Strange MM behavior (in General)


Brakke Bres [Ow man] August 30 2009 1:15 PM EDT

Hal hit Wall [180516]
Phantom Guy absorbs damage [180516]
Hal hit Wall [157226]
Phantom Guy absorbs damage [157226]
Hal hit Wall [176321]
Phantom Guy absorbs damage [176321]
Hal shot Wall [141575]
Phantom Guy absorbs damage [141575]
Earth hit Wall [75529]
Phantom Guy absorbs damage [75529]
Earth hit Wall [114900]
Phantom Guy absorbs damage [114900]
Earth shot Wall [105328]
Phantom Guy absorbs damage [105328]
Jupiter takes damage from his own Magic Missile (63600)!
Jupiter's Magic Missile hit Phantom Guy [150515]
Phantom Guy regenerated 92,122 HP

Hal shot Wall [185991]
Phantom Guy absorbs damage [185991]
Hal shot Wall [161125]
Phantom Guy absorbs damage [161125]
Hal hit Wall [233716]
Phantom Guy absorbs damage [233716]
Hal hit Wall [200051]
Phantom Guy absorbs damage [200051]
Earth shot Wall [88095]
Phantom Guy absorbs damage [88095]
Earth hit Wall [109888]
Phantom Guy absorbs damage [109888]
Earth shot Wall [124932]
Phantom Guy absorbs damage [124932]
Jupiter takes damage from his own Magic Missile (68143)!
Jupiter's Magic Missile hit Phantom Guy [205220]
Phantom Guy regenerated 92,122 HP

Hal hit Wall [197631]
Phantom Guy absorbs damage [197631]
Hal hit Wall [168751]
Phantom Guy absorbs damage [168751]
Hal hit Wall [178936]
Phantom Guy absorbs damage [178936]
Hal hit Wall [184697]
Phantom Guy absorbs damage [184697]
Earth hit Wall [91594]
Phantom Guy absorbs damage [91594]
Earth hit Wall [99049]
Phantom Guy absorbs damage [99049]
Earth shot Wall [127399]
Phantom Guy absorbs damage [127399]
Jupiter takes damage from his own Magic Missile (72686)!
Jupiter's Magic Missile hit Phantom Guy [164469]
Phantom Guy regenerated 92,122 HP

Hal hit Wall [234337]
Phantom Guy absorbs damage [38065]
Hal shot Wall [176999]
Hal shot Wall [172419]
Hal shot Wall [168924]
Earth shot Wall [111327]
Earth shot Wall [100830]
Earth shot Wall [118004]
Jupiter takes damage from his own Magic Missile (77229)!
Jupiter's Magic Missile hit Enchanter [260735]
Phantom Guy regenerated 92,122 HP

Hal shot Wall [183190]
Phantom Guy absorbs damage [102871]
Hal hit Wall [172044]
Hal shot Wall [160071]
Hal hit Wall [163335]
Hal shot Wall [133111]
Earth shot Wall [118901]
Earth shot Wall [134986]
Earth shot Wall [144776]
Jupiter takes damage from his own Magic Missile (81772)!
Jupiter's Magic Missile hit Enchanter [258563]
Phantom Guy regenerated 92,122 HP

Toucher touches Saturn [1175032]
Saturn's Guardian Angel smote Toucher (526887)
Hal shot Wall [193901]
Phantom Guy absorbs damage [102354]
Hal shot Wall [173466]
Hal hit Wall [154901]
Hal hit Wall [167349]
Earth shot Wall [85500]
Earth hit Wall [107335]
Earth shot Wall [150598]
Jupiter takes damage from his own Magic Missile (151430)!
Jupiter's Magic Missile hit Enchanter [338205]
Phantom Guy regenerated 92,122 HP


Ok Phantom Guy is the last in line, MM should target that one all the time. He did not die and regenerating 92k each round.

At some point the MM targets the Enchanter, the 3rd minion in line, after that still skipping the PL/TSA guy that is happily generating its HP then MM targets the second and first minion both die and then and only then returning for the PL guy again.

Whats wrong here?

AdminShade August 30 2009 1:27 PM EDT

Last minion being revived in combat due to the regeneration? I suspect it to be the case in which the targeting system ignores it for the rest of the combat.

Basically, if that is the PL minion, you need to do much more damage than it can regenerate. However, it still looks strange because it absorbs more than it regenerates. Either that, or the actual damage taken from the PL is less than the amount absorbed.

Sickone August 30 2009 1:43 PM EDT

The PL+TSA combo is what's wrong here.
Some people using it call it a feature, most others call it a bug, everybody calls it cheap... and also "unavoidable because Jon won't change it".

Brakke Bres [Ow man] August 30 2009 2:57 PM EDT

Like I said before the PL/TSA minion did not die until the last round.

AdminQBGentlemanLoser [{END}] August 30 2009 3:03 PM EDT

It's the TSA/PL hise in death thing mate. This round shows it;

Hal hit Wall [234337]
Phantom Guy absorbs damage [38065]
Hal shot Wall [176999]
Hal shot Wall [172419]
Hal shot Wall [168924]
Earth shot Wall [111327]
Earth shot Wall [100830]
Earth shot Wall [118004]
Jupiter takes damage from his own Magic Missile (77229)!
Jupiter's Magic Missile hit Enchanter [260735]
Phantom Guy regenerated 92,122 HP


PL minion absorbs one blow and dies. You MM hits the third in row instead. TSA brings him back at the end of the round.

This then happens again and again.

You seem to have the worst set up for facing TSA/PL. That of a front hitting daage dealer before MM. And no spread fire.

Your answer is to move the MM user to the front, to get him to attack first. Or use SoD/CoC/FB.

That's it.

QBRanger August 30 2009 3:42 PM EDT

Or finally get this stupid feature fixed.

I thought we were told all things including the TSA regeneration happens at the same time.

{WW]Nayab [Cult of the Valaraukar] August 30 2009 4:25 PM EDT

I still reckon simplest way to fix this would be for the TSA to regenerate the wearer BEFORE damage was dealt in the round.

TheHatchetman August 30 2009 4:38 PM EDT

"Either that, or the actual damage taken from the PL is less than the amount absorbed."

From the wiki- ""Reduced rate" means that for each 10 points of damage absorbed, he only loses 9 HP."
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