It's been a while since we've had one of these.
Rules are simple:  Post a strategy and explain why it's good.  It can be a strategy in any stage in growth, whether a first day NCB strategy, to a growth strategy optimizing challenge bonus, to a late game strategy that minimizes farmers.
There is a 10k admission charge per post, and the winner gets the pot.  Multiple entries are allowed.  If ten or more people participate I will throw in a
AMULET OF FOCUS (+10) to the pot.
Oh, and it would be nice if you post your transfer log at the end of your post.  Thanks!
Extra Notes:
1.) Any number of minions
2.) You have a finite amount of networth, no "If I had an infinite amount of USD" strats please.
3.) The more detailed description the better, I want these contest to be a resource for other players so assume the reader is not an expert on the current metagame and mechanics.
If this is a success, I might run this weekly.  So show me your stuff, and good luck!
  
  
 
  
  
  
    
      
         
      
    
   
  
  
    QBGentlemanLoser (Killnet) 82.198.250.7  three4thsforsaken (morningGlory) $10000 6:05 AM EDT 
Strategy;
4 Minions, RoE.
Setup;
Minion 1: AoI, EH, MGS, BoL
Minion 2: AoF, SoC
Minion 3: AoI, RoE, AS
Minion 4: AoF, MGS
Minion 3 is your main Minion, and can be set up to be any type of Damage Dealer.  Train STR/DEX for a Tank, or MM/SG/CoC for a Mage (No FB as you don't want to raost your own team.
The Idea of this strat is to leverage both NW, and AS.
NW on base minions adds nothing to PR, so you can Load up with a smuch as you want, without incurring any penalties.  Massive MGS's to lower incoming Magic Damage, and no reduced Chalenge Bonuses becuase of it.
AS is trained so your team becomes a mass of HP to work through.  The Amulets are set up so your Main minion is hit last by Physical attacks (Attacks go in order of Minion 2, 4, 1 than 3 last of all), and Minions 1 and 4 provide MGS reductions to all incoming DD (bar Decay ofcourse.  Minion 1 for SG, Minion 4 for MM.  CoC and FB is spread over all 4 minions).  Minion 2 with a SoC takes the brunt of Physical damage.
The AoF are to get even more use out of your AS.
As the base minions will have almost no ENC, we use items on them that have inherant bonuses not reduced by ENC.  BoL to boost your main, MGS, SoC.
The RoE won't add to your PR, just like all the equipment on your base minions, so your Challenge Bonus will be and remain higher than usual as you climb.
Enjoy!
  
  
 
  
  
  
    Heres one I've thought up that could work.
Run as NCb or NUB as a 2 minion start the whole way.
Minion 1: 1/4 AMF, rest AS. wearing corn AoL and DB
Minion 2: Full HP, waring RoBF and high AC
At end of run hire 2 more minions, that train full AMF + base decay and have corn and AoF. put as minion 3 and 4.
Thus strat does require some heavy invstment or already having the equipment. However I think it could work well as RoBF guarrenteed damage. With the High ac and hp + as, reduced physical damage. amf helps against magic and decay kicks in with dm teams.
just a quick strat that combines a RoS team and King of Pains strat i think.
if already in use then sorry.
  
  
 
  
  
  
    opps
Recent Transfers
From	IP	 	To	What	When
MonkeyMandate
(Incompetent Misfits)	115.64.253.78		three4thsforsaken (morningGlory)	$10000	9:54 AM EDT
  
  
 
  
    
  
  
    Womp
    
    July 8 2010 8:17 PM EDT
  
  
    Piggyback + more incentive:
At the end of this contest, I will be selecting one of these strats and following it, likely for the remainder of my NUB. If I pick yours, the next 2 million I make goes to you. I reserve the right to not pick any if none are economically feasible for me.
I'll also add 50k to the pot, just to make it that much better.
  
  
 
  
  
  
    This contest will end in a week.  Bump!
  
  
 
  
  
  
    c'mon guys.  I'm sure you have something to share.
  
  
 
  
  
    AdminDestra
    
    July 12 2010 3:46 PM EDT
  
  
    the one im doing now: 
The DM Shotgun (novice's strategy)
1 minion training pure DM (thats right nothing else but DM)
Fire Familiar
Helm of Clearsight
Amulet of Junction
Noldorin Spellcasters
  
  
 
  
  
    AdminDestra
    
    July 12 2010 3:48 PM EDT
  
  
    illetirate  (Solitary Confinement)	74.197.61.50		three4thsforsaken  (morningGlory)	$10000	3:47 PM EDT
whoops
  
  
 
  
  
  
    Congrats Monkey Mandate!  I find your strategy the most appealing.
What I really like about it is how it has a good growth plan and a clear purpose in its strategy. 
What I'm not so crazy about is that it has a very large weakness to archers even with the physical reduction because the RoBF takes up the AC slot for high ac.
three4thsforsaken (morningGlory)	75.59.237.245		MonkeyMandate 
(Incompetent Misfits)	$120000	2:18 PM EDT
Thanks for playing!   
  
  
 
    This thread is closed to new posts.
    
      However, you are welcome to reference it
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      <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0034GM">Strategy Contest!</a>