Changemonth wish (in General)
Would it be possible to get customisable Attack Priorities?
To allow us to choose which type of attack a minion would use over anyother.
It's selfish, I'd like to add an XP based Ranged attack to my UC Tank. ;) (Without locking out UC and making it useless...)
Besides, what self respecting Martial Artist can't generate some sort of Fireball! :P
HA-DO-KEN!
AdminShade
December 3 2009 4:44 AM EST
so you want a ranged only DD spell? I'd love to see one myself also! :)
Or a new Ranged only DD. ;)
Either or! :P
(I thought maybe adding a toggle to the priority would be the easier job to implementing a new DD!)
Or perhaps a DD that fires in all rounds but is overrode by physical attacks (bows, weapons UC)
I reckon that would be better as if you had a ranged only DD and trained a DD that started during melee it would cause problems when calculating AMF.
lostling
December 3 2009 5:53 AM EST
Chain lightning anyone?
woot time to try chain lightning again but with statistics!
Chain lightning
Deals damage to front minion and damage to consecutive minions on scale.
its listed effect will asymptotically approach 36% of the spell level, and represents the maximum damage applied to the targeted minion.
Against 1 minion teams deals 100% damage to first minion.
Against 2 minion teams deals 100% damage to first minion, 25% to second minion.
Against 3 minion teams deals 100% damage to first minion, 40% to second minion, 20% damage to third minion.
Against 4 minion teams deals 100% damage to first minion, 45% to second minion, 30% to third minion, 15% to fourth minion.
Against 5 minion teams deals 100% damage to first minion, 50% to second minion, 37.5% to third minion, 25% to fourth minion and 12.5% to fifth minion.
In a nutshell, against 1 minion 100% damage, 2 minions 125% damage, 3 minions 160% damage, 4 minions 190% damage, 5 minions 225% damage.
The damage against a 1 minion team would be 3/4 that of a MM of equal level.
This spell would be overrode be ranged weapons during ranged combat, melee weapons and UC during melee rounds.
Gotta love ideas.
QBRanger
December 3 2009 10:56 AM EST
I concur, that would be a great idea.
Demigod
December 3 2009 11:13 AM EST
You mean I could get rid of FB? I don't think it'll ever happen...
Like the chain lightning idea. Not sure I would make it do so much damage vs 5 minion teams.
Raiden Wins
Finish Him!
Personally, I'd have a CL like spell hit for les than 100% on singe targets, but ramp up versus multiple ones.
Something like (I'm sure I suggested this years ago! :P)
1: 60%
2: 30%
3: 15%
4: 15%
5: 7%
Or the like. ;)
But really I'd just like an XP based Ranged attack that doesn't invalidate your choice of Melee attack.
QBOddBird
December 3 2009 12:44 PM EST
Yeah, that initial post about the chain lightning would make it vastly stronger than any of our current ranged DDs and comparable to melee ones against 5 minions. I'm not thinking that'll fly.
QBRanger
December 3 2009 12:45 PM EST
So chain lightning would be just like CoC or FB except for its distribution of damage?
What is the benefit? Just use CoC or FB instead.
I would not want to see it do more overall damage.
Demigod
December 3 2009 1:00 PM EST
I'd like to see a spell that gives benefit to melee weapons. How about a spell that's ranged only, AND that's strengthened by the X of a melee weapon? It's the equivalent of a wand without opening the door to mage weapons.
QBRanger
December 3 2009 1:05 PM EST
My real wish would be to fix the broken/unbalanced things already in place before adding new stuff that gets broken.
Including fixing the tutorial. Which would be a huge start towards helping getting and retaining new players.
Ranger, that CL was a suggestion of a DD that was Ranged only (or could be overiden by Melee Weapons/UC).
The tutorial has been put in the hands of the userbase basically...
QBRanger
December 3 2009 1:53 PM EST
Instead of a new spell do as suggested and let us choose to have spells or weapons take priority.
Also. Fixes to the tutoral HAVE to come from the devs as they are the first things players see.
If they see a bugged tutoral, how many just get fed up and bail?
"have to come from the devs"
Why? Seriously how are they more qualified than the users?
"Instead of a new spell do as suggested and let us choose to have spells or weapons take priority"
Yes, I'm in favour of this as well. ;)
Either or. Whichever is easiest is most likely to get implemented. ;)
Demigod
December 3 2009 2:20 PM EST
Wasn't there a request for us (the players) to create a storyboard or flash intro?
QBRanger
December 3 2009 2:31 PM EST
Why should the developers do the tutorial?
Imagine me doing one with telling new players exactly what I think they should do and how they should proceed.
I think Jon and NS need to lead the new players into the game as they see fit.
Since their view of the game and its design is vastly different than quite a few others.
However, if there already is a step in the direction of doing the tutorial over, why hasn't anyone done so?
I think people are confused about the spells power.
"Its listed effect will asymptotically approach 36% of the spell level, and represents the maximum damage applied to the targeted minion."
"In a nutshell, against 1 minion 100% damage, 2 minions 125% damage, 3 minions 160% damage, 4 minions 190% damage, 5 minions 225% damage."
"The damage against a 1 minion team would be 3/4 that of a MM of equal level."
I will show it in reference to the other DDs in damage
CL 1 minion deals 36% of spell level in damage
CL 2 minions deals 45% of spell level in damage
MM deals 48% of spell level in damage
SG deals 56% of spell level in damage against no armour
CL 3 minions 57.6% of spell level in damage
FB deals 65% of spell level in damage
CL4 minions 68.4% of spell level in damage
CL 5 minions 81% of spell level in damage
CoC deals 110% of spell level in damage.
This spell has to be fighting 3 minions to be more powerful that MM and 4 minions to be more powerful than FB.
As well as that, this spell would be incredibly vulnerable to AMF as the calculated value would be comparing AMF level to 36% of the spell level.
well, is anyone going to comment about Chain Lightning now?
Rawr
December 4 2009 2:27 AM EST
old broken stuff > new spells in my list of change
People aren't saying it shouldn't be that way Rawr.
But we might as well explore other concepts as well to be introduced after changes.
I am asking your opinion about this concept now.
I think we could best use some of both, new strats with new skills and spells is a very good thing for the game.
lostling
December 4 2009 3:11 AM EST
How about chain lighting hitting the highest ac targets first
thats an interesting idea lostling
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