Reincarnation - Added longevity (in General)


Mythology February 27 2010 12:10 PM EST

I used to play a game called shattered galaxy and while it was superb of it's time it also had a unique feature that was a little gem of an idea and pretty much added unlimited longevity to a game.

The idea is reincarnation, how I'd suggest it works in CB.

Once every 5 months the following happens :
(1) The player owning the highest scoring character is asked if they wish to be granted reincarnation and all items are locked on the char until they say yes or no. If the player accepts then go to step (2) if not then the 2nd highest scoring is asked and so on and so forth until someone accepts.
(2) All the equipment on the character is disenchanted (returning 50% of the cash) and un-equipped and all the minions deleted and score set to 0.
(3) The player is granted a master bonus of 1% that is applied after all other bonuses for example challenge / Clan etc...

-

Basically a chance to restart and a reward for being at the top that stays with the player from then on. There's few other things you could add such as unique symbol for reincarnated characters, snapshots of how they were in the stats, or tweaking a few things. Gives imo really good thing to aim for, longevity and chance to start again with advantage.

QBRanger February 27 2010 12:14 PM EST

1) Score is so labile and can be manipulated very easily. Due to NW-PR, just equip tons of items and boost your PR to over 11M easily.
2) Why would someone want to lose 500+M in gear just to get a 1% bonus. Especially having to spend hundreds of millions in CB just to run an effective NCB.

I personally would never do this.

Unappreciated Misnomer February 27 2010 12:19 PM EST

i could see this working just each tim you have to get your mpr higher and higher, ie the first time would be 1mil mpr, second time 3mil, 8mil etc

Mythology February 27 2010 12:21 PM EST

Your second point kind of answers the first... In terms of NCB I'd just get rid of it, same as NUB specially if this were in place.

Could you step back a sec and look at the idea not simply from your character, if you wouldn't do it, why does it mean its not a good idea?

Would it stimulate competition, give people something to aim for, variety to the game? It's an idea not a pitch to your character...

Unappreciated Misnomer February 27 2010 12:21 PM EST

i dont see the point in losing your items for this, i mean you spent the time already burning ba, it should be seperate.

Mythology February 27 2010 12:22 PM EST

You dont lose your items

Mythology February 27 2010 12:36 PM EST

If 50% is too much then it could be 75%, thus basically paying 25% of your NW for a permanent 1% bonus to all future battles, plus of course you have to get to the top :)

QBRanger February 27 2010 12:45 PM EST

Could you step back a sec and look at the idea not simply from your character, if you wouldn't do it, why does it mean its not a good idea?

Because I could not think of anyone who would do just this.

Why give up 1/2 the value of your items, your character (which would be worth a lot) just to get a 1% bonus if you did a NCB again. Having to go through the 10 then 9 etc. BA regeneration zones and missing BA or sleep?

I have one of the top character and would never do this.

If I wanted to sell out, I would get over 50% for the NW of my items.

If I wanted to start a new character, I would keep my tattoo for when I again approached the top.

Admin{CB1}Slayer333 [SHIELD] February 27 2010 1:19 PM EST

Having played (and still playing every now and then) Shattered Galaxy, I can say this idea would rock :)

Zenai [Cult of the Valaraukar] February 27 2010 1:24 PM EST

Why give up 1/2 the value of your items, your character (which would be worth a lot) just to get a 1% bonus if you did a NCB again. Having to go through the 10 then 9 etc. BA regeneration zones and missing BA or sleep?


I can understand where Ranger is coming from on this. Although I can say how abut tweaking the idea to make it work hmmmm?

How about instead of losing your Items you get to keep them.
Also how about they are locked and you have to unlock each as you progress or you can still use them but work just like a MTL they only work at a susceptible level.

A deviation on this would be that your old Items would Spawn new ones of the same type for your Reincarnated Char and subtract that initial cost from your Total NW as well as a 20% Reincarnation Charge from Total NW. That would equal out to about the same as roughly 75% NW returned.

Now a kicker to a Reincarnated Char, you Stay in the 6/20 Range and get the bonuses and such. Basically cram all the N*B into the Reincarnation.

Since you are reincarnated why not have Half of BA Costs(you have afterall been there done that so it should be easier) but you still get the PR shot to the side to keep it fair.

Not completely thought out but at least a few thoughts on the positive side :-)

QBRanger February 27 2010 1:25 PM EST

Having played (and still playing every now and then) Shattered Galaxy, I can say this idea would rock :)

Slayer,

Given the parameters Myth described, who would do such a thing for a 1% bonus?

Perhaps if the bonus of losing your tattoo, your character and 50% of your NW were incredible. But 1%?

Admin{CB1}Slayer333 [SHIELD] February 27 2010 1:41 PM EST

Sure would, as long as it stacks every few months. Then again, I am not quite so heavily invested in the game as the top characters are.

My own additions to the idea:

Any player past a certain breakpoint of MPR has the option to reincarnate.

It occurs every 6 months.

The 1% (maybe 2% or 3%) bonus is additive, every reincarnation your bonus grows.

You receive a 75% disenchant rate. Tattoos are the only items unaffected.

This can replace the NCB/NUB, the only difficult part is how to set the MPR breakpoints correctly. I think the best way to do it is to set it at the level where a non-bonus receiving character would reach in a six month time using 90 to 95% of their BA (purchasable and regen).

For those that do not wish to reincarnate, there have to be breakpoints past the reincarnation breakpoint that give reincarnation bonuses for being reached.

In Shattered Galaxy, the reincarnation concept is balanced through a Power Rating system. It is difficult to translate to CB's system, but perhaps something like (Challenge Bonus - ReincarnationBonus) would be adequate. As your rate of growth increases because of an increasing reincarnation bonus, it becomes more difficult to maintain 100% Challenge Bonus. This works best assuming CB calculates Challenge Bonus past 100%, but limits the effect to 100%.

Mythology February 27 2010 1:42 PM EST

Just said, 75% NW... Tattoo could stay as no need for them to change... Didnt even mention Tattoos...

Ranger not sure why you seemingly have a blindness of ability to read, I think it's whats causing a lot of your arguments of late, try not skipping 2/3 of what people type and answering 1/3 of it. Here lets try again,

Could you step back a sec and look at the idea not simply from your character, if you wouldn't do it, ***why does it mean its not a good idea?***
***Would it stimulate competition, give people something to aim for, variety to the game? It's an idea not a pitch to your character...***

Mythology February 27 2010 1:45 PM EST

Slayer, yeah the bonus would definetly stack, forgot to put that. I'd be really opposed to having anything but one person every 5 months or like 3 months, otherwise its a grind of getting to the line and restarting rather than a competition.

Mythology February 27 2010 1:47 PM EST

And Ranger, if 1% is not enough then there are roughly a limitless number of possibilities for a reward also, for example off the top of my head, a unique item.

Zenai [Cult of the Valaraukar] February 27 2010 1:51 PM EST

Slayer why not have it set to account as I could see this being gamed for players to actively sell chars more. Also maybe setting it to work like the N*B is working right now in terms of a Reincarnation? You reach "X%" of the Top MPR you are available for a Reincarnation. If you say no 6 months down the line it asks you again. Another bonus I could see as an incentive is the reincarnated could get a free Tat Type Change.

QBRanger February 27 2010 1:52 PM EST

OK,

Let me again explain Myth as you seem to have a problem with my not falling in love with every idea you propose.

I can see very few people near the top or even in the top parts of the game doing this.

Why?

I am answering your FIRST post. The one where it states "ALL the equipment get disenchanted (50%), all minions deleted."
You then get a 1% master bonus.

I cannot see anyone doing that who has a decent amount of equipment.

In a later post, one you appear not to have read, I then stated that if the reward was more than 1%, possibly something much better, it may be feasible.

You suggested a way for it to work in CB in your OP. I stated that way was not good. Then, in later discussions we have discussed ways perhaps it would work or possibly could maybe work.

If you can find someone in the top 25 or even perhaps the top 50 that would go along with your idea and actually do it for a 1% bonus, great. But your FIRST idea is not good. I was replying to that idea.

Also, using score is not good at all. Score is a very poor indicator of things in CB as it can be easily manipulated. Score can change from second to second in CB and can be boosted by equipping massive items. This point you did not even address as one of my critiques.

So please again stop the personal attacks on me and my ability to read and comprehend things.

Perhaps you should rephrase your first post and instead of stating exactly points, state you want a discussion on what the good and bad points of your thoughts would be.

And overall accept criticism without getting uber defensive.

QBRanger February 27 2010 1:55 PM EST

And Ranger, if 1% is not enough then there are roughly a limitless number of possibilities for a reward also, for example off the top of my head, a unique item.

Now you are proposing things that may make your first post better.

However, a problem for me and perhaps others would be having to trek through a NCB to get back to where you were. All that going through the high regeneration zones missing BA or sleep?

If the reward was high enough perhaps someone would do it. But it would have to be a very nice reward to lose 25-50% of your NW and a decent MPR character.

Mythology February 27 2010 2:06 PM EST

Ranger, thats what I'm pretty much trying to get at, I'm saying when someone says

"you know what'd be good would be a bridge to that town over the river"

You can debate what to make the bridge out of, the idea itself shouldn't be disregarded if its the minor points that in your opinion need changing.

What im trying to say is all you had to say is :

50% NW isnt worth 1% bonus, perhaps should be either bigger reward or smaller penalty.

Mythology February 27 2010 2:09 PM EST

Why Score?

Well theres imo three choices :

1) Score
While not perfect should at least represent something, if you're number one in score put it this way, theres not many who can beat you.

2) MPR
Reflects only trained exp, not how well constructed or played the character is.

3) PR
As you point out, if used this could just put loads of hugely highly NW equipment on and wait.

Basically saying while score isn't perfect its the best choice out of three.

QBRanger February 27 2010 2:09 PM EST

And again you refuse to address one of my key points about the whole idea: Score.

If you want to use MPR that is one thing but you appear to be basing it on score.

Mythology February 27 2010 2:10 PM EST

Also as you say score fluctuates a lot, I can see this as a good thing not a problem, if you know the day of reincarnation approaches everyone near the top will go in a mad scramble to score well and put in good performances rather than the daily grind.

QBRanger February 27 2010 2:11 PM EST

Score is not good.

You can take the current example we had recently.

Novice, equipped hit items and his PR was over 10M. Mine was just over 8.5M.

I could beat him but his score was consistently higher than mine.

When there is no clear top character, many people can have the top score at one time during the day.

One can use MTL, which is an indicator of all xp on a character.

Zenai [Cult of the Valaraukar] February 27 2010 2:11 PM EST

MPR would be a better choice in my opinion. Maybe the Top 3-5% MPR would get this option........

Zenai [Cult of the Valaraukar] February 27 2010 2:12 PM EST

MTL would be another good choice as well.

Mythology February 28 2010 4:52 AM EST

Anyone just like the idea as it is? :/ :)

Zenai [Cult of the Valaraukar] February 28 2010 8:50 AM EST

I do like the general idea Myth. I think if properly tweaked and balanced to fit CB it would bring a whole new aspect to the game!

Admindudemus [jabberwocky] February 28 2010 11:52 AM EST

just to make sure i understand, this would be more like reincarnation being added to the structure we had in cb1 rather than adding it to the current system in cb2?
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