Retention Brainstorm - part 2 (in Debates)


AdminShade February 20 2010 5:48 AM EST

(new) Player Retention Brainstorm session ideas - part 2


First part has been held here with some success that we had 26 replies contributing ideas for improvements so far.
In these follow up threads I will try and highlight more specific ideas and get a debate/discussion started on what is good and what is not good about the idea.



As this is a debate, the rules of the debates forum still are in effect and I will try to maintain this rule as best as I can. The reason for this thread of course is to improve CB as a whole, not just for your own gain.

AdminShade February 20 2010 6:55 AM EST

There have been a wide variety of ideas but I was able to group them to some extent, I have chosen just a not so random general area to highlight and discuss in this thread.
Now remember, we are here to try and solve problems, not create them.


AdminShade February 20 2010 7:32 AM EST

I think regarding the tutorial, we should drastically simplify it:
No 2 minions any more, let them create their first minion and be content
Have them choose between Tank and Mage and branch the tutorial off from there.

Have their character start with the most basic experience needed to train the most basic DD spell and have it be capable of killing 1 minion within the 50 rounds.



If they choose Tank, let them buy a weapon, fight with it, and train ST, DX and HP accordingly.

If they choose mage, let them only have Fireball (or any other, but restrict to 1 spell (maybe 2 spells)) as training option. Let them train HP and the DD spell accordingly.

Leave out any and all other spells / skills, new players do not need them. Spells like Vampiric Aura or Decay and skills like Armor Proficiency do not help a new player, only confuse them.

Base training costs are linked to the starting level of the stat you train, i.e. base Decay is a higher level than a base Fireball. Improve the training of spells and skills to reflect this much better, crank up base training cost for Decay and Vampiric Aura to reflect their worth and prevent new players from accessing them too early and hurt themselves with it without knowing why or how.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0030CX">Retention Brainstorm - part 2 </a>