Dexterity? (in General)

QBOddBird October 10 2010 9:36 AM EDT

So as I'm running this NCB, I'm wondering how necessary the trained Dexterity on my UC guy is. When your Dexterity is lower than your opponent's, how much does it actually help? =|

Zenai [Ministry of Pain] October 10 2010 10:02 AM EDT

It's a back and forth OB.

UC has inherent Evasion which relies on a certain amount of Dexterity to function properly.

3) UC's Inherent Evasion. A portion of the Unarmed Combat level trained acts as though it were Evasion levels -this amount changes between Ranged and Melee rounds, and is affected by the Combat Gi. This portion is supposed to be pre-item-bonus [2], so that UC-boosting equipment, save the Gi, doesn't affect the inherent Evasion level. 'However, testing has suggested that the evasion level is, in fact, affected by any UC boosting items. [3]' Without the Combat Gi, 1/3 of the trained UC level acts as though it is Evasion. With the Combat Gi, this increases to 50% of the trained UC level during Melee. UC Evasion functions as normal Evasion (described below), and should be similarly affected by ranged bonuses, Dexterity matching, and stacking with Displacement Boots and the Rune of Balrog Flame.

Evasion no longer grants any defensive Dexterity as of 3rd of September 2008 Evasion greater than your Dexterity is only 60% as effective. This means that you have a choice of training only evasion to counter only enemy weapon "+" to-hit enchantment, or more dexterity than evasion in order to counter both enemy weapon base to hit and DX-based cth. Note: Only trained Evasion is 60% as effective. Evasion granted by Displacement Boots or another source give full effect and are stacked AFTER the penalty has taken place.

Normally as long as you have more than half of their Dex they will not get double hits as long as your Dex is unopposed and you will also get a hit. To-Hit will determine this though.

To-Hit makes the difference here as well as your strat.

All in all you will need a scientific calculator to determine just how much it will help you against certain opponents or trust the Guides given and use a simple calculator.

QBOddBird October 10 2010 10:13 AM EDT

Normally as long as you have more than half of their Dex they will not get double hits

Thanks, that's exactly what I was looking to find out!

AdminQBGentlemanLoser [{END}] October 10 2010 10:15 AM EDT

I didn't train any DEX bar a base amount.

You get enough PTH to land blows. Usually.

With a SoC, you only want to aim to land 1 blow a round versus other tnaks anyway (or if you face EXBows). And with a token amount of DEX you can easily reach the DEX max facing Mages/Enchanters.

Where DEX would have helped my is slightly more deense versus Tanks. But I'm not sure that would be worth the investment.

If only there was sme other way to influence BCTH...

QBOddBird October 10 2010 10:17 AM EDT

Well, I would totally drop my DX if I was going heavy tank - and I may in the future. But right now, I need to dodge and just take a few hits.

AdminQBGentlemanLoser [{END}] October 10 2010 10:20 AM EDT

Use a Gi. And utilise UCs inherant Evasion for that. ;)

What UC has in it's favour for pumping DEX is all the DEX gear you'll be using. ;)

Zenai [Ministry of Pain] October 10 2010 10:21 AM EDT

OB: It's only a smaller part of a whole. I have found that UC has a lot of variables to think about because it has several things in one and can stack with items. The more than half of opponents Dex only truly affects their Dex BCTH. You have a lot of Calculations to take into account before you have a true answer. Mine whereas true is kinda open for you so that you can get your own answer. ie It's a piece of the pie. I hope it helps with what you are trying to do.

Zenai [Ministry of Pain] October 10 2010 10:23 AM EDT

GL: I too wish there was another way to affect BCTH. Of course you and I have spoken about many things in private that would be cool to

iBananco [Blue Army] October 10 2010 1:17 PM EDT

If you have half their DX, their DX CTH is 78.2 + base CTH.
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