http://www.carnageblender.com/gc/view-one.tcl?classified_ad_id=128113

Let us not subject the poor lower priced HF to intense scrutiny.

The RBF is now selling for more, does that not mean it is more OP?

http://www.carnageblender.com/gc/view-one.tcl?classified_ad_id=128113

Let us not subject the poor lower priced HF to intense scrutiny.

The RBF is now selling for more, does that not mean it is more OP?

Let us not subject the poor lower priced HF to intense scrutiny.

The RBF is now selling for more, does that not mean it is more OP?

They're both OP, and I've stated my reasons why, unrelated to prices.

The only reason it is SO DAMN EXPENSIVE is because no one is selling any. DUH!

The RoBF really isnt op.. Its right where it should be.

So then the HF is not OP, just nobody is selling them?

Of course this is a comical post, since people seem to state an items value in auctions is proportional to its OP ability.

Of course this is a comical post, since people seem to state an items value in auctions is proportional to its OP ability.

However,

If one wants to really nerf the RBF, without changing 1 thing about it:

Decrease the number of rounds in battle to 30 from 50.

If one wants to really nerf the RBF, without changing 1 thing about it:

Decrease the number of rounds in battle to 30 from 50.

Hmm, it seems fairly obvious to me that there is some relationship between base price and relative power.

I agree RD to an extent.

However to rail upon the HF and say the RBF is perfectly fine, like some people do, it pretty hypocritical.

I have stated the HF could possibly use a decrease to its PTH.

But the RBF users seem to think their tattoo is perfectly fine.

I even get the foolish statement that its evasion is worthless since it is "only" 79 effect.

Which is complete garbage since that decreases the hits one receives by over 3/4th a round. Which over a 6 or more round battle is 4 hits. Which can be over 4M hp saved due to a "useless" power of the RBF. Or much more vs x30000 bows out there.

And the value of tattoos is why I am advocating a FF/FB and ToE buff. As those tattoos are nearly worthless.

The EF and IF need something to help keep them alive till they can fire. Or they also will continue to be worth less than 100k in auctions.

However to rail upon the HF and say the RBF is perfectly fine, like some people do, it pretty hypocritical.

I have stated the HF could possibly use a decrease to its PTH.

But the RBF users seem to think their tattoo is perfectly fine.

I even get the foolish statement that its evasion is worthless since it is "only" 79 effect.

Which is complete garbage since that decreases the hits one receives by over 3/4th a round. Which over a 6 or more round battle is 4 hits. Which can be over 4M hp saved due to a "useless" power of the RBF. Or much more vs x30000 bows out there.

And the value of tattoos is why I am advocating a FF/FB and ToE buff. As those tattoos are nearly worthless.

The EF and IF need something to help keep them alive till they can fire. Or they also will continue to be worth less than 100k in auctions.

So anyways.... I would buy a hal or an robf if they were cheaper considering their power hehe

Sold the one I got as a drop from my initial 1600 BA on my NCB for 2m as well, but any record of it seems to have vanished...

so it shows in my auctions apparently, but not in expired ones... or can i just not see it cuz I should be checking my own?

Yes its OP! It sits in ranged! It has evasion on it! Luckily the damage can't be boosted! AC reduces this damage more then other types of damage! Its not a familiar! GA can't return the damage to a thing! It gets a whopping 20%-30% DD protection! It reduces AMF backlash by the same amount!

Zomg

Zomg

"AC reduces this damage more then other types of damage!"

Thread?

Thread?

I've never seen you believe someone on his word do you?

Phantom Guy burns from the flames surrounding Check (1111746)(129AC)

Enchanter burns from the flames surrounding Check (1327417)(0AC)

Wall burns from the flames surrounding Check (462254)(370AC)

reduction: 65%

even a token AC reduces it by 17%

Now if we take a look at an elb, we see that that thing does on average, fighting Death Note: 650k VS 0 AC but twice every round

With 370 it hits for 250k but twice every round.

The damage is indeed reduced by 62%, however since it fires two, three times each round and the RoBF only fires one the reduction is much greater since it still does 1.3mil to 2mil each round VS 0 AC

and vs 370 AC it still does 1mil to 1.5mil each round.

Enchanter burns from the flames surrounding Check (1327417)(0AC)

Wall burns from the flames surrounding Check (462254)(370AC)

reduction: 65%

even a token AC reduces it by 17%

Now if we take a look at an elb, we see that that thing does on average, fighting Death Note: 650k VS 0 AC but twice every round

With 370 it hits for 250k but twice every round.

The damage is indeed reduced by 62%, however since it fires two, three times each round and the RoBF only fires one the reduction is much greater since it still does 1.3mil to 2mil each round VS 0 AC

and vs 370 AC it still does 1mil to 1.5mil each round.

What also surprised me is that the small HaL Death Note has on his character still fires more each round then that ELB does. Even though the damage is much smaller. But that is something entirely different

ow last post since I forgot something. RoBF damage is taken from this guy: http://www.carnageblender.com/inspect_opponent.tcl?opponent_id=130512

"reduction: 65%"

"The damage is indeed reduced by 62%"

The same reduction, then.

"however since it fires two, three times each round and the RoBF only fires one the reduction is much greater"

2 * 65% of something is equal to 65% of 2 * something.

"The damage is indeed reduced by 62%"

The same reduction, then.

"however since it fires two, three times each round and the RoBF only fires one the reduction is much greater"

2 * 65% of something is equal to 65% of 2 * something.

The reduction is the same when one shot is fired each round but since it is not. The reduction for ranged or melee is lower then for the RoBF since that actually fires only ones per round.

In the wiki is a proven show of how AC lowers the RBFs damage:

# Superman burns from the flames surrounding Roxanne (850452) 335 AC

# Superman burns from the flames surrounding Roxanne (1288650) 221 AC

# Superman burns from the flames surrounding Roxanne (1747918) 99 AC

# Superman burns from the flames surrounding Roxanne (1931105) 0 AC

# Superman burns from the flames surrounding Roxanne (850452) 335 AC

# Superman burns from the flames surrounding Roxanne (1288650) 221 AC

# Superman burns from the flames surrounding Roxanne (1747918) 99 AC

# Superman burns from the flames surrounding Roxanne (1931105) 0 AC

"The reduction is the same when one shot is fired each round but since it is not. The reduction for ranged or melee is lower then for the RoBF since that actually fires only ones per round."

You've lost me. Explain with math.

You've lost me. Explain with math.

"The damage is indeed reduced by 62%, however since it fires two, three times each round and the RoBF only fires one the reduction is much greater since it still does 1.3mil to 2mil each round VS 0 AC

and vs 370 AC it still does 1mil to 1.5mil each round."

"The reduction is the same when one shot is fired each round but since it is not. The reduction for ranged or melee is lower then for the RoBF since that actually fires only ones per round."

Henk, seriously. In both the calculations, the damage reduction is based on the damage taken. I can not follow you at all either.

For the Physical Damage, the reduction is per hit. For the RoBF damage, this is per hit also. It does not change the amount of reduction so the reduction for Physical damage is not lower than for the RoBF.

The actual damage dealt however, and thus the total amount of reduction can differ. But then again, The total amount of reduction provided depends hugely on the size of the equipment used, whether RoBF, ELB or Wall Armor set.

and vs 370 AC it still does 1mil to 1.5mil each round."

"The reduction is the same when one shot is fired each round but since it is not. The reduction for ranged or melee is lower then for the RoBF since that actually fires only ones per round."

Henk, seriously. In both the calculations, the damage reduction is based on the damage taken. I can not follow you at all either.

For the Physical Damage, the reduction is per hit. For the RoBF damage, this is per hit also. It does not change the amount of reduction so the reduction for Physical damage is not lower than for the RoBF.

The actual damage dealt however, and thus the total amount of reduction can differ. But then again, The total amount of reduction provided depends hugely on the size of the equipment used, whether RoBF, ELB or Wall Armor set.

You've lost me. Explain with math.

I think he might mean it like this:

RoBF does 1000 raw damage of which 65% is reduced: damage reduction is 650.

ELB does 1000 raw damage of which 65% is reduced: damage reduction is 650.

However, ELB deals 2 hits, of which 65% is reduced: damage reduction _pet hit_ is 650. Total reduction however is 1300.

This is pretty obvious, anyone able to multiply by 2 can tell you this and this is besides the point.

I think he might mean it like this:

RoBF does 1000 raw damage of which 65% is reduced: damage reduction is 650.

ELB does 1000 raw damage of which 65% is reduced: damage reduction is 650.

However, ELB deals 2 hits, of which 65% is reduced: damage reduction _pet hit_ is 650. Total reduction however is 1300.

This is pretty obvious, anyone able to multiply by 2 can tell you this and this is besides the point.

Closed the thread because of the reason that these threads lately attract more than just a fair conversation or discussion regarding the actual topic.

This thread is closed to new posts.