131,400,000 for a new minion.

How much MPR will it add? I am fully trained.

100k prize.

131,400,000 for a new minion.

How much MPR will it add? I am fully trained.

100k prize.

How much MPR will it add? I am fully trained.

100k prize.

7,055,965 * (1.4307* (7,055,965^.2501)

=521,109,457

+43,799,999

= 564,909,456

(564909456/1.4307)^(1/1.2501)

=(394,848,295)^(.799936)

= 7,526,516 MPR

-7,055,965

= 470,551 MPR for the new hire

Obvious rounding is obvious.

=521,109,457

+43,799,999

= 564,909,456

(564909456/1.4307)^(1/1.2501)

=(394,848,295)^(.799936)

= 7,526,516 MPR

-7,055,965

= 470,551 MPR for the new hire

Obvious rounding is obvious.

Thx. I was too lazy tonight. Just had minor surgery and am a bit groggy.

You could be more accurate if you just start with total XP. Now that it's a flat 12 points per level, it's easier.

Also, that equation hasn't been updated in a while, and it was an interpolated curve fit. Ie, it works perfectly for data points inside the set used to get the equation. Outside the set, it drifts. It hasn't been updated in ages.

Also, that equation hasn't been updated in a while, and it was an interpolated curve fit. Ie, it works perfectly for data points inside the set used to get the equation. Outside the set, it drifts. It hasn't been updated in ages.

Since we went to base 12, is there not a simple formula?

Ie. X xp gives Y MPR.

Ie. X xp gives Y MPR.

Actually I knew there was a much easier way to get it, I for some reason felt like using the formula in the wiki for getting MPR off new hires. I figured it was out of date, but it would be close enough for a ballpark figure.

Plus calculators are fun...

Plus calculators are fun...

X xp gives Y MPR.

No, because MPR growth isn't linear. He meant it'd be closer if you just figured out all of your levels multiplied it by 12, then added the exp from the new minion and went back to MPR. So, you just go from XP>MPR instead of MPR>XP>MPR, one less set of calculations so less rounding errors.

I know how to convert levels into XP (and vice versa obviously), that's easy, but the problem with that is I don't know rangers exact levels.

What I didn't know how to do was convert levels/xp into MPR. Basically I didn't know how MPR was calculated at all really, hence why I used the formula in the wiki. Up till now I've just been guesstimating based on how much MPR I lose from a retrain based off how much total xp/levels I lost from it, which is not accurate to say the least.

If the wiki is wrong/out of date and that's not even close then I guess I still don't know how MPR is calculated exactly, but I figured it would probably be close enough for a good ballpark estimate.

What I didn't know how to do was convert levels/xp into MPR. Basically I didn't know how MPR was calculated at all really, hence why I used the formula in the wiki. Up till now I've just been guesstimating based on how much MPR I lose from a retrain based off how much total xp/levels I lost from it, which is not accurate to say the least.

If the wiki is wrong/out of date and that's not even close then I guess I still don't know how MPR is calculated exactly, but I figured it would probably be close enough for a good ballpark estimate.

The wiki is correct to all of my knowledge, or very very close to correct. I think he was suggesting to Ranger to add up all his levels and do it that way, in reality we're looking at a <10k difference so it doesn't really matter.

Also, that equation hasn't been updated in a while, and it was an interpolated curve fit. Ie, it works perfectly for data points inside the set used to get the equation. Outside the set, it drifts. It hasn't been updated in ages.

Yes, it rather has been ages since I worked that out...

I'm curious to see how close it is on 6mil+ MPR chars... any of the big boys feel like checking it out?

(ie: actual char xp vs formula for that MPR)

hmmm.... within about 0.01% on my nearly 5mil MPR char... considering that this formula is 4yrs old and at that time nobody was near 5mil MPR I'd say it's still pretty dang good.

I have 36,134,588 trained levels (so total levels after subtracting a bunch of 20's) and an MPR of 6,091,788. Go to town :)

36,139,054 levels according to the formula is how many levels someone with that exp should have. So that's a margin of error of only +.012% ... so it's still pretty darn accurate.

I have 36,134,588 trained levels (so total levels after subtracting a bunch of 20's) and an MPR of 6,091,788. Go to town :)

Let's see

36,134,588 X 12 = 433615056 XP

plugging 6,091,788MPR into the formula yields: 433668650 XP

Accuracy = 99.99% (or thereabouts)

Yeah, I'd say it is still valid.

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