The one Minion to rule them all? (in General)
OK, how about this; >;)
Single Minion Training;
HP, Evasion, SG, DM. With a little STR, and maybe a little DEX.
DB, NSC, HoC, AoI and a RBF
That should stack just about everything possible together. ;)
EXBow to take out Tanks STR. Then a stacking combination of Natural Evasion, RBF Evasion, DB and the -20 BTCH from the AoI to dodge whatever's left.
The RBF to lower incoming Magical Damage
DM to counter GA, coupled with unreturnable RBF damage.
High Damage from SG for Heavy AC targets, coupled with it's natural low Backlash and NSC for facing AMF.
Then to round off any holes you might have, if this all isn't enough, add a 20 HP minion with AoI infront (swap your DM to it) to stop Decay in it's tracks, and a TSA/PL/MGS Full HP Wall behind.
As well, nothing beats a nice TSA/PL HP Wall, and a MGS for MM (or spreadfire reduction) is pure win.
October 22 2009 10:46 AM EDT
Well nothing is pure win. Just stay away from fireball mages with a helm of clearsight and I'm sure you'll do fine. There aren't many of those out there of course.
The XP you are using on stuff that doesn't help with fireball mages:
Evasion, SG, DM (unless he's a dumb fireball mage), STR, DEX
October 22 2009 10:50 AM EDT
Anything with spread damage like fireball or SoD will take out your first minion and leave you exposed to Decay. Right? But you can avoid those.
October 22 2009 10:57 AM EDT
Nem is doing just that without the SG.
And it works very well. Except vs another exbow user, I cannot find a huge hole except perhaps a huge SG/EF.
He certainly takes out almost every tank out there, even with their 300+M weapons.
October 22 2009 11:04 AM EDT
This guy is going to use RoBF and an ExBow, so does Nem, that's about where the similarities between what Nem is running and this strat stop.
October 22 2009 11:45 AM EDT
I'm Impressed wraith, for being here less then a month you seem to know quite a bit.
Another downfall to a single minon strategy like that is xp divison. With training evasion, dm, sg, hp (gonna need a lot), and then a small dex/str it's going to be hard to keep everything at par. A 2 minion strategy with this same concept would work much better, imo
SG and DM replaced with AMF and Decay and I think you're on the right track. Make sure to have at least half your XP into HP.
With no DM, GA is going to cause massive problems with Decay Damage.
At least the RBF would protect from AMF backlash.
October 22 2009 6:23 PM EDT
The Strat seems pretty Solid to me GL. However Nem said that up top he found the AoI to hurt him rather than help him. You might ask him for further Info or to clarify what he meant and why. I think a few suitable replacements could be AoF, AoM, or if you want more AC, AoAC would help.
I've considered Decay, would fit the spot SG fills (for anti Heavy AC in conjucntion with RBF damage), and leave the possibiliy of using a MGS.
But it's foiled by a signle setup.
Invisible 20HP minion backed by PL, and a visible High AC Wall.
Decay would hit for 10 every round, and the RBF absorbed by the high AC.
So it would have to be SG (which is also better at taking AMF backlash), but that rules out the MGS.
Training AMF to stop Decay (or adding more Magic Mitigation) would leave you open to GA returns on SG.
So DM is needed for that.
The more I thin about this, the more I reailse it as a three minion team (As much as I love single minions, and would try to crowbar this to work).
1: 20HP DM Enchanter (with BoF) Wearing an AoI
2: Evasion, SG, RBF, DB, AXBow main damage dealer
2: PL/TSA/MGS Wall
That accounts for everything, I think.
Evading Physical (including SoD Spread) to the best ability in CB, spreading FB/CoC over two reductions, resistance to GA, the global 10% damage reduction from PL (or a MGS for MM), virtual immunity to Decay, using the RBF to combat other RBF damage, and being as resilient to AMF backlash as possible.
While still retaining solid damage output, both unavoidable and anti AC.
Oh and using the TSA. Which is really a must in CB now...
Decay isn't as vulnerable to GA as one might think. The examples I've seen give maybe one good GA hits (800k) but after that it's really not an issue. Especially with the RoBF hitting at the same time. You'll note I specified a very HP heavy setup, this too helps solve the GA riddle. for a two minion setup I think I'd go TSA+PL w/MgS and then a decay mage wearing the RoBF and training just enough HP and AMF, likely hidden with an AoI.
You really aren't going to have enough levels on that mage. You should drop the evasion and just use DB to save exp. Also, unless you put enough into the exbow/str/dex it will not do anything at all really. Also considering that you would be using no tank boosting gear you cant cut levels that way like I have. It would be far more efficient to put the str/dex on the PL wall in the back though you would lose the extra bit of defense from PL against other exbows.
October 22 2009 6:57 PM EDT
The only reason I can see to use DM with a RBF is to stop SS from boosting your targets HP.
Otherwise, unless you have a 20 hp blocker minion backed by PL, you should use AMF as decay packs quite a punch.
"Otherwise, unless you have a 20 hp blocker minion backed by PL, you should use AMF as decay packs quite a punch."
Yeah. That's why three minions. You need AMF ona s ignle minion, which means no GA protection. Unless you leave a direct attack off, in which case you've got nothing for High AC targets.
I think I'd probably be more inclinded to drop the E/AXBow (and the STR/DEX to go with it) than drop Evasion.
Stacking Evasion with a RBF and DBs is what's needed to face Weapon, Leadership and ToA.
But then with no AXBow, the only thing to lower base hits would be an AoI (and no AoI in a three minion team).
And if you're training DEX for Evasion/AXBow hiting, you don't really need an AXBow.
Something to sleep on!
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002uTj">The one Minion to rule them all?</a>