ranged & melee rounds question (in General)


Admindudemus [jabberwocky] February 14 2010 10:40 PM EST

if both characters have a ranged attack but only one has a helm of clearsight does:

a. both teams get 6 ranged and 44 melee rounds,
b. hoc team gets 6 ranged and 44 melee while non-hoc team gets 5 ranged & 44 melee or
c. hoc team gets 6 ranged and 44 melee while the non-hoc team gets 5 ranged & 45 melee?

Admindudemus [jabberwocky] February 14 2010 10:47 PM EST

if i understand the wiki correctly, it may be:

d. the hoc minion gets six rounds of ranged while the non-hoc gets five and they both get 45 melee rounds?

AdminNemesia [Demonic Serenity] February 14 2010 10:48 PM EST

The non-hoc team has to just sit through the extra round. So its basically b.

QBRanger February 14 2010 10:51 PM EST

b

Admindudemus [jabberwocky] February 14 2010 10:53 PM EST

so it doesn't just add a ranged round for the hoc user but also takes away a melee round for the non-user. wow!

AdminNightStrike February 14 2010 10:54 PM EST

Correct

three4thsforsaken February 14 2010 10:54 PM EST

another weird thing is if no one fires in ranged, the EH starts decaying in melee.

QBRanger February 14 2010 10:55 PM EST

Yes,

There are 50 rounds total in combat.

Whether there are 6/44 (missile/melee) or 5/45 or 0/50 or 1/49 the program stops combat when 50 rounds total have been fought.

So it does sort of suck if one team has a missile round and the other does not.

In some cases it can be 6/44 for one character and 0/44 for the other.

AdminNemesia [Demonic Serenity] February 14 2010 10:55 PM EST

Yay for 50 melee rounds :)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002zzF">ranged & melee rounds question</a>