This is not going to help the actual problem. The ncb works just fine. The real problem is that there is a certain level of investment that is very easy to reach at the upper levels and to go beyond that becomes very exceedingly hard to do. Your first 100 points of investment get 1 point per in return. But your next 10 are 10 points of investment per 1 point in return, and after that it is 50 points of investment for 1 point in return. You see the picture? One could be putting in twice as much effort but only see a 10% difference. And after that it is much worse. One could be putting in 5 times as much effort and only seeing a 16% increase over the other person.
Remove bought ncb
I think having this option is interesting. It gives a chance for a market savvy person to try to get ahead as well or someone to make money off of it.
Fix ba regen at 10/20
Save ba up to 8 hours worth
The current method gives more incentive to play. I have suggested before that people be able to choose what regen rate and how high their ba accrual amount is. Those that choose the higher rates and lower cap get bonuses to rewards to encourage competitiveness.
Fix clans at 6 member limit.
The current dynamic clan system works quite well. It is designed so that if the top players made a clan it would only be able to hold the top 4 characters. Any other clan will be able to hold 5 members or more. Clans can also temporarily get a much higher score by having many small members but they will quickly fill the cap and it will cut down their scores again.
User armoury - holds 50 pieces of armour, 10 weapons and 10 tattoos
Remove cb$ transfer, character transfer and equipment transfer (Only transfer can occur through auctions or rentals)
A character inventory instead of a per character inventory would be nice but I am told it would be hard to implement. Killing xfers would kill this game.
A reset will also kill this game in my opinion. Text based games aren't as attractive as they once were and this would drive away a large portion of the player base. Likely it would never recover and continue to fade away.