Would you buy expensive items? (in General)


AdminNightStrike May 27 2011 2:43 PM EDT

I was thinking. I know I haven't been around a lot lately due to the new job and living situation, but I do still burn some BA when I can, and I do think about the game often.

So I was thinking about whether anyone would want the game to generate non-base items and offer them for sale. For instance, what if the game generated a large tattoo, but you had to actually pay top dollar for it. Would you like that?

Right now, cash in the game doesn't hold much value. This might help. Or it might do nothing.

Thoughts?

Admindudemus [jabberwocky] May 27 2011 2:45 PM EDT

would these be cbd or usd transactions or both?

AdminQBnovice [Cult of the Valaraukar] May 27 2011 2:55 PM EDT

I think it might give newer folks something to look forward to...

Zenai [Cult of the Valaraukar] May 27 2011 2:59 PM EDT

I guess it would depend if this "Top Dollar" item were based on the Auction System(Mr. Chairman) or within the "Norm" for the economy. I would vote yes and make it attainable with both CBD and USD.

Demigod May 27 2011 3:02 PM EDT

At this point, I'll say yes to anything, but you'll run into opposition if you create leveled tats. How about a couple of new items? It doesn't have to be anything needed, just something new and shiny. As long as you stir the pot, we'll keep coming to the table.

miteke [Superheros] May 27 2011 3:06 PM EDT

Its tough because the way the system works right now is that characters need items that fall within a range of values. Chances are that if you sell an item no one wants it because it is not at the right value level.

The absolutely BEST thing you could do for the game is to toss encumbrance and make any item useable at any level with diminishing returns so that no item is overpowered at any level.

I've though long and hard about this and think that if you used some sort of mathematical function with a limit that would do the trick. So if you have 1M or a 1K strength, your weapon increase to damage has an asymptotic limit of 2x base weapon damage (or some other simple multiple) for that strength. But the number of X to boost the damage increases as strength increases so higher level tanks still need higher level weapons.

As an example say you added 50% at some point. When you double the value of the X you only add 25% more. Double again and you only add 12.5% more. You can get infinitely closer to 2x damage but never reach it so every point counts, but it just counts less and less as your weapon outclasses your strength. Likewise if you strap on a pathetic X1 weapon all you get is base damage at that strength, regardless of whether you are a 1K or 10M character.


Lord Bob May 27 2011 3:10 PM EDT

With the disenchant feature, it is very hard now for older players with large teams to come across new equipment that isn't base. I still think the spawning of rare items should be severely throttled, but those that do spawn should range from small to large.

Admiralkiller [Cult of the Valaraukar] May 27 2011 4:40 PM EDT

It would decrease the value of current items even more. My personal Opinion is we don't need anymore items floating around.

Admiralkiller [Cult of the Valaraukar] May 27 2011 4:42 PM EDT

unless they shiny and new

Admindudemus [jabberwocky] May 27 2011 6:20 PM EDT

after thinking more about this, i have some input.

i now give money to both estiah and minethings and i do it as microstransactions to improve my character and as a way of supporting games i like and that are being updated actively.

i do spend money on cb but it tends to go to usd sellers these days except for item naming. i think i am coming over to the idea of selling cb. i would really much rather buy it from the devs, given active ones than sending it to users.

my 2 cents.

QBRanger May 27 2011 6:38 PM EDT

This would likely devalue the money even more if used on rare items aside for tattoos.

If you put in an item at 100+% of NW, people could easily buy a base one and upgrade it via the BS cheaper.

If you sell it for less than 50% NW, people can buy it and DE it for more money.

If you sell it for between 50-100% NW, there is more money in the system via more NW. Which if someone wanted a higher NW item, they would have had to use cash for.

IE if someone wanted a +16 corn, they would BS it with cash or wait forever for forging.

True, someone may see a nice +16 corn and decide for ~75% NW to buy it but I suspect uber level items would be rarely purchased. Due to both NW and ENC issues.

The only money pit is for high level tattoos, and I do not know the market for them.

With the highest level tattoos approaching 20M level and 330M NW, what would really be a large tattoo now?

Level 10M? Which has a NW of ~180M, selling to the store for 28.8M CB. How many people have that much money who actually need a 10M tattoo? Not many I would think. As any price below 28.8M would be giving money away.

I think this would not work as intended.

The easiest way I have seen to get money out of the system is to introduce a new item that does not suck. Then people buy it (more money for you and Jon/win), and upgrade it (less CB floating/win).

Sickone May 28 2011 1:26 AM EDT

I'd rather see something else entirely.
Say, pay USD to "rent" extra temporary NW that can be assigned to any item.

You would then need to continuously pay a small CBD fee that's a portion of the added "temp NW" in order to maintain it, otherwise that temp NW is gone. Any CBD paid towards maintenance gets transformed into permanent NW at blacksmith prices.
Basically, a system-enforced loan you can stop paying at any time for no serious penalty.

Sinks CBD, gives USD to the game, win-win.

AdminNightStrike May 28 2011 9:54 AM EDT

Demi - like the stiletto? :)

AdminNightStrike May 28 2011 9:55 AM EDT

Dudemus - I figured CBD.

AdminNightStrike May 28 2011 9:58 AM EDT

Sickone - that's what item naming is.

AdminNightStrike May 28 2011 9:59 AM EDT

Ranger - Yes, I see your point. This would only really work for tattoos.
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