On a similar note... (in General)
November 17 2009 10:29 PM EST
Time to tweak the bonus again. atm, we're right back where we were right before going from a 4 to 6 month bonus. Was a nice bandaid that lasted a pretty decent while, but i think it's time to apply a new one. (Even if it's the same type of bandage, the old one is just getting kinda dirty)
November 17 2009 10:33 PM EST
lol love how you said that! XD
November 17 2009 10:49 PM EST
And this is a surprise how??
Seriously, no duh. And this will continue to occur as long as the NUB exists.
*Grabs his pitchfork*
November 17 2009 11:00 PM EST
No pitchfork needed.
Rolling bonus solves this problem permanently.
I don't want 8 month NCB runs... I'm just selfish thought XD (For those of you who think I'm joking I'm not. I'm going to run an NCB here soon and I'm really selfish)
November 17 2009 11:01 PM EST
If anyone has some free time and they are bored, can they link me or write me a detailed explanation on how a rolling bonus would work. I can't remember the result of the past poll, but didn't that get voted overwhelmingly in favor of? I want to support it more, but I would like to know exactly how it would work. It seems it wouldn't do any harm to try something new?
November 17 2009 11:04 PM EST
Fix bonus to +200% (x3 gains), tweak bonus duration constantly :D
Ranger, I would LOVE such a change, I was just grabbing my pitchfork to let everyone know; "I'm ready"
As in ready to "Flash Mob" (or whatever) Jon himself and make him change it.
(Seriously what if like 50 of us flew to his city, and petitioned outside of his house. Maybe he would take CB seriously again if we showed him how serious about active development we really are)
(I bet he would call the cops on us LOL)
November 17 2009 11:13 PM EST
^ I would call the cops, lol
November 17 2009 11:17 PM EST
Here is my initial post describing a rolling bonus:
It can be tweaked or changes but it is a outline on how it would be:
November 17 2009 11:18 PM EST
November 17 2009 11:18 PM EST
"Time to tweak the bonus again."
No. Time to kill it altogether.
November 17 2009 11:41 PM EST
Though there's little point in repeating myself, I still fully support a rolling bonus. The N*B is too hectic at this point. I think we've all seen people get frustrated and leave the game because they feel they've missed the NUB boat.
November 17 2009 11:51 PM EST
I know I say this every couple months, but: if I end up leaving in the near future, it will be in large part because of the N*B.
Please don't leave LB, our convo's are so sweet. XD (But on a serious not, don't leave. I really do like you.)
November 18 2009 12:43 AM EST
But like I said, I threaten to sell out every few months, but never put my money where my mouth is. As far as I can tell, I won't be leaving anytime soon. But if I do, it will be because I've had enough of seeing N*Bs pass me with their free handouts.
November 18 2009 2:24 AM EST
For what good it will do - gets my vote
I've just wasted one NCB with a couple of rubbish decisions, now I've got to wait another few months to mess up again. NO. Let me fail *every* day, then I'll know I'm alive ;-)
Seriously - It would certainly let people try out new strats easier - a good thing no?
VC-- You could restart right now if you want.
I had a slightly different Idea to Rangers, it was all about using the existing Challenge Bonus as the 'rolling' bonus, as it exists in game already.
But I can't find the thread due to the new Discussion Posts page.
(Not saying it's a better or worse idea than Rangers, I was just giving another option, thinktank go go!)
November 18 2009 4:57 AM EST
To anyone requesting an explanation of the Rolling Bonus, I wrote a very simple one some time ago:
Further discussion on the topic:
That's all I felt like running back and grabbing. I've been ranting about how idiotic the current system is for years, and how foolish it is to simply bide time by patching a worthless system; this is merely for the education of the CB userbase, rather than with any hope that it will sway the viewpoint of a stubborn developer who would rather see his game die than fix a mortal issue with its bonus system.
Hey guys, ya know what fixs the issue with the stagnation of the game? Making N*B longer and thus more time/money consuming! Yay!
Not sure if it appears in those threads... but the only rb I think we've got a half a chance of getting implemented would be based on bought BA only. Anything else is both unfair and in the opinion of some (including myself) encourages laziness.
not sure if it would work but why not just widen the range of the BA allowance and leave the cash/XP rewards standard for everyone.. with a significantly lower MPR your BA allowance is higher than those above.. you'll be able to shorten the gap but not "profit" from this since the cash rewards are higher at the top (balancing out for less BA allowance).. i think this is better as the upkeep of a high MPR char is much higher than a lower one
it would be like when you're playing Daytona USA: if you fall way behind, your car goes faster, but if you're in a competitive position it goes normal speed
it should allow new characters a fighting chance of reaching the competitive range (which benefits everyone) without slingshotting them (eg. NUB) or requiring exuberant amounts of CBD (NCB)
Aye. Removing the increased rewards for lower BA regen rates, and removing the 6/20 fight down penalty exemption would be a start. ;)
That would slow growth in the upper levels, and allow smaller teams more ablitiy to catch up tot he top.
In case this was missed (I made this point in one of the linked threads), CBs rewards and growth have a fundamental flaw. You get more rewards (and grow bigger) the larger you get.
This has been exacerbated by the change to linear XP costs (unlke CB1, where larger growth was tempered by an ever increasing XP cost to grow).
I am all for having high level characters get negative challenge bonus.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002vfQ">On a similar note...</a>