There seems to be a problem with the TSA continuing to regenerate minions and bring them back to life after they've had the RIP shows up.
I don't believe this is actually what was fixed. I think the only thing that was fixed was the specific situation where a minion "dies" and then it doesn't get targeted in the same round by a different minion b/c that minion thinks it's dead. I was under the influence the "resurrection" part of the TSA was by design.
Ranged Combat
Hal hit Sieghart [244034]
Sieghart's Guardian Angel smote Hal (134,896)
Hal shot Sieghart [183357]
Sieghart's Guardian Angel smote Hal (101,703)
Fox's explosive shot hit Sieghart [102516], Mimel [31543]
Sieghart's Guardian Angel smote Fox (56,304)
Sieghart absorbs damage [31,543]
Fox's explosive shot hit Sieghart [114677], Mimel [35684]
Sieghart's Guardian Angel smote Fox (63,590)
Sieghart absorbs damage [35,684]
Sieghart regenerated 106,553 HP
Wolf shot Sieghart [44055]
Sieghart looks weaker!
Sieghart's Guardian Angel smote Wolf (24,561)
Wolf shot Sieghart [54345]
Sieghart looks weaker!
Sieghart's Guardian Angel smote Wolf (30,077)
Hal shot Sieghart [163930]
Sieghart's Guardian Angel smote Hal (90,669)
Hal hit Sieghart [250456]
Sieghart's Guardian Angel smote Hal (137,867)
Fox's explosive shot hit Sieghart [110923], Mimel [34875]
Sieghart's Guardian Angel smote Fox (61,184)
Sieghart absorbs damage [34,875]
Fox's explosive shot hit Sieghart [96067], Mimel [30165]
Sieghart's Guardian Angel smote Fox (53,261)
Sieghart absorbs damage [30,165]
Sieghart overshot Wolf
Sieghart regenerated 106,553 HP
Wolf shot Sieghart [54270]
Sieghart looks weaker!
Sieghart's Guardian Angel smote Wolf (29,919)
Wolf hit Sieghart [64295]
Sieghart looks weaker!
Sieghart's Guardian Angel smote Wolf (35,464)
Hal shot Sieghart [162915]
Sieghart's Guardian Angel smote Hal (90,336)
Hal hit Sieghart [234609]
Sieghart's Guardian Angel smote Hal (129,909)
Hal shot Sieghart [207328]
Sieghart's Guardian Angel smote Hal (115,258)
Fox's explosive shot hit Sieghart [150133], Mimel [46377]
Sieghart's Guardian Angel smote Fox (82,992)
Sieghart absorbs damage [46,377]
Sieghart's shot flew past Wolf
Sieghart regenerated 106,553 HP
Wolf hit Sieghart [64162]
Sieghart looks weaker!
Sieghart's Guardian Angel smote Wolf (35,808)
Wolf shot Sieghart [49087]
Sieghart's Guardian Angel smote Wolf (26,982)
Hal hit Sieghart [167777]
Sieghart's Guardian Angel smote Hal (93,574)
Hal hit Sieghart [200445]
Sieghart's Guardian Angel smote Hal (111,644)
Hal shot Sieghart [186370]
Sieghart's Guardian Angel smote Hal (102,942)
Fox's explosive shot hit Sieghart [102957], Mimel [32181]
Sieghart's Guardian Angel smote Fox (57,104)
Sieghart absorbs damage [32,181]
Fox's explosive shot hit Sieghart [137755], Mimel [42708]
Sieghart's Guardian Angel smote Fox (76,752)
Sieghart absorbs damage [42,708]
Sieghart's explosive shot hit Wolf [0], Hal [0], Fox [0]
Sieghart regenerated 106,553 HP
Wolf shot Sieghart [45429]
Sieghart's Guardian Angel smote Wolf (24,999)
Wolf shot Sieghart [64390]
Sieghart's Guardian Angel smote Wolf (35,416)
Hal hit Sieghart [245440]
Sieghart's Guardian Angel smote Hal (136,682)
Hal skewered Sieghart [250140]
Sieghart's Guardian Angel smote Hal (137,162)
Hal cries "I can't let you do that, Dave!"
Fox's explosive shot hit Sieghart [99812], Mimel [30861]
Mimel's Guardian Angel smote Fox (17,087)
Fox's explosive shot hit Sieghart [96690], Mimel [30650]
Mimel's Guardian Angel smote Fox (16,845)
Sieghart's shot ricocheted near Wolf
Sieghart regenerated 106,553 HP
R.I.P. Sieghart
Wolf skewered Sieghart [47803]
Wolf struck deep into Sieghart [54877]
Hal hit Mimel [342778]
Mimel's Guardian Angel smote Hal (190,134)
Hal shot Mimel [248004]
Mimel's Guardian Angel smote Hal (136,554)
Hal hit Mimel [307405]
Mimel's Guardian Angel smote Hal (170,943)
Fox's explosive shot hit Mimel [192707]
Mimel's Guardian Angel smote Fox (106,605)
Sieghart's shot flew past Wolf
Sieghart regenerated 106,553 HP
R.I.P. Hal R.I.P. Sieghart
Melee Combat
Wolf skewered Sieghart [65797]
Fox's explosive shot hit Mimel [170061]
Mimel's Guardian Angel smote Fox (93,661)
Wolf burns from the flames surrounding Mimel (771727)
Sieghart swung wildly at Wolf
Sieghart regenerated 106,553 HP
R.I.P. Sieghart
Fox's explosive shot hit Sieghart [141001], Mimel [40611]
Mimel's Guardian Angel smote Fox (996)
Wolf burns from the flames surrounding Mimel (720283)
Sieghart's blow was dodged by Wolf
Sieghart regenerated 106,553 HP
R.I.P. Wolf R.I.P. Sieghart, Mimel
Fox's explosive shot hit Sieghart [108896]
Sieghart's blow was dodged by Fox
Sieghart regenerated 106,553 HP
R.I.P. Sieghart
Fox's explosive shot hit Sieghart [134019]
Sieghart stumbled swinging at Fox
Sieghart regenerated 106,553 HP
R.I.P. Sieghart
If you look the minion is technically below 0 hp even at the start of each round but it is still being targeted and absorbing hits as well as dealing out attacks of its own.
If you look the minion is technically below 0 hp even at the start of each round but it is still being targeted and absorbing hits as well as dealing out attacks of its own.
Yeah, it's still suppose to do those, except for the dealing out attacks part... that's where the problem is... that's weird.
Nope, it is supposed to stop regenerating after the RIP shows up which is if the minion is below 0 HP after that rounds regeneration. Also in any later rounds there should be no more action through targeting, or dealing damage of any sort. RIP basically means removed from the battle.
I am pretty sure I know what the problem is as well. The TSA holding minion is only being considered dead if a full regen below a full regen below 0. Basically minions are getting the RIP sign for any amount below 0 after all regen and effects of the round have gone through, but the TSA minion is no longer getting removed from the battle for this. Instead if say you regen 100k you actually have to take them down to -200k in order to remove them from the battle, (before it was -100k) it will target that minion down to -100k.
Are you sure. I thought the message printed out means that at some point that minion went below 0 hp, then his regen brought him back above 0, which is why he takes place in the next round?
Ahh I see, yeah, it actually looks more broke now, lol.
I didn't think NS implemented the fix like that from the way he described it though. You would do 2 checks. 1 if it still needs to be targeted and 1 to see if it is dead at the end of the round. I don't think he just changed the "dead" check to 0-regen... b/c yes, that would be bad.
If the minion's hp is above 0 at the end of the round no RIP will be given. If you look every round RIP was given. And if you calculate the amount of damage dealt the minion was in-between 1 regen and 2 regens below 0 each round. Basically it was sent to 2 regens below and considered dead for targetting purposes, but when it regenerated back to less than 1 full regen below 0 it was considered RIP but not removed from the fight like what should happen.
Another way to confirm that the minion is starting the round below zero is to see that when my minion hits it gets no GA retaliation which would happen if it were above 0. Even if it were at only 1 hp it would say GA retaliates for 0 damage.
Without even looking at the code, I believe your thorough analysis. I probably edited a method to include regen that is being done by hand elsewhere.
Sorry. Please keep bumping.
Areodjarekput
December 2 2011 9:36 PM EST
One minion dying five times! XD
http://i.imgur.com/3Bbep.jpg
I'd post the image, but it's very long.
Just handle this like we would at work:
Bug closed: Will not fix.
Quyen
December 3 2011 5:07 AM EST
Areo, why do u have so many fight feeds? XD
After looking at Areo's fight log all I can say is... Zombie!
After looking at Areo's fight log all I can say is...
No one noticed the 7200 in rewards he got from one fight without exp time?
Yeah tell me again power doesn't effect rewards hahahaha..
Areodjarekput
December 3 2011 1:52 PM EST
PR / MPR : 5,622,965 / 5,213,167
Every active fighter with my MPR has higher PR than I do.
My rewards are high based on the NCB Bonus, and the Challenge Bonus.
You don't understand though.. Compare your rewards to someone with let's say 4 million power and equal challenge bonus. The difference is huge..
Django
December 3 2011 2:18 PM EST
PR is a huge factor when it comes to rewards.
QBRanger
December 3 2011 2:20 PM EST
You don't understand though.. Compare your rewards to someone with let's say 4 million power and equal challenge bonus. The difference is huge..
Not really. His huge boost is due to the NCB.
Areodjarekput
December 3 2011 2:26 PM EST
Two fights against the same target.
With normal equips:
Rewards
Cash (total) $317
Healing cost -$10
XP (per minion) 5573
Clan Points 8
Bonuses
Challenge bonus 68%
Clan bonus 13.4%
NCB (xp only) 603%
Bonus XP time 60% more xp
With my defensive equips:
Rewards
Cash (total) $245
Healing cost -$10
XP (per minion) 2889
Clan Points 8
Bonuses
Challenge bonus 22%
Clan bonus 13.4%
NCB (xp only) 603%
Bonus XP time 60% more xp
QBRanger
December 3 2011 2:27 PM EST
I would think a few fights and an average would be more representative than 1 fight.
Areodjarekput
December 3 2011 2:27 PM EST
Oh, and a PR comparison:
PR / MPR : 5,622,965 / 5,213,167 with normal equipment
PR / MPR : 7,791,812 / 5,213,167 with defensive equipment
Areodjarekput
December 3 2011 2:28 PM EST
And I have done this testing for a full day, the results are representative of the results I posted here. I just don't want to lose more XP testing it again :)
QBRanger
December 3 2011 2:29 PM EST
So you are typing that 2M more PR doubles your rewards?
Areodjarekput
December 3 2011 2:31 PM EST
No, the additional PR, and the resultant loss in challenge bonus about halves my rewards.
QBRanger
December 3 2011 2:32 PM EST
Ah I had it backwards. I understand now.
Every active fighter with my MPR has higher PR than I do.
You don't understand though.. Compare your rewards to someone with let's say 4 million power and equal challenge bonus. The difference is huge..
There is truth in this statement.
QBRanger
December 3 2011 3:00 PM EST
So you are typing that with equal challenge bonus, NCB and clan bonus, his rewards would be significantly higher at 7M PR vs 4M PR?
I do not see that for me, but perhaps with the multiplicative factors of the NCB and CB it may be true for Aero.
So you are typing that with equal challenge bonus, NCB and clan bonus, his rewards would be significantly higher at 7M PR vs 4M PR?
His would yes, but that does not necessarily mean that would be true for everyone and every opponent.
TSA bug still needs to be addressed. So up it goes.
This thread is closed to new posts.
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from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003FSC">Dead Minions not Staying Dead</a>