Dexterity

Dexterity is one of the three main stats for a Tank: HP, ST, and DX. Dexterity goes upon the concept that a more agile Minion is more likely to hit his opponent with his weapon, and less likely to be hit himself. Basically, the higher your DX, the higher your chance to hit your opponent and the lower his chance to hit you, excluding the effects of PTH, or Point-to-Hit. Though not many exacts are known, some facts about Dexterity are as follows:

  • At equal DX you only have roughly a 50% chance to hit, depending on your weapon.
  • Evasion gives bonus to effective DX on defense equal to the evasion level.
  • DX is closely affected by PTH. DX alone allows up to one extra hit in melee against an opponent, with PTH adding more.
  • 1H melee weapons have a 50% higher base chance-to-hit than 2H weapons. The base chance means that a player with a 1 Handed weapon will hit more often than a player with a 2 Handed weapon, even if they have equal DX and PTH.

    last edited by ScY at Jul 15 - Edit Dexterity

Pages that link to this page: