NW: $10,466,527
and if you remove daggers, i would like to be compensated for my 20mil dagger tyvm o_o
August 30 2009 4:25 PM EDT
"Whips are actually superior to Daggers for new characters. For an extra 2CB you get n extra 5 Base Damage.
Remove Daggers, Whips can cater for new characters perfectly. ;)"
Remove em both, Sabre ftw! (12 base damage and can be bought with the $100 a char starts with)
"and if you remove daggers, i would like to be compensated for my 20mil dagger tyvm o_o"
I'm fairly certain any time something is removed, users are compensated for it. Only example that comes to mind is when ammo was removed, and I got like 280k for all my stashed shots/bolts/arrows ^_^
August 30 2009 5:00 PM EDT
OB For Armourer !!!!
August 30 2009 5:57 PM EDT
I say introduce reintroduce whips and allow them a chance to trip or disarm characters!!!!!
August 30 2009 6:13 PM EDT
I thought all the daggers already went into Shade's back? :)
August 30 2009 6:57 PM EDT
I think the whip is one of the few items that can be retooled. Take a cue from Dragon Warrior and let it do SoD-style splash damage to the rest of the team. Upgrade the base damage by just a wee bit and you make it a good supporting weapon for enchanters or meat shields.
Renaming it to A Balrog Whip is a good idea as well.
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