T80: WW2 is here, Attack! (in Contests)


AdminNemesia [Demonic Serenity] August 24 2011 1:29 AM EDT

Please bear with the extra long Tourney Rules post. ^_^



This tourney will be played in teams of 3. There will be a Prime Minister/President/Dictator whatever you want to call it. There will be a Minister of Finance and there will be a Minister of War.

The President will be in charge of making the decisions on what actions will be made each round. They will also represent the Infantry unit in combat. The president can use all short edged weapons other than Vorpal Blade. The president cannot use any ranged weapons other than sling, staff sling, and light crossbow. The president cannot use any DD. The president may use all enchant offenses. The president can use the giant strength, haste and steel skin enchant defenses. The president can use the Unarmed Combat, Evasion, Phantom Link and Armor Proficiency skills. The President can use all body armors except for Adamantite Cuirass, Mithril Cuirass, Elven Hauberk, Trollskin Armor, and Breastplate of Expertise; all Cloaks except Shadow Cloak and Cloak of the Istari; all footwear except chain mail leggings, boots of fortitude, and spellboosters; all gloves except tulkas' gauntlets, alatar's gloves, and noldorin spellcasters; all headgear except Cornuthaum, and Helm of Clearsight; all shields except mithril shield, mage shield and shield of capacity; all amulets except amulet of junction, amulet of invisibility and amulet of focus. The President can use the tattoo of augmentation, tattoo of endurance, rune of solitude, and rune of enlightenment.

The Minister of Finance will be in charge of the economy, anything that has to decide on how much will be spent, where the funds will come from where the damage to funding will be allocated is this person's jurisdiction. They represent the aircraft unit in combat. The Minister of Finance cannot use any weapon other than a dagger. The minister of Finance can use fireball and cone of cold. The Minister of Finance may use all enchant offenses. The minister of finance can use the ablative shield and haste enchant defenses. The Minister of Finance can use the Evasion, Phantom Link and Armor Proficiency Skills. The Minister of Finance can use the mithril chain mail, banded mail, chain mail, ring mail, leather scale mail, and leather armor body armors; the Elven Cloak, Robe and Cloak; the elven boots spellboosters, leather boots, and displacement boots; elven gloves, leather gloves, and alatar's gloves; the hard leather cap, and cornuthaum; the buckler, kite shield and tower shield; and all amulets except the amulet of might, amulet of focus, and amulet of leadership. The Minister of Finance can use any mage familiar as well as the tattoo of endurance, rune of solitude, rune of balrog flame and rune of enlightenment.

The minister of War will be in charge of battles. It is their responsibility to manage what units are placed in the front lines and how and where battles will be fought. They are also in charge of the operation of the special bombing run action as well as the submarine Commerce Raiding action. The Minister of War will represent tanks and artillery in battle. The Minister of War can use any melee weapon except for any of the big 6 (VB, BoTH, ELS, BoNE, MoD, MH). The Minister of War can use all ranged weapons other than elven long bow, mageseeker, enforcers crossbow, and sling of death. The minister of war cannot use any DD. The Minister of War can use all enchant offenses. The Minister of War can use all skills. The Minister of War can use the giant strength, haste and steel skin enchant defenses. The Minister of War can use all body armors except Adamantite Cuirass and Trollskin Armor; all cloaks except the Cloak of the Istari; all footwear except chain mail leggings and spellboosters; all gloves except alatar's gloves and noldorin spellcasters; all headgear except cornuthaum and helm of clearsight; all shields except the mithril shield and mage shield; all amulets except the amulet of invisibility and amulet of focus. The minister of war can use the halidon familiar, jigorokano familiar, tattoo of augmentation, tattoo of endurance, rune of solitude, and rune of enlightenment.

Each round will last 24 hours (this is my goal, not necessarily absolute). In each round teams can play as many actions as they want to and can afford. There are several different types of actions that can be performed and will be explained later.

There will be 3 types of currencies in this game, each one can be exchanged at certain rates for another with the trade action. The first is obviously CBD. The second form of currency is production points or PP for short. This can be exchanged for cbd at a rate of 1pp=100k cbd. PP are used for producing new units, researching new technologies and biding for trade routes. The third type of currency is Oil. Oil can be exchanged for cbd at a rate of 1 oil = 1 mil cbd. Oil is necessary for using actions. The first action of each round will cost 1 oil to do. The second action will cost 2 additional oil, the third action of the round will cost 3 more oil and so on.

Each territory you start with and gain will come along with an economics card. These cards have 5 types. Population, minerals, railroads, factories and oil. For all cards other than population they can range in size from 1-4. Population is always 1. At the end of each round you will receive pp equal to the amount on your cards. Oil is special in that you can choose to produce either pp or oil. If you have a full set of all 4 types excluding population you can use them as a set and gain double for those cards. If you choose to use them as a set the oil must produce pp.

Additionally there is 1 more type of economics card. This is the trade route. It will range from 3-6. It can be used as a replacement for any other type of resource in creating a set as well as it can be used to create oil. Trade routes are associated with specific places on the map and they can be destroyed by another team using a submarine commerce raid. The only way to get a trade route is by winning one in an auction.

Each team will randomly have 1 government type chosen for them before the start of the game. There are 4 types of governments: Communist - Democracy - Monarchy - Fascist. This also serves as the political spectrum so Communist is 3 away from Fascist and likewise Monarchy is 1 away from Democracy and Fascist. This is relevant to political action cards and the Diplomatic blitz action. Every unowned territory will also have a government type and is called a minor neutral.

Each team starts out with 4 political action cards which can be used with a play political action cards action or at another time if specified with the card. You gain a political action card at the end of each round and also any time you conquer a minor neutral territory, gain a territory through diplomatic blitz, or gain a territory that was a minor neutral through a political action card.

At the start of the game:

Each team starts with a color (decided by the President), 4 territories with 1 infantry placed in each (decided by the president), 30 production points, 30 oil, 4 economic cards, 4 political action cards, 8 infantry, 6 tanks, 4 artillery, 2 aircraft, 1 battleship, 2 destroyers, and 2 submarines (to be placed by the Minister of War in the 4 territories that team owns and all the naval units are to be placed in a sea zone adjacent to the land territories. If there is a conflict with the sea zones I will randomly determine which team gets to place their units in that sea zone, the other team then chooses another sea zone adjacent to their units.). In addition each team starts with a capitol (placed by the president after the units have been placed. The capitol grants 10 production points at the end of the round, if you have more than one you get 10 pp per capitol.).

There are 4 types of land units and 4 types of naval units:

Land:

Infantry: costs 5pp to produce. movement range: 1. Has no special abilities.

Tank: costs 12pp to produce. movement range: 2. Has 2 attacks in battle and can ignore infantry when making attacks.

Artillery: costs 8pp to produce. movement range: 1. Each successful attack against infantry kills 2 instead of 1.

Plane: costs 15pp to produce. movement range: 2. Can fly over enemy or neutral territories. Amphibious moves cannot be blocked. Can attack any unit in combat. Is used in strategic bombing runs.

Naval:

Destroyer: costs 5pp to produce. Movement range: 2. Can attack subs that have raided commerce in that territory. Gains 2 bonus when attacking subs.

Submarine: costs 5pp to produce. Movement range: 2. Can occupy sea areas that contain enemy naval units. Cannot be attacked unless they raid commerce. Can raid commerce. Gains 2 bonus when attacking battleships.

Battleship: Costs 10pp to produce. Movement range: 2. takes 2 hits to sink. Gains 2 bonus when attacking destroyers.

Carrier: costs 20pp to produce. Movement range: 2. Gives 1 bonus to adjacent ships. Can attack subs that have raided commerce.

Land Combat:

When there is a battle on land first the attacker will choose 4 units from their attacking units as the frontal assault force. The defenders will then choose 4 units (or less if there aren't enough available) as their defending fighters. The defender then makes an attack with each unit against whatever targets are available to them. After the defeated units have been removed from the attacking force, the attacking side can reinforce their units back up to 4 with whatever they have in reserve and make an attack with each one. Then the defending side removes casualties and can reinforce up to 5 units and make an attack with each. The attacker removes casualties and reinforces to 5. Each round the amount of total units that can be in the battle at once increases by 1.

The standard attacking route available is infantry, then tank, then artillery, then aircraft. However tanks can choose to attack as if there were no infantry targets available and aircraft can choose whatever target it wants.

In combat the way it will resolve is that the fighting unit's representative will make an attack against the respective target's representative and if they have a victory in one battle, no double taps or the like, then they have killed that unit. Targets will be chosen by the Minister of War and attacking will take place following that. As targets are chosen beforehand whether or not a kill will be made please have secondary and tertiary targets as the need may be. For example a tank can only target an artillery if there are no tanks left alive, if the enemies have 1 tank and you declare that as the target for your infantry then you declare the artillery as your tanks target. The tank should have a secondary target of the enemy tank. You can only have secondary and tertiary targets moving down on the hierarchy of targets. That is you can only have a secondary target of infantry if your primary target is a tank or higher. If you have a primary target of infantry you cannot have a secondary target of any kind.

Please note there are is no retreating with land combat so choose your battles and defend wisely.

If you are attacking a minor neutral as part of your move action I will declare the defending force and assign 1 other team randomly to represent these forces.

Naval Battles:

At the start of a naval battle each side declares if and how many subs will be committed to the fight. If one side has only subs a battle does not have to occur. Once the amount of ships are known each side will CM me a list of the order of their ships for battle. Hits will occur from the start and move up. Once I have both sides ship orders they are matched up correspondingly and I will declare which one scores a hit for each side. Destroyed ships are removed and another round occurs unless one side decides to retreat.

Any side can retreat before any round. Subs can remain in the same sea zone. All other naval units on the retreating side must move into an adjacent zone that either contains no units or their own units. If this cannot be done, retreat is not an option. Each team also starts with a government type randomly chosen.

Menu of Actions:

Each action will take place simultaneously in order of action. That is all the first actions for each team will take place at once and then all the second actions, ect. Each team's set of actions is locked in at the start of the round, as decided by the President, but what occurs in each action is determined as they come up.

Move:

This action is allowed only once per turn. With this action the Minister of war can move any and all units, both land and naval up to their movement range. These units can be moved into enemy territories which will result in battles at the end of the move action. When moving over sea lanes with land units that sea zone's controller can decide whether or not the movement is allowed. Planes however are not subject to this. Planes may also move through an enemy occupied territory, into a friendly territory or enemy territory which will result in a battle.

When you capture a territory from a minor neutral you gain an economics card and a political action card. When you capture a territory from an opposing team you randomly capture one of that teams economics cards.

If two forces each move into the other respective team's territory each attacking force will miss the other and they will be attacking whatever forces each territory left behind for defense.

Strategic Move:

This action is a long distance move action for land units only. Units from 1 territory can be moved to any other territory owned by that team provided they are connected through territories owned and the move is allowed through any sea lanes. No battles can result from this action.

Build New Units:

Your Minister of Finance builds new military units and your minister of war places these units on the map.

Diplomatic Blitz:

This action can only be used once per turn. Your president makes an attempt to bring a minor neutral territory under your control through diplomatic means. I will declare if this attempt succeeds or fails. You get 1 penalty for each government type away from yours the minor neutral is on the political spectrum. you get 2 penalty if the territory is not adjacent to any territory that your team owns. For a reference, you a bit over 70% chance to succeed without any penalties, and if you could somehow get a total penalty of 7 you would automatically fail. Your chance of success will decrease by near half with each successive penalty. If you succeed on the diplomatic blitz that territory becomes yours, you place 1 new infantry on that territory, gain an economics card, and gain a political action card.

Play Political Action Cards:

You may play as many political action cards as you have available to play, you do not have to play any if you do not wish to.

Begin Auction for a Trade Route:

Your team starts a bidding war for a trade route. The Minister of Finance starts the bid with at least 20 pp or more. Then other teams Ministers of Finance may declare counter bids for the trade route. If another team has bid you may bid again and vice versa until the matter is settled. I will then award the winning team with 1 trade route. There is a total of 9 trade routes.

Research New Technology:

Your team makes an attempt to discover a new technology. The Minister of Finance can choose to spend from 0 to 40 pp in the research attempt. Each 5 pp will grant 1 bonus to the research attempt. At 8 bonus the research is automatically successful. With no pp invested you have slightly over 15% chance of success. New technologies will

provide various bonuses to your team. There is a total of 24 different technologies available.

Trade:

You may trade any of the following with other teams: Production Points, Economics Cards, Oil, Political Action Cards, and/or Favors. In order to trade with another team you must have an unobstructed path from your teams capitol to theirs. Minor neutrals are not considered obstructions. In creating a path you may use any land territories as well as any sea zones, the arctic circle does not count as a sea zone. Your Minister of Finance may also exchange currencies pp to cbd or vice versa and oil to cbd and the reverse. You cannot chance pp straight into oil however you may change pp into cbd and if you have existing cbd you may change that into oil. The same goes with oil to pp. CBD is added to and drawn from any amount of players on your team as chosen by the Minister of Finance. The amounts added or taken from each is also decided freely by the Minister of Finance. You may not make a trade action if you do not have a capitol.

Strategic Bombing:

Your team may bomb another team's economy using any/all of your teams aircraft irregardless of where they are on the map. Your minister of war declares which aircraft will be used in the bombing and how many of those will be used as fighters and how many will be used as bombers. Then the defending team's Minister of War will decide how many of their teams aircraft will be used as fighters. I will declare how many hits the defending team has scored. The defending team's Minister of War can then decide which planes of the attackers will be destroyed. I will then declare how many of the attacker's remaining fighters score hits on the defending players fighters. I will also declare how many of the attacker's remaining bombers score hits on the defending team's economy. The attacking team's minister of Finance then chooses which economy cards of the defending team's will be knocked out for that round. One card for each hit. The knocked out economic cards will not be available for use in pp or oil production at the end that round, however they will be available again the round after that. The chances of each plane scoring a hit in all parts of this action are slightly over 15% provided there are no other factors in play (technology).

Commerce Raiding:

Your team attacks another team's trade route with your submarines. You can only choose this action if your team has submarines in one or more sea zones that correspond with another team's trade route/s. The attacking team's Minister of War decides how many submarines in each raid will be used and then I will declare how many hits in each zone is made. The attacking team's Minister of Finance then chooses where the hits go on available trade routes in each zone, as there may be more than 1 trade route in 1 sea zone. 1 hit on a trade route will knock it out for the round. 2 hits on a trade route will destroy it completely. This trade route can be gained again by a team with another trade route auction action.

After the attacking team's Minister of Finance has allocated all hits, if any, any other team with destroyers and/or aircraft carriers in a sea zone that has been commerce raided may make a counter attack against the subs. I will declare each hit for them. Each destroyer has slightly over 30% chance of making a successful hit and each aircraft carrier has a 50% chance of making a successful hit.

End of Turn:
At the end of each turn the Minister of Finance will decide how all of the available economic cards will be used in regards to producing oil and pp. Each team receives 1 political action card.

Win Conditions:

The tourney ends if any team is completely eliminated from the game, at which point the winning team is the one with the most territories (land only). The game will also end if all teams agree to end it at which point I will declare a winner based on a hidden agenda (note that this will not be based on who has the most territories). I will not except the second ending way before a reasonable amount of rounds have passed first.

This tourney shall have a 1000% bonus and last indefinitely until a winning team is declared. I shall declare the prizes for this tourney at a later time, but they will roughly be 5 mil per member on the winning team and a participation prize of 500k-1mil per player. These prizes are subject to chance depending on both how long the tourney runs and how much interest there is in this tourney overall. That means it could be significantly more or it may be less. I'm hoping it can be more ^_^

At this point I believe that I have covered pretty much all of the bases for this tourney. Please as me questions to help get clarification on any points, which I'm sure you all will have some. And otherwise sign up for the tourney here so we can start getting teams setup. There can be up to 8 teams, if we get more than 24 players I will start adding a fourth member to each team and change the rules slightly to compensate. Teams will be chosen a couple days before the start of the tourney so that we can get things setup. You may still join later on though.

Please keep in mind that I am not sure how well this all will work out. It is very complicated and I cannot guarantee how balanced this will work out to be. In any case just try to have fun.

As for the start date.... I am setting it tentatively for Sept 3rd.

Team 1 Unit Piece color: Red Government Type: Fascist
President: Dirty Tree and a Turd
Minister of War: Duke
Minister of Finance: Shoot im noob

Team 2 Unit Piece Color: Blue Government Type: Communist
President: Xenogard
Minister of War: Josh
Minister of Finance: Fish Poop

Team 3 Unit Piece Color: Green Government Type: Monarchy
Prime Minister: Joel
Minister of War: Titan
Minister of Finance: moskel

Team 4 Unit Piece Color: Gray Government Type: Democracy
President: Nayab
Minister of War: Nayab
Minister of Finance: Gohan

AdminShade August 24 2011 3:16 AM EDT

Never knew girls liked playing war but wow this is well thought through!

Quyen August 24 2011 4:11 AM EDT

Im in! also, at minister of finance you wrote: Abulative instead of ablative :D

Xenogard [Chaotic Serenity] August 24 2011 4:33 AM EDT

Haven't read it yet... I'm in


Will read it later

Adios Muchachos August 24 2011 8:10 AM EDT

tl;dr

im in if someone helps me understand all that

Duke August 24 2011 12:03 PM EDT

Ill try that tourney too if not just for the sake of testing a new strat.

AdminNemesia [Demonic Serenity] August 24 2011 1:48 PM EDT

So current list of signed up players:

Duke
Shoot im noob
Xenogard

Please note that I want at least 12 players in this tourney or I won't run it.

Quyen August 24 2011 2:18 PM EDT

if you can write a easier to understand version to tal, hes in to :)

AdminTitan [The Sky Forge] August 24 2011 4:03 PM EDT

Me, tal just needs to be not so lazy :)

Underage Drinking August 24 2011 4:45 PM EDT

Sign me up Ma'am

(0.0) [SeeD] August 24 2011 5:17 PM EDT

I'm in.

Gohan [Ka-Tet of the Serene] August 24 2011 5:28 PM EDT

Im in

AdminNemesia [Demonic Serenity] August 24 2011 7:32 PM EDT

Current list of signed up players:

Duke
Shoot im noob
Xenogard
Titan
Dirty Tree and a Turd
SK
Gohan

Still need at least 5 more players.

moskel August 25 2011 1:49 AM EDT

I am in.

Fishead August 25 2011 2:17 AM EDT

I'll play.

{WW]Nayab [Cult of the Valaraukar] August 25 2011 2:53 AM EDT

Huh, i didn't see the start date for this the first time.
I should be able to play :D

AdminNemesia [Demonic Serenity] August 25 2011 2:56 AM EDT

Current list of signed up players:

Duke
Shoot im noob
Xenogard
Titan
Dirty Tree and a Turd
SK
Gohan
moskel
Fish Poop
{WW]Nayab

Still need at least 2 more players.

Quyen August 25 2011 4:54 AM EDT

nayab,
As for the start date.... I am setting it tentatively for Sept 3rd.

horseguy001 August 25 2011 10:31 AM EDT

I will sign up, but I have been missing a lot of BA lately and will be in the future as well. I will do my best when the tourney starts to get on as much as I can.

Kefeck [Demonic Serenity] August 25 2011 1:01 PM EDT

I'm in :D

Quyen August 25 2011 3:26 PM EDT

thats all, we are set :D

AdminNemesia [Demonic Serenity] August 25 2011 3:29 PM EDT

Current list of signed up players:

Duke
Shoot im noob
Xenogard
Titan
Dirty Tree and a Turd
SK
Gohan
moskel
Fish Poop
{WW]Nayab
horseguy001
Kefeck

The minimum amount of players has been met. But please try to get more it will make the tourney better. Lets try to get at least 18 players. ^_^

{WW]Nayab [Cult of the Valaraukar] August 25 2011 5:31 PM EDT

/me starts the assault with an attack from his Penguin catapult!

AdminNemesia [Demonic Serenity] August 26 2011 12:07 AM EDT

I just noticed there was one little thing i missed in the rules. The MoF cannot use the Amulet of Focus.

AdminNemesia [Demonic Serenity] August 27 2011 12:02 AM EDT

I'm still hoping more people will join.

If 18 sign up for the tourney and see it through, I'll up the ante and kick in additional winnings from my own stash.

This quote is from NS, just in case you all needed a bit more incentive to join.

Adios Muchachos August 27 2011 2:14 AM EDT

I'm in... hope i get someone smart on my team.

AdminNemesia [Demonic Serenity] August 28 2011 3:13 AM EDT

2 more players and we can have a 5th team.

AdminNemesia [Demonic Serenity] August 28 2011 10:59 PM EDT

No one else interested in the tourney?

Josh [Cult of the Valaraukar] August 29 2011 4:52 PM EDT

I'll give it a go.

AdminNemesia [Demonic Serenity] August 30 2011 3:06 PM EDT

1 more player to make a full 5th team.

Joel August 30 2011 4:38 PM EDT

I didn't know the teams were all almost full! I still haven't read all the rules :p If that spot on the fifth team is still open then I'll take it!

AdminTitan [The Sky Forge] August 30 2011 5:06 PM EDT

Yay!!! Five teams, time for me to read the rules!

Xenogard [Chaotic Serenity] August 30 2011 6:53 PM EDT

Still have yet to read the whole thing >_> I should probably get on that.


Anyway how are teams being created exactly? Are we picking or are you choosing them?

AdminNemesia [Demonic Serenity] August 30 2011 7:08 PM EDT

I'll be choosing. I'll come out with the teams tomorrow night.

horseguy001 September 1 2011 4:31 PM EDT

Don't hate...

A business trip has come up and I will be in Calgary from Sept 5th to Sept 10th, and will have extremely limited access to any kind of online services during most of the trip.

Not really much I can do here...sorry!

AdminNemesia [Demonic Serenity] September 1 2011 5:41 PM EDT

Here is the long awaited world map. I'm hoping this will show up with the right width and be click-able for full size. If its not then I need someone to tell me how to handle that.

EDIT: Moved to top of thread.

Adios Muchachos September 1 2011 5:43 PM EDT

im going to have to drop out...

AdminNemesia [Demonic Serenity] September 1 2011 6:41 PM EDT

Here are the teams everyone. I would really like 2 more players to fill out those last slots.

Team 1 Unit Piece color: Red
Duke
Dirty Tree and a Turd
Shoot im noob

Team 2 Unit Piece Color: Blue
Xenogard
Fish Poop
Josh

Team 3 Unit Piece Color: Green
Titan
Joel
moskel

Team 4 Unit Piece Color: Gray
Sk
Nayab

Team 5 Unit Piece Color: Tan
Kefeck
Gohan

For the 2 teams with only 2 players: unless we get 2 more people to fill those slots you must pick one person to be both the President and Minister of War. They items available will be as the minister of war as they get everything the president gets plus a few.

AdminNemesia [Demonic Serenity] September 1 2011 6:55 PM EDT

For clarification on the prizes here is what they are:

Winning team will win 1 mil per total participants to split between the teams.

Participation Price will be 1/20 of that amount.

AdminNemesia [Demonic Serenity] September 1 2011 6:57 PM EDT

Update:

Team 5 Unit Piece Color: Tan
Kefeck
Gohan
Tal Destra

AdminNemesia [Demonic Serenity] September 1 2011 7:13 PM EDT

I forgot to note with the map. The Artic Circle is not considered a sea zone. You cannot control it nor can you move into or through it.

Secondly, there are sea zones with an anchor next to them have sea routes with all territories touching that sea zone to all other territories touching it.

Lastly all territories connected by sea routes are considered adjacent to each other.

AdminNemesia [Demonic Serenity] September 1 2011 7:17 PM EDT

Teams, please post your players positions' as soon as they are all decided.

Underage Drinking September 1 2011 9:54 PM EDT

From: Duke (8:51 PM EDT)
If that ok with you ill take the minister of war you will be the President and Quyen will be the minister of finance.

Quyen September 2 2011 3:17 AM EDT

meh, i hate m time zone now :\ im like, 7 hours from server time.. :\ its gonna be hard for our team =.=

Kefeck [Demonic Serenity] September 2 2011 6:39 PM EDT

=> [18:39] Natasha' I'm president
=> [18:39] Natasha' tal is minister of finance
=> [18:39] Natasha' gohan is min of war!
=> [18:39] Natasha' =)
[18:39] <Natasha'> post it




Kefeck - President
Tal_Destra - Minister of finance
Gohan - Minister of War

AdminNemesia [Demonic Serenity] September 3 2011 12:36 PM EDT

Tal has dropped again, so Team 5 you need to re-setup your positions.

Also, I'm still waiting on the positions for teams 2, 3, and 4. We can't start until that has been clarified. I was hoping to have already started with the setup by now.

Kefeck [Demonic Serenity] September 3 2011 2:33 PM EDT

Team 5

President - Kefeck
Minister of War - Kefeck
Minister of Finance - Gohan

Quyen September 3 2011 3:46 PM EDT

kefeck, should be like this:
President of war: Kefeck
minister of finance: Gohan

:>

Xenogard [Chaotic Serenity] September 3 2011 3:56 PM EDT

Team Blue

Pres - Xeno
Finance - Fish
War - Josh

(0.0) [SeeD] September 3 2011 4:55 PM EDT

Team Awesome
SK-Minister of Finance
Nayab-President
Minister oF War

AdminNemesia [Demonic Serenity] September 3 2011 5:45 PM EDT

Still waiting for team 3's choices. All teams' presidents, please CM me your choice for your first starting territory. We must do this 4 times total.

AdminTitan [The Sky Forge] September 3 2011 5:49 PM EDT

Joel - Prime Minister
Titan - Minister of War
Moskel - Minister of Finance

AdminNemesia [Demonic Serenity] September 3 2011 8:35 PM EDT

Update:

Team 1 is Fascist
Team 2 is Communist
Team 3 is Monarchy
Team 4 is Democracy
Team 5 is Fascist

AdminNemesia [Demonic Serenity] September 3 2011 10:32 PM EDT

Also, so that setup won't take four days. Presidents, send me your 4 territory choices for starting out the game in. First team to CM me the choices gets the territory if 2 teams pick the same ones.

AdminNemesia [Demonic Serenity] September 4 2011 12:22 AM EDT

I believe I forgot a couple important points about your territories. You have to have at least 1 unit in a territory in order to have control over it. If you don't then it reverts into a minor neutral.

AdminNemesia [Demonic Serenity] September 4 2011 7:06 PM EDT

The territory choices are shown on the map. MoW please tell me the placement of all your troops inside these territories. MoF please tell me the territory that your team's capitol is. This is to all MoW and MoF.

AdminNemesia [Demonic Serenity] September 4 2011 8:32 PM EDT

Each MoW needs to choose 1 sea zone where all their naval units are starting out in. First come first serve for this.

Duke September 4 2011 10:25 PM EDT

TEAM RED UK for all our fleets.

AdminNemesia [Demonic Serenity] September 5 2011 11:10 PM EDT

The missing decisions will be made by me randomly soon. The tourney cannot wait indefinitely on a couple people just to actually really get started.

WARNING:
Once the turns start, if the orders are not in within more or less 24 hours after I declare the start of a new turn that team's actions will be considered none for the entire turn. I it may be a little less than 24 hours or it may be a little more so don't delay too long in getting your action decisions in. The same goes with necessary actions for the actions taken as the parts of each round are declared. If you have not made the proper fights, they will be considered misses. If you have not sent in the political cards choices, the action will be considered to have used no cards, it will still cost you oil. Same with all other actions taken.

AdminNemesia [Demonic Serenity] September 6 2011 11:48 PM EDT

Gohan is now on team 4, team 5 is being removed from the game. More updates will follow shortly.

AdminNemesia [Demonic Serenity] September 7 2011 12:15 AM EDT

Here are the statistics for each team starting out. Political cards are being CMed to each president.

Team 1:
PP: 30 Oil: 30
Economic Cards:
Rail Transport 4
Factories 3
Oil 3
Oil 1

Team 2:
PP 30 Oil: 30
Economic Cards:
Population: 1
Factories 1
Oil 4
Oil 3

Team 3:
PP 30 Oil: 30
Economic Cards:
Population: 1
Minerals 4
Minerals 2
Rail Transport 2

Team 4:
PP 30 Oil: 30
Economic Cards:
Minerals 3
Minerals 1
Rail Transport 3
Oil 1

Xenogard [Chaotic Serenity] September 7 2011 12:21 AM EDT

Nat just to be clear since Gohan is joining SK and Nayab, which place will he be taking? I'm assuming one or more of them is going to have to change strats to be in line with all other teams in terms of pres/war/finance.

AdminNemesia [Demonic Serenity] September 7 2011 12:26 AM EDT

Yes, I'm letting them rework that and post the new positions which needs to be done soon.

AdminNemesia [Demonic Serenity] September 7 2011 12:45 AM EDT

Please note: Team's who have received cards that state they are a block card, these are used in response to another team using political action cards and do not require using the use political action cards action to be used.

AdminNemesia [Demonic Serenity] September 7 2011 2:20 AM EDT

Map has been updated. All of setup is now complete. This means round 1 starts now!

It may be a little hard to tell the difference between destroyers and submarines. Subs are the ones with little notches on one side.

As this was asked of me, when playing political action cards, you play all of them that you are playing as 1 action.

AdminNemesia [Demonic Serenity] September 7 2011 2:23 AM EDT

Just to make this very clear to everyone. All teams now have 24 hours give me a list of all of the actions they are going to be doing in this round. Delaying will mean that no actions will be taken for your team this turn. The president is the one who should be sending this to me.

{WW]Nayab [Cult of the Valaraukar] September 7 2011 3:18 AM EDT

Gohan will be taking over as President
Ill be remaining as Minister of War
With Sk still as Minister of Finance

AdminNemesia [Demonic Serenity] September 7 2011 3:29 AM EDT

On the map:

Fascist = The bird
Monarchy = The crown
Democracy = The blue, white and red with a star
Communist = The red with sickle and hammer

AdminNemesia [Demonic Serenity] September 7 2011 11:07 AM EDT

Okay, a lot of people seem to be confused about what I want right now. Right now I only want a list of ALL actions going to be taken this round. I don't need any details yet I am looking for something like this, coming only from the president of each team.

The actions for my team are:
Action 1: move
Action 2: political blitz
Action 3: build

These are all the actions for my team this round.

AdminNemesia [Demonic Serenity] September 7 2011 11:10 AM EDT

There is no limit on the number of actions you can make, just remember that it costs 1 oil for the first action, 2 oil for the second, 3 for the 3rd and so on. So in total it will cost 10 oil for 4 actions or 1+2+3+4.

AdminNemesia [Demonic Serenity] September 7 2011 11:17 AM EDT

Actually to make this move faster, the appropriate person can give me the details of the first action for each team. You must be coordinated with the President to know which action this is.

AdminNemesia [Demonic Serenity] September 7 2011 6:42 PM EDT

One thing I forgot to note:

If you are making an amphibious assault on an enemy territory, the defending units are allowed to choose 1 unit that gains and extra hit that can count for a different unit. The total number of hits cannot exceed the number of units being used but this would allow the tank to make 2 hits getting 1 for itself and 1 for say an infantry. This also applied when defending a capital. If it is both defending a capital and from an amphibious assault you gain this bonus twice.

AdminNemesia [Demonic Serenity] September 7 2011 11:50 PM EDT

SK has dropped from the tourney so team 4 needs to rework their positions again. If any more people drop without anyone being added first this tourney will be called short.

AdminNemesia [Demonic Serenity] September 8 2011 6:33 PM EDT

Team 1 tries and succeeds to diplomatic blitz Spain. They gain an Oil 3 resource card, 1 infantry in spain and a political action card.

Team 2 builds 1 destroyer and 1 battleship in the Indian ocean, and 3 infantry in South Africa.

Team 3 uses Master Spy on team 2. Master Spy Ring on team 2. Sabotage on team 2, and a naval building program, for political action cards.

Master Spy Ring: Steal two political action cards from any one team. Cannot be blocked.
Naval Building Program: Gain one free submarine.
Master Spy: Steal two political action cards from any 1 team.
Sabotage: Oil storage tanks destroyed. Target team loses 5 oil from their reserve.

Team 4 uses a move action to attack Western Australia and New Guinea both which are minor neutrals, and to take over the Southwest Pacific.

Both minor neutrals will be defending with 3 infantry and 2 artillery.

At this time any team who wishes to use a block card or card in reaction to something please tell me now. If you are not playing any response/block cards, please send me a CM stating so. Team 4's MoW must decide what 4 troops make the front line in each battle. The team chosen to be defender of each minor neutral shall be chosen shortly.

The map has been updated to reflect the changes made, as well as to show your team's political government type next to the capital.

AdminNemesia [Demonic Serenity] September 8 2011 6:38 PM EDT

Oops, sorry, made 1 small mistake which I am correcting now.

AdminNemesia [Demonic Serenity] September 8 2011 7:16 PM EDT

The artillery that is in Northern territory is actually part of the battle on Western Australia.

{WW]Nayab [Cult of the Valaraukar] September 8 2011 7:32 PM EDT

The frontal assault force against WA is 1 infantry, 1 tank, 1 artillery and 1 aircraft.

The frontal assault force against NG is 1 infantry, 2 tanks, 1 artillery.

AdminNemesia [Demonic Serenity] September 9 2011 11:12 AM EDT

Sorry for taking so long to update. Team 4 plays Counter Espionage against team 3's master spy card.

Counter Espionage: Blocks one spy, master spy, or assassin card.

Team 3 will be the defender for both battles. Please declare which 4 units are your defending main force and make your attacks as appropriate against team 4's frontal assault force.

Team 1:
PP: 30 Oil: 29
Political Action Cards: 5
Economic Cards: 5 total
Rail Transport 4
Factories 3
Oil 3
Oil 3
Oil 1

Team 2:
PP 0 Oil: 24
Political Action Cards: 2
Economic Cards: 4 total
Population: 1
Factories 1
Oil 4
Oil 3

Team 3:
PP 30 Oil: 29
Political Action Cards: 2
Economic Cards: 4 total
Population: 1
Minerals 4
Minerals 2
Rail Transport 2

Team 4:
PP 30 Oil: 29
Political Action Cards: 3
Economic Cards: 4 total
Minerals 3
Minerals 1
Rail Transport 3
Oil 1

AdminTitan [The Sky Forge] September 9 2011 11:23 AM EDT

Wait, where are they attacking us at?

AdminNemesia [Demonic Serenity] September 9 2011 11:25 AM EDT

They aren't attacking you. They are attacking the minor neutrals New Guinea and Western Australia which your team will be acting as the defender for.

AdminTitan [The Sky Forge] September 9 2011 11:26 AM EDT

Ahh ok, I'll send you the response soon.

AdminNemesia [Demonic Serenity] September 10 2011 11:48 PM EDT

All attacks made missed as nothing was posted in the time limit. It is now the attacker's turn in each battle to make their hits against the defending units. The forces in play for the defending team are 2 infantry and 2 artillery in each territory. As the attacking team has no lost units in either they cannot reinforce anyone.

{WW]Nayab [Cult of the Valaraukar] September 11 2011 1:11 AM EDT



in WA:
infantry kills infantry, tank targets both artillery, artillery targets infantry. If thats correct, all killed.
(T80) War PresidentWW (T80) Joel Prime (F) (+) (T80) War PresidentWW 3 11:50 PM EDT infantry vs infantry
(T80) War PresidentWW (T80) GodOfWar (F) (+) (T80) War PresidentWW 10 11:51 PM EDT tank vs artillery
(T80) War PresidentWW (T80) GodOfWar (F) (+) (T80) War PresidentWW 12 1:09 AM EDT tank vs artillery
(T80) War PresidentWW (T80) Joel Prime (F) (+) (T80) War PresidentWW 3 1:08 AM EDT artillery vs infantry


in NG: infantry kills infantry, tank targets both artillery, tank targets both artillery, artillery targets infantry. all killed.
(T80) War PresidentWW (T80) Joel Prime (F) (+) (T80) War PresidentWW 2 1:09 AM EDT infantry vs infantry
(T80) War PresidentWW (T80) GodOfWar (F) (+) (T80) War PresidentWW 16 1:10 AM EDT tank vs artillery
(T80) War PresidentWW (T80) GodOfWar (F) (+) (T80) War PresidentWW 8 1:10 AM EDT tank vs artillery
(T80) War PresidentWW (T80) Joel Prime (F) (+) (T80) War PresidentWW 2 1:10 AM EDT artillery vs infantry

AdminNemesia [Demonic Serenity] September 11 2011 1:12 AM EDT

It is now defending sides turn again with 1 infantry in each territory.

AdminNemesia [Demonic Serenity] September 11 2011 1:15 AM EDT

Making 1 small change in the game. Tanks now cost 12 PP to produce instead of 10.

AdminNemesia [Demonic Serenity] September 11 2011 1:19 AM EDT

As the outcome of the battles are pretty clear at this point, all teams please provide me with the details of your second action for this round.

Duke September 11 2011 7:23 PM EDT

Ill quit on current tourney, i just dont see its happening the way nat saw its and its take forever to run.

Great job nat its was a great idea but you might want to run its with fewer ppl and a time limits on turn.

AdminNemesia [Demonic Serenity] September 11 2011 7:43 PM EDT

This marks the end of the tourney. Sorry it didn't work out that well. We might try it again with some more fine tuning and interest at a later date.

TourneyPrizes (TourneyPrizes) 67.188.3.63 Shoot im noob (Results) $500000 -- Consolation 7:41 PM EDT
TourneyPrizes (TourneyPrizes) 67.188.3.63 Dirty Tree and a Turd (db) $500000 -- Consolation 7:40 PM EDT
TourneyPrizes (TourneyPrizes) 67.188.3.63 Gohan (Gohan) $500000 -- Consolation 7:40 PM EDT
TourneyPrizes (0.2m-3) 67.188.3.63 Titan (Conquerer Okay) $500000 -- Consolation 7:39 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 Joel (Joel) $500000 -- Consolation 7:38 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 Fishsticks (Fish Tanks) $500000 -- Consolation 7:38 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 moskel (Moskel) $500000 -- Consolation 7:37 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 Josh (Chaotic Endeavors) $500000 -- Consolation 7:37 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 {WW]Nayab (Alara United) $500000 -- Consolation 7:36 PM EDT
TourneyPrizes (2.7M -1) 67.188.3.63 Xenogard (Conundrum) $500000 -- Consolation 7:36 PM EDT

Xenogard [Chaotic Serenity] September 11 2011 8:03 PM EDT

Aww that's ashame I had hopes for this one. I hate seeing all that hard work go to waste. Maybe we could try again another time?

{WW]Nayab [Cult of the Valaraukar] September 12 2011 2:25 AM EDT

I look forward to a rerunning of this :)

Joel September 12 2011 2:26 AM EDT

(T80) Joel Prime (T80) War PresidentWW (F) (+) (T80) Joel Prime 13 1:31 AM EDT
(T80) Joel Prime (T80) Blooregard (F) (+) (T80) Joel Prime 16 1:31 AM EDT
(T80) Joel Prime (T80) Blooregard (F) (+) (T80) Joel Prime 15 1:31 AM EDT
(T80) Joel Prime (T80) War PresidentWW (F) (+) (T80) Joel Prime 13 1:31 AM EDT

Just a simple retrain from DM to EC and Team 3 cinches the victory for its infantry! This is what I was planning on doing the moment before an attack from or defense against Team Blue! ^.^
This tourney really would have lasted forever without a far and ahead leader :P

Xenogard [Chaotic Serenity] September 12 2011 3:38 AM EDT

^ I already anticipated a switch to EC by just about everyone. Trust me I had plans to deal with that well ahead of time ;)

Joel September 12 2011 6:51 AM EDT

Oh ja, hahaha! I was close enough in MPR to switch to any counter strat to beat you! We could play musical strats all tourney ^.^

Xenogard [Chaotic Serenity] September 12 2011 7:29 AM EDT

Kind of hard to win when I can force a SM on defense and still win on offense.

Had I been anticipating the need to attack/defend after targets were declared, I would've actually set myself up for it. You just happened to catch me after the tourney was declared over and I stopped caring and wasted all my money on new hires I didn't need for the lulz.

Maybe a rematch next time ;)

Josh [Cult of the Valaraukar] September 12 2011 5:16 PM EDT

I don't think this tourney would have lasted forever. Only one team needed to be eliminated for it to end. Unless someone else was going to surround a weaker team to defend them just to give themselves more time to get territories. I also don't see why that was a problem for people. Is an extra set of BA that bad?

I can see why people thought it would take forever though simply based on how long it took to really get started. Once everyone had a good understanding of what was going on it would have sped up.

However, I think shorter time between declarations (12 hours) would have been best with the option that if the player who was supposed to tell you what they wanted to do does not in time, then another member can step in. Secondary roles for everyone. (For example, if the MoW doesn't declare moves after 12 hours, the President has 2 hours to do so before the action is not taken)

In terms of countering each other. Sure, you can retrain to beat one person but there are still 3 people per team and a total amount of units per territory. Maybe I attack your territory of 3 units with 7 units. Maybe you retrain for one character but then can't beat the other 2 which there are more of during the attack.

I do like the idea of no in tournament fighting besides game related actions. I was only doing it to maintain a challenge bonus while also being able to have a fight list longer than 1.

Josh [Cult of the Valaraukar] September 12 2011 5:27 PM EDT

Also, its possible people got discouraged once they fell behind because they felt they couldn't catch up once they fell behind.

I don't know if its possible to control this with options or just try and enforce it. But maybe set some sort of restrictions on daily/weekly BA to make it more about strategy and not just who can not miss any BA.

Something like 600 a day and 3900 a week. This way you can miss a little bit of BA a day at the start of tournament and not fall behind too much. Also 3900 a week instead of 4200 so people have the ability to catch up on say Sundays you wouldn't be able to miss an excessive amount of BA and catch up, but could make up 300 you missed do to other priorities.

This is really designed best for the beginning of the tournament to keep people involved until they get into slower BA refresh rates.

Fishead September 12 2011 6:16 PM EDT

Team Blue FTW!

Joel September 12 2011 7:20 PM EDT

That is an excellent idea! I would advocate for an even lower limit, so that it would be even easier. A couple of people in the tourney were too weak to compete, and I think those that dropped out early were those that knew they would have no chance to become strong enough in a tourney with unlimited BA.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003DHa">T80: WW2 is here, Attack!</a>