Changemonth sugestion (in General)


Duke July 10 2011 3:21 PM EDT

My series of suggestion are long and would rework the game completely.


Dmg reduction change

Restoration of AC at 0.215
Full AC reduction again DD exception to decay
Enchanted AC reduction on AMF blackslash


Dmg

Range dmg improve by 30%
improve Ax/exbow dmg by 20%
Introduction to vorpalness to all dmg source
15% for 2H 20% for 1 handed 30 % for DD 30% for RoBF 30% for UC
VB vorpalness move to 100%
ES vopalness move to 80%
MOD base dmg mod move to 72
BTH base dmg mod move to 73

Item change

AoJ now grant 150% of AC on familiar
HG now grant UC bonus in % 2% per point
Glove of mercy now grant vorpalness 1% per point now grant AC
Men cap now grant vorpalness 1% per point now grant AC
HoC new power weight is now 0.1 base AC is 3
BG now grant only 1.5% bonus to range dmg
Ax/exbow cant no longer reduce stats under the base train stats.
AG and NSC now grant AC base AC =2
NSC now reduce experienced AMF by the wearer by 2% per point
Corn now grant AC



Enchantement change

AMF=DD now equal 0.65
Removal of SS

Skill change

UC base X per point is now 30
UC granted evasion reduce by 33%
UC granted PTH reduce by 33%
Removal of archery

Introduction of accuracy work like archery but for all range weapon, and its no longer base on str but on Dex.
BCTH bow 100/99/90 ELB/MsK/others
BCTH Cbow 100
BCTH sling 80


Base game mech

Removal of ENC
Introduction of base PR in others word a given item will have a base PR weight even if base. TSA 5% HoC 5% combat GI 2%

Quyen July 10 2011 3:34 PM EDT

thats no changemonth, not even close to it. to do that all will be a changeyear. >.> change the thread name Now! >:[

i disagree with:
Dmg

Range dmg improve by 30%
improve Ax/exbow dmg by 20%
Introduction to vorpalness to all dmg source
15% for 2H 20% for 1 handed 30 % for DD 30% for RoBF 30% for UC
VB vorpalness move to 100%
ES vopalness move to 80%

Item change

AoJ now grant 150% of AC on familiar

Glove of mercy now grant vorpalness 1% per point now grant AC
Men cap now grant vorpalness 1% per point now grant AC
HoC new power weight is now 0.1 base AC is 3
AG and NSC now grant AC base AC =2
Corn now grant AC





Enchantement change

Removal of SS

Skill change

Removal of archery

Introduction of accuracy work like archery but for all range weapon, and its no longer base on str but on Dex.
BCTH bow 100/99/90 ELB/MsK/others
BCTH Cbow 100
BCTH sling 80

thats all :)

Zenai July 10 2011 3:39 PM EDT

Some of this I can get behind others I just cannot like the Fixed PR and Vorpalness for almost everything, 150% AC to Junctioned Familiars, 100 BCTH without a Skill, loss of Experience due to wearing an Item that is supposed to help you(NSCs), Removal of ENC without a well thought out replacement. At least in this Games Mechanics none of this stuff would fit with what would be left over. With all of the reworkings you suggest you might as well call it CB3.


Just my opinion......

Unappreciated Misnomer July 10 2011 4:02 PM EDT

Your post Duke should have read:

Dear Santa, this year for Christmas...

I do just want to say I like how everyone has ideas. I really do give you all credit for using your imagination and taking the time, but now who is going to pay for someones time to do this?

Im not privy on what a programmer gets paid salary wise per year, but if you want someone per week to work on this legitimately I would say come up with $1,000 USD per week to pay for some one. Things cost money to get stuff done. There are taxes to pay and all kinds of other rall.

QBRanger July 10 2011 4:52 PM EDT

The VB would ignore all armor?

And will this not buff the exbow a lot. ESP vs ToA tanks? Increased damage and increased CTH?

I agree with all items adding AC like the corn and AG etc.

Duke July 10 2011 6:13 PM EDT

Its hard to swallow the vorpalness for everything as its seem conter productive but as CB is limit free, wall AC will continue to grow until even without SS physical reduction reach well over 95%. What then you nerf AC again just cuz there 1 or 2 wall in the game that are broke. Along the way AC get nerf for everything. Vorpalness for everything solve this once and for all. I have forgot to say that range weapon will also get vorpalness, only exception is GA dmg as its base on armor +.


Its will nerf only wall of extreme NW and still allow them to block most of the dmg but not unkillable. Its a balance bettween usefullness power and PR impact.


Duke July 10 2011 6:20 PM EDT

Base PR is needed for gear that give ability PR free.


The TSA give 3% HP regen free of PR impact the PR weight of 0.15 is for the STR bonus and AC. Giving its a 5% (that just a suggested number)plus PR weight of 0.15 per plus all impact of the gear is calculated. Same must be apply to HoC AoI (then its could become upgradeable) combat GI.

Zenai July 10 2011 6:22 PM EDT

Rescale problems fixed for a year or two. Done in on shot rather than many many many shots of honestly unnecessary work.

Just my opinion.

QBRanger July 10 2011 6:41 PM EDT

Why increase AC benefit, just to have it nerfed/vorpalled by everything?

I think the ELS and VB would be very powerful in this situation, with the ELS too powerful.

I do not like the AC lowering AMF. AMF backlash is something that every mage needs to be wary of.

Again, since my question was not answered before, Why are you going to buff the exbow by increasing its damage and CTH?

I do not like having the AoJ increase armor on the familiar. It is a familiar and has certain limitations.

As long as there is no strength/dex regeneration items, the cannot lower below base stats is unless at this time. 20 vs -20M str is essentially the same. Unless you mean the base trained, non item/toa enhanced. But then I cannot see exbow users getting on board. They cry when I suggest a partial drain instead of 500% strength drain.

Why increase AMF effect when you are increasing the NSC effect. I see almost 0 mages using the AG. The only one in the top 40 is Demigod. This infact would be a buff to the NSC as most are over +13 at the mid to upper levels.

UC does not need a nerf of less evasion and PTH. It is very xp intensive and should have a lot of evasion and PTH for the xp.

I completely agree of some PR for base items that have innate benefits like the TSA, HoC and CGI.

ENC was added to help counter USD influence, I say we keep it. Even though it hurts me to have it. It is needed to help in a way.

AdminNemesia [Demonic Serenity] July 10 2011 8:36 PM EDT

The only thing I think might be good in here is the idea of a base item PR increase.

Eliteofdelete [Battle Royale] July 10 2011 8:40 PM EDT

Ranger, he was talking about the ES not the ELS. But alas I also do not see the point of buffing AC and nerfing it at the same time. Seems like nothing would have changed. Also a vorpal blade would be quite over powered.

QBRanger July 10 2011 9:03 PM EDT

Ah well,

the vb would be the best weapon by far..
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