I'd like the following additions to the game: (in General)


Tyriel [123456789] September 29 2009 7:45 PM EDT

1) A Backstab skill that works with Daggers (and Main Gauches, and short edged weapons in general?)

2) Melf's Acid Arrow (Does damage, then additional damage every round for X rounds, front to back, single target. Perhaps even ignores targets currently afflicted by the damage/turn effect.)

3) Stunning Blow (for hammer weapons, miss a turn every X hits, minimum of 2 turns between stuns to prevent perma-stunning)

Or, really, anything new and original added...

Heck, even let us choose races for our minions. Elves have -ST and +DX and +% Archery, Dwarves have +ST, -%spells, -%skills, +HP and -DX, whatever.

Though in all seriousness I would like to see Backstab and/or Melf's Acid Arrow in some form, perhaps Stunning Blow too.

Something.

QBRanger September 29 2009 7:51 PM EDT

I would like:

1) Removal of the drop system.
2) A button to turn off the fight feed so I can try to play from my phone again.
3) A missile salvage yard.
4) Jon to come back to CB.

FailBoat[SG] [Forever Alone] September 29 2009 7:57 PM EDT

I would like:

The Drop System removed!(Kudos to Ranger)
Our Great and Glorious Creator to Return!
The Fight Feed to go away.
Enc to be removed and have Weapon Allowance Returned.
Rolling Bonus to be instituted.

Or were we suggesting things that might actually happen?

BootyGod September 29 2009 8:13 PM EDT

YAY FOR PEOPLE WITHOUT IMAGINATION!

Jeesh. I'm waiting for this thread to devolve into another "My turn to soapbox!" thread. Which, after Ranger's 2nd post attempt, I'm sure it will.

As to the idea of this thread, YES. Spending time adding to the game instead of constantly trying to remove stuff would be awesome. A new mechanic.... Just... Mmmm. As for the Races thing, there's an old thread about that. I'll see if I can find it.

QBRanger September 29 2009 8:59 PM EDT

GW,

That was uncalled for, entirely uncalled for.

AdminTitan [The Sky Forge] September 29 2009 9:19 PM EDT

I'm kindof going to have to go with GW one this one. But, I would enjoy some blood vials. I forget whose idea that was....

ResistanZ2 [The Knighthood] September 29 2009 9:21 PM EDT

I see where Ranger is coming from. Why think about new additions when the already existing additions are flawed?

{WW]Nayab [Cult of the Valaraukar] September 29 2009 9:24 PM EDT

Nice ideas Tyriel, would be interesting additions to the game.

QBRanger September 29 2009 9:42 PM EDT

I really dislike overly moralistic people who think that normal discussion and discourse is not good.

It is a game, with people who have opinions. Some good, some bad.

Get over it already. Let people express themselves.

When something in the game really stinks, remove it. Just because it is there does not mean it is great for the game.

Lord Bob September 29 2009 9:59 PM EDT

1.) Absolute biggest wish by a long shot: kill the N*B and implement wider BA regen rates as has been previously discussed to death.

2.) Kill the useless item drop system. It just doesn't work in this environment.

3.) Nerf Guardian Angel.

4.) Fix the crossbows.

5.) Drastically cut the number of rare spawns, and assassinate Mr. Chairman.

6.) Fix, boost, or remove all the "do not use this item" items, like the robe or the chain mail.

Funny how I've been advocating for some of these for several years now.

Lord Bob September 29 2009 10:00 PM EDT

Oh, and implementing D&D races or blood vials would be the quickest way to see me sell out for good.

Zenai [Cult of the Valaraukar] September 29 2009 10:04 PM EDT

um GW seriously that was uncalled for dude. You should pay attention to your own headline bro.

on the Changes T I think those would be a nice addition but I can also see where fixing what the community thinks are flaws in the system should come first.

BootyGod September 29 2009 10:09 PM EDT

Please, everyone. Do me a huge favor. All of you.

Read the title of the thread. "Reply: I'd like the following additions to the game:" Get my point?

I've wanted the race idea for a long time. I still think it could be done in such a way as to make it interesting without simply making it boring.

For example:

Orc +10% to ST. That's boring. And obvious. Just make any minion who needs ST an Orc.

But something like

Orc +5% to damage, increasing by 5% for everyone round of melee combat. Also takes 5% more damage and 5% more for every round of melee combat that passes.


Just an idea, but it's slightly more dynamic. A good bit more, imo. And you could do similar things with all the races. Yes, it'd be difficult to program and would be a huge change, but I don't necessarily means that it shouldn't be persued.

Secondly,

I want to see poisons/curses in the game. I think it should be a really interesting style of play. VBs, crossbows and BoTs could all be adapted for poisons, just because it makes sense to me :P

Melf's Acid Arrow. Hehehe for D&D. But a good idea, in my mind. Would have to be careful to make sure it still need to be trained for larger effects (Rather boring if it just becomes "everyone without a DD should just train Acid Arrow(AA)")

Thirdly,

Any sort of additional skill to make melee more than a "swing, damage" thing would be interesting. Critical damage, stuns, poisons, weakens, AC bypass, bleeds. Etc.


Lastly, Ranger, just because I disagree with you doesn't mean I'm targetting you. It could just mean I think you're in the wrong. In this case, I do.

QBRanger September 29 2009 10:39 PM EDT

Has anyone ever heard of addition by subtraction?

Get rid of those things that suck and it makes the whole game better.

And like LB, if we add races or blood something or other, I will quickly lose interest in CB.

Every fight would choose the Orc or best melee race. Every mage would choose the elf. And then if you want to change, your hosed.

So a resounding NO on races and blood thingys.

No thank you very much.

Zenai [Cult of the Valaraukar] September 29 2009 10:56 PM EDT

Well if you were to be able to say "Morph" your Race for a fee of Money or Exp(Minimal of course like a retrain) Then I wouldn't see a problem with the races. Of Course players would pick certain kinds of Races for certain things, but, if you made an Option for each set of Races then you would be cooking with grease.

Orc - Berserker/Shaman/Death Archer

Elf - Dark Elf/High Elf/Wood Elf

Human - Barbarian/Battlemage/Longbowman

In Each of these sets of course according stats would follow like GW has already stated just tweaked a bit for each Race.

Just a few thoughts :-)

Honestly I have said things like this before. The Main reason Ideas on this site do not go through is because no one is willing to add to another persons idea to make it better or more feasible. Instead they would rather pursue their own and in turn tear down someone elses, it's sad really.


I do agree with Ranger and LB on a few things. Before work commences on something new what is already messed up or not working right that has an outcry from the community should have priority.

Lord Bob September 29 2009 11:11 PM EDT

I don't want to play an Orc.
I don't want to play an Elf.

One of the great things about having no graphics is that we get to define our own characters, who there are, what they are, and how ridiculous of a concept we want them to be.

If I want to play a violent toaster, I can do it in CB. All I have to do is change my minion's name and get an avatar of a toaster.

Currently, I prefer to play a Bob, a miniature devil, and two shields. No orcs. No freaking elves. Maybe a toaster at some point though.

AdminTitan [The Sky Forge] September 29 2009 11:22 PM EDT

I kindof agree with LB about the classes thing. As for blood vials. I don't see the problem with making legendary weapons.

Lord Bob September 29 2009 11:34 PM EDT

The problem I have with blood vials/legendary weapons is threefold.

1.) I hate the name.

2.) Blood vials is just another form of item drop system, which is bad.

3.) We were already supposed to have legendary weapons in this game. They were called named rares. Unfortunately, that went out the door when rares became as common as snot at an elementary school.

Lord Bob September 29 2009 11:37 PM EDT

For an addition I did support back in the day before we went in an opposite direction: consumable items. Like arrows and other ammo used to be, bulk items purchased from the store that were consumed once per round.

But instead of expanding on that, we scrapped consumable ammo entirely.

AdminTitan [The Sky Forge] September 30 2009 12:22 AM EDT

Yeah, I think we should bring consumable ammo back. Also, we could name blood vials something else, and make them non random in spawning. Say, 1 for every 10,000 battles. I think that would solve the problems you have with it.

BHT September 30 2009 12:23 AM EDT

I completely agree with LB.
Races would be lame, IMO.

and this needs to be quoted and read by all of CB:

"I really dislike overly moralistic people who think that normal discussion and discourse is not good.

It is a game, with people who have opinions. Some good, some bad.

Get over it already. Let people express themselves.

When something in the game really stinks, remove it. Just because it is there does not mean it is great for the game."

Admindudemus [jabberwocky] September 30 2009 12:30 AM EDT

a margarita machine

Admiralkiller [Cult of the Valaraukar] September 30 2009 12:38 AM EDT

Take the best 15 suggestions make a poll and do the top 5...that's what i would like to see Democracy :-)

Kefeck [Demonic Serenity] September 30 2009 12:41 AM EDT

LB, what would blood vials and the current drop system have in common? Anywho, id like to see a change implemented for me the game's getting abit stale

kevlar September 30 2009 1:27 AM EDT

for what this game offers, there is nothing stale about it. Not an addition, but it would be REALLY cool to see less complaining and more attitudes adjusted to just playing.

Kefeck [Demonic Serenity] September 30 2009 1:40 AM EDT

and your entitled to you own opinion..

kevlar September 30 2009 1:41 AM EDT

that's what the forums are all about. some might argue differently.

Kefeck [Demonic Serenity] September 30 2009 2:09 AM EDT

my change would be to increase the number of developers.. nightstrike and john can only to so much with there busy schedules.

kevlar September 30 2009 2:13 AM EDT

I'd like to see NEW PLAYERS as an addition to the game. We need to sell our product >:)

{Wookie}-Jir.Vr- September 30 2009 2:25 AM EDT

I nominate Verifex.

As for the ideas. Meh.

It would be way cooler for each minion to have it's own avatar on the inspect screen...

For minion "class" bonuses...

How about some kind of bonus that actually creates NEW options...

For example:

Barbarian /// For each Barbarian you have on your team, each gets +X% damage during Melee... You're a Barbarian if you have no EOs/DDs trained and are wielding a 2 handed weapon. Each Barbarian must be within 10% STR difference of eachother to get the effect.

Or:

X /// (names don't matter much other than flavor) /// DD is increased 5% for every 10m NW on the minion... (This gives dedicated mages a reason to actually HAVE CBD)

Or:

X /// If two archer minions fire at the same target in the same round, (Hal doesn't count? or does?) That minion gets "stunned" for a round. Can only stun every other turn.

Or:

A new skill:

Intercept: If a minion would be hit my an arrow in ranged combat, the minion with Intercept will take X% of the damage if Intercept is trained equal to X% dex to the targeted minion's dex. This would add a new dynamic to the game, it's like an Anti-Archer PL...

Etc etc.

AdminNemesia [Demonic Serenity] September 30 2009 2:31 AM EDT

Here was an idea I had when talking with zenai a couple nights ago. A new skill maybe called something like judicious fighting. You would train it to a % of either str or dex and at say 1/5 it gives a 1.0 effect. The effect is the chance of the fighter moving on to the next target with additional attacks in the round if the first 1 is already judged as dead. This would make a tank capable of walking through kill slots.

BootyGod September 30 2009 2:45 AM EDT

Blood Vials is a spectacular idea, thank you very much. And the name is awesome!

And saying things like "if races were ever added, I'd quit" is ridiculous. It totally invalidate your opinions. You dislike it for no reason. Other than I guess you just hate anything with a race? Disliking something for a reason is good. Disliking it when you don't even know what it is... Well, it's bad. Just bad.

Lord Bob, I'd already addressed how to avoid the simple "Oh, I have a tank, get the race with ST and DX." Not sure why you missed that... Or was my point not valid for you?

And addition through subtraction? That can sometimes aid in flow and just making something smooth, but does nothing to add in variety.

ResistanZ2 [The Knighthood] September 30 2009 2:52 AM EDT

He explained his problem with races. I agree too. Your character on CB can be anything, it can even be a toaster. Confining it to parameters like a few select races limits the game more than it expands it.

And like I said before, it doesn't make sense to add new things when the old things aren't complete yet. If you own a car you want to use your money (analogous to a programmer's time) on fixing everything inside before you use the money to add spinners or a new coat of paint..

BootyGod September 30 2009 3:02 AM EDT

It could, of course, just be an option to turn it into a certain race. As it would come with disadvantages, that would make sense. I see that as a concern, but I can't honestly see someone thinking it was THAT bad idea. I mean.... The logic is a bit faulty.

You can't have your minions with a very basic description, but spells, weapons, armor abilities, scenarios and pretty much everything else can be defined? That's like.... What a game is? That said, I still see the concern, but I feel that people are rejecting more because they're not really thinking about it.

I mean, what if we structured it as something like "Guilds" where every Minion was a part of the guild, every guild bestowing different bonuses. Would you still be against it?

I guess what I'm trying to clarify here is are you against the idea because the idea of having more dynamic minions is distasteful to you, or 100% because you don't like the thought of having to structure your imagination around a pre-designed model?

The argument that races are "boring and obvious" is just not valid. That could only be valid if the structure of races was already decided. A more "CB like" take could be taken to make it much more interesting than "Warrior = Orc because orcs get more ST".

lostling September 30 2009 3:04 AM EDT

Its gotten to a point where i dont see any use in meaningless posts like these... Maybe everyone should just give up and realise that pretty much nothing you suggest is gona be implemented for like a billion years... And when it does get put up take a real long time to fix... Jon is never around much and nightstrike is on vacation... And yes i think many of the ideas are just plain dumb... No offense meant

BootyGod September 30 2009 3:09 AM EDT

Oh. And I should say this as well.

I understand the concept that you should make the game's core better before you start adding on unnecessary things. But I don't feel like changes are always 100% unnecessary. Indeed, if developers always ignored creating new things in favor of fixing bugs, games would never develop.

I also feel like it's a huge exaggeration to say the game is broken. It's not. There is nothing really "broken" in the game. Some things may be more or less powerful, but THAT is pretty subjective. Saying no development should be done on a game until YOU, the individual, feels everything balanced is silly.

And, honestly, this is besides the point. This thread is about suggesting new ideas for the game. Adding something to it. There are HUNDREDS of threads for people to complain about things they feel are complained. Go use those. Leave this thread to people with some ideas, okay?

Discussion on the ideas is fine, but sitting back in your chair and saying, "It sucks, it sucks, it sucks, it sucks, it sucks. Do what I want or I'll keep saying it sucks!" it just.... Childish.

AdminQBGentlemanLoser [{END}] September 30 2009 3:43 AM EDT

Firmly backing LB here.

One of the attractions to CB is the freeform environment. It's exactly like a LARP I used to play as a kid. Where Garfield mixed with Optimus Prime, Conner McCloud and Raistlin Majere.

Adding races does nothing but remove this freedom for some paltry stat bonuses that could easily be gotten elsewhere. ;)

AdminQBGentlemanLoser [{END}] September 30 2009 3:44 AM EDT

"Fix, boost, or remove all the "do not use this item" items, like the robe or the chain mail.

Funny how I've been advocating for some of these for several years now."

;) Tulwars. ;)

{WW]Nayab [Cult of the Valaraukar] September 30 2009 4:37 AM EDT

I would like to suggest another skill form.
A skill that would allow people to deflect arrows shot at them.
Deflection (can't think of a better name)
Its effect will work the same way as archery does except based on dex rather than str.
Gives a percentage chance to deflect arrows shot at the minion equal to [(skill level/2 + minion dex x skill effect)/ opposing minions dex] x 100%.
Deflected arrows would deal damage equal to [original dmg x (100% - percent chance of defection)]
For each consecutive hit in the same round, damage deflected is reduced by 1/4 the % reduction of the previous hit.

example: I have a minion with Deflection trained at 300k and 500k dex.
I get attacked by an archer dealing 400k damage a hit with 1mil dex
He hits me 3 times. (really large weapon +)
Round 1
Hit 1
[(200k/2 + 700k)/ 1mil dex] x 100% = 80%
400k x 80% = 80k damage dealt
Hit 2
[(200k/2 + 700k)/ 1mil dex] x 100% = 80%
400k x (80% x 3/4) = 160k damage dealt
80% x 3/4 = 60%
Hit 3
[(200k/2 + 700k)/ 1mil dex] x 100% = 80%
400k x (60% x 3/4) = 220k damage dealt
60% x 3/4 = 45%

460k damage taken instead of 1.2mil

Welcome to the age of the melee and dex tanks!

that took me a while, don't bag it immediately please.

QBJohnnywas September 30 2009 4:42 AM EDT

Deflection - so sort of like some collision of evasion and AMF?

Sounds interesting. Would there also be friendly fire?

{WW]Nayab [Cult of the Valaraukar] September 30 2009 5:01 AM EDT

I was thinking about that JW. Not sure how to incorporate it in but it seems like a reasonable thing to have involved in it.

Zenai [Cult of the Valaraukar] September 30 2009 6:57 AM EDT

That is a pretty good idea Nayab. Reminds me of Karate Kid Three and the Ceremony of the Heart Arrow. Akido is based a lot on Deflection of Blows as well.

I while back I came up with an Idea Myself

Innate Talents/Second Nature/Specialization take your pick on the name

The idea goes like this:

Once you get to a Certain level in something you get really good at it in some cases you become Great! Example: Bruce Lee, Arnold Schwarzenegger, Micheal Phelps etc etc

Well what if this could happen in CB?

This could be determined by 70, 80 or even 90% of the Top 3 or 5 in any area that can be trained. Once this happens your time of Enlightenment or Expertise or whatever kicks in and starts to grow giving you a small buff or bonus in that particular area. It only Grows at a percentage of what you Train, so if you stop Training it stops growing

This could be Limited to just certain things or open to everything in CB.

A few Examples I have given before were:

For DD Spells: FB - a Lessening of Friendly Fire, you practice at aiming enough and there is a good chance that you can get good enough to actually hit your target better.

For UC - Maybe a buff to Damage(like Bone Breaking), a Disarming Feature(lessens Damage to the char), or more Stamina(Can Take more Damage), Blow Avoidance - Better Evasion

Archery - Warbow Expertise:a lesser Penalty to Melee damage with a bow, or a boost to Archery, or a boost to Dex

Anything could apply to anything if the Mechanics were worked out better and better Ideas were applied. Just remember this it is only a SMALL Buff as it is an Area of being better(Not a God) and Why shouldn't the Highly Trained have a small Advantage anyway that have Trained for it. Go ahead and tell Chuck Norris it is not fair to other Black Belts that it is not fair for him to be a Higher Black Belt......yeah punch to the nose....from his BEARD! XD

Now none of this of Course is in stone it is JUST an Idea. I have welcomed on more than one occasion Constructive Criticism and help with this idea. So far to this point I have not even so much as had a comment on it..........

{cb2}Dinh September 30 2009 9:12 AM EDT

anyone mention a new tutorial??? even better, NO tutorial! Anyway, choosing races for our minions with certain bonuses/perks for each race would be cool...like AK said (i think), make a poll of the top suggestions and let us choose, although the numbers could be manipulated by people voting more than once...

Levon [Clocked Out] September 30 2009 10:40 AM EDT

i love the new ideas guys, keep it up!

as for the few players that are still whining and complaining about things they don't understand, please stop.. nothing sucks about this game, and nothing is broken.. there's nothing wrong with it.. if you have suggestions about tweaking numbers for rebalancing the output, be my guest.. otherwise, you're tainting the forums with nonsense that anything about this game sucks

honestly, i started reading this thread to see some new ideas for the game.. what i got was a set of good ideas garbled up with a bunch of nonsense about the drop system again.. zomg a few people may need to take a break from posting in the forums until their negativity subsides.. i mean really, if you're wondering why i don't read the forums very much, this is the reason why.. i'm here to play carnage blender, have fun and develop my character.. but since reading forums with alot of these disgusting posts turns my stomach i'm forced to play the game without forums or chat!

Godwolf, i don't know how you put up with some of these guys! are they always like this?

QBRanger September 30 2009 11:35 AM EDT

"as for the few players that are still whining and complaining about things they don't understand, please stop.. nothing sucks about this game, and nothing is broken.. there's nothing wrong with it.. "

Are you really serious?

Nothing at all about CB is broken or wrong?

Wow, just wow.

I guess you and GW can start your own game where nothing is wrong and everything is just rosy.

BootyGod September 30 2009 11:41 AM EDT

And Ranger can go ahead and start a FB group about how terrible I am. I mean, after all, I have opinions he disagrees with and am SO overly MORALISTIC. Yeah. Morals are bad, m'kay?

Levon [Clocked Out] September 30 2009 12:05 PM EDT

no, Ranger, in this case you would have to start your own game since you're the one that has a problem with this game.. it seems like if you don't like something, then that means it's bad for CB, which is most definitely not reality

Marlfox [Cult of the Valaraukar] September 30 2009 12:09 PM EDT

Let's all remember that CB is still a game. Albeit one that gives its players a severe case of OCD.

AdminQBGentlemanLoser [{END}] September 30 2009 12:19 PM EDT

No Levon, as much as I disagree with Ranger, I agree with him. Especially here.

There is a lot that needs to be fixed and tweaked in CB. A lot.

It has been posted, suggested, discussed and debated for a long time. Jon and NS make the changes they see fit to the game, and they're usually not influenced by the players opinions (nor should they be in all cases).

I would be doing myself, and CB as a whole a diservice, if I kept quiet, buried my head in the sand, or glossed over the parts of the game that could be improved for *everyones* betterment.

Tyriel [123456789] September 30 2009 7:44 PM EDT

A few things I've seen pop up a few times:

1) Some things are currently 'broken' or imbalanced, and should be focused on instead of adding new spells/abilities/items.

To this, I say the following: It is possible to help balance one thing by simply adding another thing, that either directly takes advantage of it (like SG vs AC) or competes with it for a spot on the team (a new weapon, a new skill, etc. that can't be used with PL, or takes up a weapon slot and NW to use, or what-have-you).

If you'll take a look at the three suggestions I numbered, Melf's Acid Arrow (or Acid Arrow as it would likely be called) could be worked to counter PL (damage over time could be un-PL-able, or it would simply be lots of damage over time for the PL sink to absorb, similar to how FB, CoC, and the SoD work well against PL).

Backstab could bring some usefulness to the fairly neglected short edged class of weapons, perhaps doing something like increasing PTH, or doing extra damage in some way. Perhaps it won't 'unbreak' some 'broken' things (like how some people feel about archers), but it may help bring combat closer to melee. Stunning Blow would do that, too.

The one thing about any new melee-based skills/spells is that they'd encourage defensive setups even more, but I guess that'll happen when you generally either have to win in ranged or last well into melee in order to win.

2) Getting rid of things that suck.

Well, let's get rid of all weapons that aren't Top Five or Six or whatever it is now, get rid of all armor without special effects, get rid of the GoM and MenC, get rid of GS and Haste...

While I agree that some things could use a buff, a strategy game can't live without variety, whether some things are clearly better or not. IMO, adding a reasonable number of new items/spells/skills to the game every once in a while can be used to help balance things just like a direct nerf/buff. A Backstab skill would indirectly buff the GoM and MenC, for instance.

Realistically, though, I'd be happy with just a new supporter item and a tweak to GA. Or anything like that. There hasn't been anything new or different in far, far too long...

QBRanger September 30 2009 8:39 PM EDT

Actually 1 thing I have wanted to see for a long time is partial unlearning.

It sucks to have to unlearn 11M HP if I want to change just 1M HP to dex or strength.

AdminNemesia [Demonic Serenity] September 30 2009 8:46 PM EDT

Partial unlearning would be a very good addition.

Zenai [Cult of the Valaraukar] September 30 2009 9:32 PM EDT

Agreed

BootyGod September 30 2009 9:41 PM EDT

Well, we can all agree on partial unlearning. And nice response, Tyriel.

Vaynard [Fees Dirt Cheap] September 30 2009 10:44 PM EDT

I would like pets added to the game. Familiars just don't do it for me, and I would like a puppy or a house cat to follow my team into battle. Thank you in advance.

Admin{CB1}Slayer333 [SHIELD] September 30 2009 11:00 PM EDT

I'd like to see the NCB/NUB removed, and have it so when you go to your next BA/minute tier; 10/20 to 9/20 for example; your rewards do not auto-adjust. Technically a rolling bonus, I suppose, but very, very, very slow.

Jen-Nay October 1 2009 12:11 AM EDT

I would like to see a game that people are NOT trying to make more and more like World of Warcraft.

There has been so much complaining and whining, it can really drive people from a product we are supposed to be supporting and sharing.

Everyone I have invited to CB (because they enjoy these types of games) have told me they won't, because everyone is so negative.

Suggestions are wonderful, "I'd quit the game if this happened"....not so much.

Instead of bickering and arguing...(flame me as you wish) state what the topic asks for, then leave it at that. Stop arguging. Forums are not a place of debate on who is right and wrong, if it is to be hosted in the debate forums, not here.

Hate me, state your opinion or whatever...but let a post be a post. Stop trying to one up each other.

Demigod October 1 2009 12:18 AM EDT

"flame me as you wish"

No one's going to flame you for stating the obvious.

AdminQBGentlemanLoser [{END}] October 1 2009 3:33 AM EDT

I thought I'd try the new search to bring up some of the old sugestion threads, but got;

"This is an expensive page for our server, which is already running the same program on behalf of some other users. Please try again at a less busy hour."

Take a look at 'Show all' for the Changelog forum. Apart from the awesome fix fest of NS's return, there hasn't been a substantial changemonth in over a year.

This one is currently over (September was a changemonth wasn't it? They're so light currently that they don't really hold an impact any more and I lose track of which month is supposed to be one or not), so we won't see anything for the next couple of months anyway.

"While I agree that some things could use a buff, a strategy game can't live without variety, whether some things are clearly better or not."

It's not variety. No one. Absolutly no one, will ever choose to use a Tulwar as a weapon. It no longer has a place in CB and is at best, just clutter. At worse a newbie trap. The answer Jon gave me to the existence of Tulwars was that "I had lost the joy of moving up the weapon ranks". That doesn't exist anymore. And hasn't for a long time. You can purchase a Katanan from the AH for cheaper than most of the dross weapons in the store. It isn't variety, nor strategy. They are just a wasted.

There are a lot of things I'd like added to CB. A Rolling Bonus (even the type slayer's suggested, I've been an advocate of that for ages) is number one. I could have just +1'd Lord Bobs original list.

I lump Races like Dual Wield. It already exists in game, and there is absolutly no need for it. So like people asking for DW, I'm throwing out my comments on why Races shouldn't be implemented. And showing my support for those who have said the same thing already.

I have, for a long time, wanted (from the OP);

"Or, really, anything new and original added..."

I guess we'll all have to wait and hope the next changemonth brings something new...

AdminQBGentlemanLoser [{END}] October 1 2009 3:49 AM EDT

Point in case. The last Kat sold on the AH (price bumped by a Tourny character) went for 16K. It was cheaper than;

A Lucerne Hammer [28x5] (+10) $17,250 (and 13 other items above it)

Who is ever going to buy that hammer and actually use it? Let alone waste money upgrading it. There's no strategic choice to using a Lucerne Hammer, or a Tulwar.

There is a point to be made that the cost of that Lucerne Hammer is too much becuase it comes pre upgraded. But the previous sold Katana went for a platry 7K. Even if the Store was changed to sell only base weapons, who is realistically going to move up Whip/Dagger - Main Gauch - Warhammer - Long Sword - etc - etc.

Espeically when a new player will be outpacing these wepaons near instantniously due to money and xp increases from the NUB. And a NCB is expected to already have all the rares they need.

{WW]Nayab [Cult of the Valaraukar] October 1 2009 3:53 AM EDT

"And a NCB is expected to already have all the rares they need."
I still need to run a NCB where that is the case :P
I agree with GL, those weapons are very much useless clutter but why the sudden push to have them removed? They have been around from the beginning, why does that now need to be changed?

AdminQBGentlemanLoser [{END}] October 1 2009 4:40 AM EDT

I've been pushing for it for as long as I can remember. ;)

It's gone on so long, people have started forgetting to taunt me with 'Tulwar'. ;)

AdminQBGentlemanLoser [{END}] October 1 2009 4:42 AM EDT

"1.) Absolute biggest wish by a long shot: kill the N*B and implement wider BA regen rates as has been previously discussed to death.

2.) Kill the useless item drop system. It just doesn't work in this environment.

3.) Nerf Guardian Angel.

4.) Fix the crossbows.

5.) Drastically cut the number of rare spawns, and assassinate Mr. Chairman.

6.) Fix, boost, or remove all the "do not use this item" items, like the robe or the chain mail.

Funny how I've been advocating for some of these for several years now."

+1

;)

There! :P

Vicious Cat October 1 2009 9:10 AM EDT

Rather than ditch the 'useless' weapons, why not make them the basis of a skill?
i.e. Whip Skill, Tulwar Skill ;-) etc.
Adds x (and maybe +) if using that particular weapon. Then just don't have a skill for the Big Five.

Then maybe Tanks wouldn't need so much money to run :-)

AdminQBGentlemanLoser [{END}] October 1 2009 9:14 AM EDT

You'd only need one skill, and one weapon to go with it VC.

No one would use the Tulwar skill (x18 weapon), when there's the Broadsword skill (x30).

It's a problem of having to many weapons that;

1) Do the same thing
2) Get better to upgrade, the better they get (which breeds redundancy)
3) Are replaced far too quickly due to the Bonus system

Demigod October 1 2009 9:20 AM EDT

Variety is always a plus. Giving trait-specific bonuses to those weapons would help (e.g., base increase to Dex), but that gets into balancing issues. And I recall Jon or NS saying something about bonuses from gear sets, such as an additional bonus for all elven gear. If you want race classes, there it is.

Vicious Cat October 1 2009 9:27 AM EDT

Well then, make the Tulwar skill twice as good as the Broadsword Skill (well, 30/18ths better)
Something so that anyone could use any weapon, and as long as they put enough XP in it, would be as effective (or nearly as effective I guess - don't want the market crashing too much) as having the Top weapons, except for the special abilities obviously (although... "Vampire Whip" anyone?)

alaskanpsyko October 1 2009 9:33 AM EDT

sigh....smelt dead weights in wpns store or implement new stats..something....somethin other then nub/ncb status' kind of makes things pointless after both have run out then the wait to restart ncb so on so forth. i do know that things cant get done in an instant they can though be worked on in time. and what was said on the skills for short edged weapons did sound decent. the bigguns do have more of a bonus then those ones. and pl does get helped alot with more things then can hurt. races..so so....wouldnt help much imo. maybe some advantages/disadvantages with the familiars..like ice is good on fire...fire is good on steel..iunno it just seems off since they are there to do damage. they are elemental in properties cept for jkf etc etc. we need things that will make cb better to enjoy no matter what. i think im gettin off track so ill quit lol.

AdminQBGentlemanLoser [{END}] October 1 2009 9:56 AM EDT

Only Problem with that VC, is that everyone would still use the Broadsword (or rather the largest X 'common' weapon) plus skill.

As it would have a cheaper upgrade cost to every other weapon (and Wepaon/skill combination).

What you need to do is get rid of the design that better base weapon equals better upgrade cost.

That would give a reason to use 'lesser' weapons. It becomes a strategic choice of use a 'rare' (not the special ability kind) for higher base but more costly to upgrade. Or use a 'common' which would start of weaker, but be easier and cheaper to upgrade.

Still, even with this in place, we don't need 20 odd flavours of the same deal. Unless they're distinct individually, even if the curve equalled out the 'power' between them all, why bother? So we can have a choice of 20+ weapons that all do the same thing?

What choice does having a Broadwrod, Tulwar, Longsowrd, Main Guach, Loch, Warhammer, etc, etc, actually bring to the game, when they all perform the same? Especially a game that can let you ultra personalise your weapon through naming.

Want to use a Tulwar? Use a Katana and name it "Tulwar". ;)

{cb2}Dinh October 1 2009 10:05 AM EDT

Wish in one hand.....you know the rest of the line...Thing is, the AoJ petition gave us all some false hope that maybe we would have some say in this game and whats added, but as you can see, the drop system is still in place (thank God for rares, two elven stillettos and a pair of gloves of mercy for me so far!!) I have another name for those items which Im not allowed to say here...Bottomline, we're stuck with what we get and thats it, good or bad ;)

Vicious Cat October 1 2009 10:27 AM EDT

K GL...
How about making each weapon rely on a percentage of DEX and a percentage of STR to use effectively?
So a whip depends more on dexterity to hit/damage, whereas a Broadsword is more strength orientated, then you can trade off between stats/skills and weapons to your hearts content.
So - you get a deal on a cheap Vampiric Tulwar, and start training more strength, cos you've been training dex as you had a particularly vicious Whip of Decapitation. (Assuming here that a Tulwar relies on strength - what exactly is a Tulwar?)

You set 'em up, I'll knock 'em for six ;-)
Not as if anything's going to change anyways...

AdminQBGentlemanLoser [{END}] October 1 2009 10:48 AM EDT

;) LoL!

Problem with that, is Dex already increases damage for every weapon. That's in essence what the dex portion of multiple hits does.

And the different weapon types already take this into account, with different base chance to hit depending on 1/2 hands.

I like the idea of 'finese' weapons (drawing on the nWoD here), like Rapiers substituting DEX (or some portion) instead of STR. But then you'd have to balance DEX as a whole, around providing damage twice (through multiple hits and replacing STR) for these weapons.

Along this line, I could see a 'Finese' skill, that replaces STR for Dexterity, no matter what weapon you use. (Drawbacks: lower ENC, Loss of STR boosting Items for damage, small damage mitigation loss. Gains: Immunity to the EXBow, better chace at retaining a higher DEX based chance to hit versus other Tanks)

But then that's weapon independant, and we can still get rid of Tulwars! ;)

And even if we get a system in place, that substitues DEX for STR for some value for various wepaons, how many versions do we need? Would a couple do to satisfy the strategy? 10? Do we still really need all the current weapons we have? Would anyone *really* get use out of all of them?

We'd still need to equal out the upgrade costs, though. Otherwise it's all moot. ;)

AdminQBGentlemanLoser [{END}] October 1 2009 10:50 AM EDT

A Tulwar is a curved sword, like a Scimitar, or cavalry sabre.

Tulwar

AdminNemesia [Demonic Serenity] October 1 2009 12:01 PM EDT

Finesse would be a good skill addition. You would have to limit it to short bladed weapons though. This would make sense both strategically and flavor wise as well.

Vicious Cat October 1 2009 12:03 PM EDT

GL, don't make me learn Game Mechanics :-P

"Problem with that, is Dex already increases damage for every weapon. That's in essence what the dex portion of multiple hits does."
Yes - That's coarse, this is fine. And STR based weapons would have less chance of the double-hit.

"I like the idea of 'finese' weapons (drawing on the nWoD here), like Rapiers substituting DEX (or some portion) instead of STR. But then you'd have to balance DEX as a whole, around providing damage twice (through multiple hits and replacing STR) for these weapons."
*I* wouldn't - someone who is much cleverer would ;-)

"we can still get rid of Tulwars!"
LOL - well, from your link, a Tulwar is basically a sabre, so yeah, I suppose :-)

"And even if we get a system in place, that substitues DEX for STR for some value for various wepaons, how many versions do we need? Would a couple do to satisfy the strategy? 10? Do we still really need all the current weapons we have? Would anyone *really* get use out of all of them?"
10 would give you the DEX-for-STR thing in 10% increments, so...
Upside is you can also do the same thing for Ranged, so you can introduce more Bows :-)

TBH I don't know whether the idea would fly, but it is one way to get more flavour into the game that isn't just colouring.
As you point out, it would probably need more changes than just this to balance stuff, and I can't see anyone being sufficiently motivated to even look at it.
Nice to dream though.

And also - Yay to Partial Unlearning

AdminQBGentlemanLoser [{END}] October 1 2009 2:50 PM EDT

"GL, don't make me learn Game Mechanics :-P"

You love it! ;)

My idea for a change to XBows (and makin them a little more fluffy and relating back to the 'finese' idea) would be to remove STR from thier damage formula totally.

XBow damage would be from Weapon X only.

XBows would also be the only Ranged weapon to not fire every round, and a large one introduced (larger base damage than the Elbow. Arbalest maybe?) that only fires once every 3 rounds.

But damage inflicted would be larger to compensate.

AdminQBGentlemanLoser [{END}] October 1 2009 2:53 PM EDT

Oh and XBows would have the Vorpal Blade armour reduction as well. ;)

And Elbow's would gain an extra Ranged round as standard over other Ranged Weapons. ;)

Ah for small tweaks! :D

Lord Bob October 1 2009 3:08 PM EDT

"And saying things like "if races were ever added, I'd quit" is ridiculous. It totally invalidate your opinions. You dislike it for no reason"

The reasons I gave aren't good enough for you?

"Other than I guess you just hate anything with a race?"

Please stop making things up.

"Lord Bob, I'd already addressed how to avoid the simple "Oh, I have a tank, get the race with ST and DX." Not sure why you missed that..."

Please point out where I said that or even addressed that part of the issue.

"Or was my point not valid for you?"

Nothing you have said has even indicated to me that you read my responses, so no, nothing you say about them is valid.

QBRanger October 1 2009 3:39 PM EDT

I agree 100% with LB and reread his posts on the subject. They are well thought out and explained. No further explanation is needed.

No need to make broad assumptions or badger LB on the issue.

Lord Bob October 1 2009 3:41 PM EDT

Thank you Ranger.

BootyGod October 1 2009 8:57 PM EDT

Oh, my apologies, Lord Bob. I simply got the name wrong. I meant that post for Ranger (though how I got the two of you mixed up will never make sense to me. It's not like you ever agree on anything!)

"Every fight would choose the Orc or best melee race. Every mage would choose the elf. And then if you want to change, your hosed."


^ I explained why that was a terrible reason to dislike to the race idea. The whole "I want to make my character a toaster" thing is totally valid. I understand why it would suck. Honestly, on my team, I don't even like the fact that I have two minions. I just picture it as a big, huge, really angry magical familiar shooting Magic Missiles from various parts of its body.


*snickers* Ranger, be more droll. I do enjoy it so.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002t86">I'd like the following additions to the game:</a>