Invent-a-strat (in Contests)


Marlfox [Cult of the Valaraukar] November 8 2009 11:43 AM EST

250k prize for the best one; 300k if it involves an ExBow. No restrictions on minion count/NW/etc.

Brakke Bres [Ow man] November 8 2009 12:09 PM EST

2 minions, one enchanter one tank.

Equipment: RoBF, DB's, AoL, tulks or belegs, TSA, EC, DB's (again!), HoC, SoC or MGS, MH or MoD and the Exbow.

Training, minion one trains HP and AMF, minion two trains HP STR and DEX.

So basically ET combo.

And you want the DB's maxed.

Basically all the items in the game that everyone feels like OP or somewhat OP in one team. Lovely no?





Spell checker flags db's, exbow, AoL, belegs and tulks.
Is the spell checker busted again or are these words never mentioned before? If busted spell checker, please fix, if words are never mentioned before, please add those words. Thank you

bensonp November 8 2009 7:01 PM EST

E+E+E

minion 1: trains 1/3 UC and 2/3 AS

minion 2: 1/3 UC and 2/3 GS

minion 3: 1/3 UC and 2/3 Haste

all minions wear Corn, AoF and one minion wears a RoS

all minions equip SoD


don't know if this actually works but it looks cool


so effectively 3 tanks

QBRanger November 8 2009 7:21 PM EST

Just use the strat Nem uses.

Start with 2 minions however.

Once the SG/RoBF bug is fixed, it will be basically unbeatable except by those with heavy NW and/or MPR.

three4thsforsaken November 8 2009 11:32 PM EST

Here's one I was thinking of running, but opted for another strat.


2 minions:

1st minion:
all DM
small decay
small SS
AP
equips: heavy AC with MC/Corn

2nd minion:
mostly HP
enough PL
base decay
equips: enchanter equips/ IF/ NS


This is a very specialized team geared against the standard 4 enchanter/familiar/DM team. It is incredibly vulnerable to many strategies, but any team that does not have AMF (most 4 enchanter teams) will take a double decay and a decent sized CoC. Your DM should be big enough even with penalties to put a huge dent in any 4 minion RoS team's (exp dilution hurts) enchantments. Note that you are invulnerable to decay with your base minion in front, have little to worry from DM and that a heavy AC enchanter is the coolest thing ever.

Also worth noting that I abandoned this strategy because I don't know how well it will do with archers in the growth stage. The AC + PL reduction will take you far, and since most archer teams have few minions, a double decay and centralized IF should kill them in one round. But I have no idea what mid game archers look like.

Hope that helps. I think I have more, it's been a while since I thought about it.

three4thsforsaken November 8 2009 11:35 PM EST

I pretty much made the above strategy to try to optimize base decay for challenging up. It's very theoretical though. I've noticed people have switched to DM, and I wanted to try to capitalize on that.

Marlfox [Cult of the Valaraukar] November 9 2009 11:44 AM EST

Thanks for the entries guys, but I've come up with my own. (Nem helped :))

bensonp November 10 2009 6:38 AM EST

so u gave yourelf 250k lol
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