Have Vampiric Aura cast in ranged rounds! (in General)


Kefeck [Demonic Serenity] September 21 2011 11:06 AM EDT

Why not have VA cast in ranged rounds also?

Maybe this will bring some life back into this under appreciated spell.

:)

AdminTitan [The Sky Forge] September 21 2011 11:10 AM EDT

Yeah, but it would make ranged physical attacks even better.... >_>

Why not do something like give it an HP aura along side vampirism, or bonus AC or something. Something that actually benefits a melee tank more than a ranged one.

AdminQBnovice [Cult of the Valaraukar] September 21 2011 11:10 AM EDT

because Zenai needs to leech a mil HP a round?

Zenai September 21 2011 11:14 AM EDT

So I can last a few extra rounds versus you nov yes :-P

AdminTitan [The Sky Forge] September 21 2011 11:17 AM EDT

I actually don't think there's anything wrong with this spell in its current state. It's amazing spell if you actually get to use it... but there lies the problem, living to melee.

Kefeck [Demonic Serenity] September 21 2011 11:19 AM EDT

Why not do something like give it an HP aura along side vampirism, or bonus AC or something. Something that actually benefits a melee tank more than a ranged one.

I really like the HP aura idea. ^.^

because Zenai needs to leech a mil HP a round?

lol, against my puny character he hit 3 times for 5 million each hit.

If he had a max VA he'd leach for 5,000,000 x 3 = 15,000,000 x .4 =

6,000,000 regen each ranged round!!!

Yeah never mind this is a very bad idea

D :

Zenai September 21 2011 11:23 AM EDT

It's versus a select few that you do not live to melee and this is with all of the ranks. How many Mega Ranged SM users are there again?


Me
Picasso
Sickone

Just do what most do and strap on an ExBow and pump it up viola instant melee survival mode activated.

Areodjarekput September 21 2011 11:26 AM EDT

The wiki says that VA in it's current incarnation causes you to lose HP when dispelled.

If so, a boost could be to eliminate that. After all, AS, GS, Haste, GA and SS do not function that way with DM.

QBRanger September 21 2011 11:33 AM EDT

Why not have VA cast in ranged rounds also?

No way. That would make it far too powerful. Then everyone whould have to go to DM.

Maybe this will bring some life back into this under appreciated spell.

Yes, this spell as well as all ED spells except AS and GA are underused. However, VA is used in some form successfully with the MH.

Just do what most do and strap on an ExBow and pump it up viola instant melee survival mode activated.

Do not get me restarted on this stupid abusive horrible overpowered item. It is a pile of garbage wrapped in a tortilla shell of stupidity.

AdminTitan [The Sky Forge] September 21 2011 11:36 AM EDT

Hmm, I could use an Elbow with 250M NW and beat 90% of the people, or an exbow and beat 65% of the people, this isn't a hard choice. What is stupid is how freaking hard it is for a melee tank to succeed in this game.

Zenai September 21 2011 11:50 AM EDT

Titan: It's why I went Ranged. At first I was a VB Tank Backed by Ranged this quickly changed as I found it really stood no chance. I reversed it and voila it started to work, then the ExBow started to come out in force. If this New Supporter Item (an Axe I believe)that Regenerates Strength actually comes out it will realign what I had in mind for FGoD.

King September 21 2011 11:51 AM EDT

Why not have VA cast in ranged rounds also?

I'm sure this has already been said; This would pretty much make the USD ELB archer stupidly powerful and make the EXbow the only punishment. GA would just become a novelty when 'oh hey I get hit for 60% before AC reductions, get 40% back and kill 6-10M hp minions in one round' is realized.

QBRanger September 21 2011 11:56 AM EDT

You would not need a 250M NW exbow to take out a 250M elb user.

The exbow user can of course use leadership to boost their PTH needing mostly 1 hit to take out most ToA archers.

The exbow user can of course use EBs to further boost their CTH vs the DB forced wearing of the archer.

The money saved in missile weapon can make a nice melee weapon or boost your enchanter items or your own DBs if needed.

Either way, back to the OP, VA in ranged is bad, very bad.

Fishead September 21 2011 1:57 PM EDT

Why not change VA to a skill and let it work in ranged, so you would have to choose between archery, bloodlust, or vapriric aura?

Quyen September 21 2011 2:00 PM EDT

lol.. then there would be no reason to get a VA archer :>

Fishead September 21 2011 2:04 PM EDT

That's the point.

Sickone September 21 2011 2:11 PM EDT

How about this for a boost to VA : have it RESTORE PORTIONS OF ST/DX LOST (be it from specialty crossbow or EC or even encumbrance) for each successful hit (regardless of target being hit - VA effective level would be the only factor in how much gets restored).
:)

QBRanger September 21 2011 2:17 PM EDT

That would be a good idea, however, the prevalence of DM throughout the game would make this not as good.

Nice thought, but not an idea that would help overall gameplay.

Fishead September 21 2011 2:32 PM EDT

Another reason to make VA a skill, it would be immune to DM.

Lord Bob September 21 2011 2:42 PM EDT

Have Vampiric Aura cast in ranged rounds!
How in the world do you expect to suck someone's blood from long range?

QBRanger September 21 2011 2:46 PM EDT

Another reason to make VA a skill, it would be immune to DM.

That would be a good idea.

Still does not solve the problem of tanks making it to melee rounds. Esp if they have to deal with an exbow user and the 1 hit = loss of all strength and ability to do damage.

AdminTitan [The Sky Forge] September 21 2011 3:08 PM EDT

Melee tanks need BL to do not laughable damage. VA can't be a skill.

King September 21 2011 3:08 PM EDT

The exbow user can of course use EBs to further boost their CTH vs the DB forced wearing of the archer.

And fall prey to other smarter EXbow users who use DBs so they can actually do damage.

Another reason to make VA a skill, it would be immune to DM.

This would probably see 0 use by melee tanks, the added damage from BL is most likely going to be more important than some small hp drain, you're trying to do all your damage in the rounds where the most damaging spells take place and robfs are firing.

AdminNemesia [Demonic Serenity] September 21 2011 3:32 PM EDT

Making VA a skill will make it less usable. Making VA work in ranged is way over powered for ranged.

AdminTitan [The Sky Forge] September 21 2011 3:41 PM EDT

Making VA a skill will make it less usable. Making VA work in ranged is way over powered for ranged.

Well we all seem to agree on something. Any ideas on what could make it more viable for melee tanks? Or do you think it is fine?

Quyen September 21 2011 3:41 PM EDT

make it has a tad more effect while having a bigger requirement?

Duke September 21 2011 10:33 PM EDT

What hurt VA the most is PL

AdminTitan [The Sky Forge] September 21 2011 10:44 PM EDT

What hurt VA the most is PL

And the prevalence of DM.

QBRanger September 21 2011 10:50 PM EDT

Any ideas on what could make it more viable for melee tanks?

I think we have to address a bigger problem. How do we make melee tanks viable?

DM is the reason VA is rarely used. If over 50% of people use DM, why spend xp on a spell that 50% of the time will be useless. GA and AS are different since one hopes to have some AS and/or GA even after DM. But people never train VA that high.

Duke September 22 2011 12:37 AM EDT

Well was VA could as been dispel by DM since CB2 exist, i dont see a reason that change that, but range VA as been remove and now PL also hinder its. I think that later is too much its also hinder MH and BTH too much.

Duke September 22 2011 12:42 AM EDT

VA can be dispel by DM since CB2 exist, i dont see a reason to change that. What have change is the removal of VA with range weapon and PL. Compare to CB1 VA is no where near as good.

AdminQBGentlemanLoser [{END}] September 22 2011 2:37 AM EDT

What hurt VA the most is PL

Not if you use a MoD. ;)
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