Jigorokano x Halidon Familiar (in Debates)
September 29 2009 10:02 AM EDT
man i've sen great teams with jigorokano,sometimes even 2 minions, and they working very good agaisnt Halidon/ archer teams.
I'd like u guys say whould u use hal or jig, wich is stronger and explain why
for me obviously the Jig for the following reasons;
1) As Ranger has stated if 2 teams of equal MPR were to each use a HF or a Jig the Jig should have the upper hand if it uses an adequate strategy. This is due to the inherent evasion as well as DX that it get. In addition the ability to train more UC thus increasing evasion, damage and pth means that if it makes it to melee it should win.
2) The fact that the Jig with its bonuses should be able to survive to melee so long as it is adequately backed up has the advantage. The HF only fights every second round whilst the Jig will attack in every melee round. In addition it has an extremely large pth, meaning that unless a large investment in DB's is made the Jig at a decent level should be able to get in at least 2 hits per round.
3) The fact that VA works with the Jig and not the HF is another bonus.
4) I like making melee centric teams.
There are other reasons but these are the major ones in my opinion
September 29 2009 1:14 PM EDT
Agree with LR.
One other point.
With PL/TSA/revive minions out there, it is much easier for a Jiggy to last to melee.
The HF essentially has to kill the Jiggy in missile or it is toast.
Yes, one can use an evasion minion to try to duplicate the Jiggy's abilities. However one cannot stack UC/evasion like you can with a AoJ and a Jiggy. Which makes is the perfect archery/HF foil.
And the Jiggy is the only case where you can stack a skill to further boost a familiar.
Jiggy's damage is pitiful since it has UC and we all know UC isn't great for damage.
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