Skill Idea (in General)


{WW]Nayab [Cult of the Valaraukar] February 1 2012 6:46 PM EST

I haven't come up with anything in CB for a while, but i thought i'd bring this one up that came to mind.

Berserker's Rage
Initial Training Cost: 840
The Rage of the Berserker fills the minion with unholy strength, boosting strength by 5% during ranged rounds and 10% during melee. This strength is maintained throughout the fight, the strength added is calculated upon the minions Pre battle stats (their trained strength)

BR has reduced effect when its level is less than 1/5 of the minions strength.
The maximum effect occurs when BR is trained to 1/5 of the minions strength (not including Giant Strength)

Example Effect. Initial minion strength is 2mil BR trained at 400k
Range round 1 minion gains 100k str at end of round, total str becomes 2.1mil
Range round 2 minion gains 100k at str end of round, total str becomes 2.2mil
Range round 3 minion gains 100k at str end of round, total str becomes 2.3mil
Range round 4 minion gains 100k at str end of round, total str becomes 2.4mil
Range round 5 minion gains 100k at str end of round, total str becomes 2.5mil
Melee round 1 minion gains 200k at str end of round, total str becomes 2.7mil
etc.
Post note, Str gain is calculated based off final str before combat, so ToA and item bonuses will affect it.

I think this would be at least a moderately practical skill, though i am aware that even if it was accepted, it would be unlikely, at best, to be implemented in the game.
That being said, i would like people to discuss the idea of this.

{WW]Nayab [Cult of the Valaraukar] February 1 2012 6:49 PM EST

Something that slipped my mind, sorry.
The BR effect ranges from 0.0 to 1.0.
If it is convenient, it might be more practical to model Archery's growth in this respect.

Jecht February 1 2012 11:17 PM EST

Make it more powerful and give it base to hit or plus to hit penalty and I buy it.

Cause right now, it's pretty similar to BL in a way.

Eliteofdelete [Battle Royale] February 1 2012 11:57 PM EST

A penalty would make it worse.

Besides you are failing to see the difference between BL and "BR".

For BR, it will become more and more powerful as the round goes on. So if your fight lasts to round 40+ you will have accumulated a huge amount of strength.

Also, BR would allow you to have a chance to recover strength lost through means of EC or Axbow.

I think it is a pretty cool idea. Would give heavy tanks a chance to do more damage by drawing out the battle and would be a slight nerf to RoBF since they tend to have long battles.

Eliteofdelete [Battle Royale] February 2 2012 12:30 AM EST

One thing that I might change is have the strength % bonus increase per round.

So start it at 2% for round one then go to 4%, 6%, ect. This would leave you with a total of 2550% of increased strength at the end of the 50 rounds.

This might seem like a lot, but considering BL gives 75% increased damage. Taking this to be close to double damage, which it takes 4 times your strength to double your damage, then it would take around round 20 before reaching the same damage level. However you would do way less before then and way more afterwards.

stabilo [Lonesome fighter] February 2 2012 4:21 AM EST

I see this as counter-exbow skill, as exbow drains, you gain, exbow drains, you gain, ... so that's definitely different to BL as with bl your str might be at 0 in round 3 and with this you gain every round new strength

one question: does exbow drain below zero str ? would this skill have to catch up from below zero str or would id always start from 0 ?

{WW]Nayab [Cult of the Valaraukar] February 2 2012 6:25 AM EST

Exbows quite regularly drain below 0 str and this skill would counter EC far more effectively than it would the exbow.
I quite like your suggestion of an increasing % EoD, and i think it would suit the skill far more than my suggestion. In fact, having EoD's suggestion would make it far more practical when it comes to returning a minion to positive strength. My only concern is whether it can be coded as easily as my suggestion (i don't know which is easier from that view, though mine is more static for that reason).

Eliteofdelete [Battle Royale] February 2 2012 3:20 PM EST

The most negative strength I have seen from an Exbow would be around -10 to -20 million. With a 10 million strength minion and a 2% growth rate you would end up with 250+ million strength.

This would take care of any negative strength from the Exbow but at the same time most of this extra strength wouldn't occur until after around 20+. Most people wouldn't be able to survive until then.

Quyen February 2 2012 3:33 PM EST

i've heard that gohan drains tasha into -40M str ._.

Jecht February 2 2012 3:40 PM EST

This skill would just make BL useless is what I meant, and yes it's similar in a way. More str means more phys damage, BL means more phys damage.

Instead of making skills that counters exbow, just reduce exbow effect.

It also would make UC more useless to train.

Eliteofdelete [Battle Royale] February 2 2012 3:56 PM EST

Lol...it wouldn't make BL useless. BL would focus on people doing more damage in the first 25 rounds where this would focus on doing mega damage the last 25 rounds.

QBRanger February 2 2012 4:07 PM EST

Really,

How many battles go that far when a tank is involved?

Quyen February 2 2012 4:09 PM EST

i guess the total rounds of a tank battle is about.. 12 rounds at max. :p

QBRanger February 2 2012 4:12 PM EST

And now, most characters with the exbow use a familiar as their main attack.

Very effectively as well.

Quyen February 2 2012 4:27 PM EST

a tattoo that boosts Amf! :D anyway; in the game, i hardly seen any battle go up to 25, only ones that i've seen to reach 25+ was RoBF vs wall. a tank would hardly be useful there if your damage will be RoBF. i believe the boost can be a bit higher? :P or something that grows with rounds, like each round adds a multiplier of 0.025 in ranged and 0.5 in melee;
2 M str minion
ranged round 1 multiplier is 1.025
ranged round 2 multiplier is 1.05
ranged round 3 multiplier is 1.075
ranged round 4 multiplier is 1.1
ranged round 5 multiplier is 1.2
melee round 1 multiplier is 1.25
melee round 2 multiplier is 1.3
melee round 3 multiplier is 1.35
long post ._.

QBRanger February 2 2012 5:20 PM EST

a tattoo that boosts Amf!

Really? AMF is almost useless.

Right now I would need 5.5M levels in AMF just to get .01 vs Areo's tattoo with his NSC. Why even bother with AMF anymore other than a 1M level to stop decay.

{WW]Nayab [Cult of the Valaraukar] February 2 2012 5:29 PM EST

I love how i don't mention this as a counter to Exbow nor as a replacement for BL and its seen as both.
This is simply a skill idea i had i felt like sharing, and EoD is entirely correct about its usage. Its never gonna be a hard counter for the exbow, in fact i wouldn't ever use it solely for that purpose. And BL is infinitely more effective early in the battle. This would be best used during a long fight, and its been pointed out that there really isn't many of those.
Its usable and its useful if a minion were based around it, but it can't be used by an archer, an UC user or in conjunction with BL. I just wanted to provide additional game options and variety.

Jecht February 2 2012 5:48 PM EST

Well, I was just saying I find it too similar to BL. It will in a way be better or worse then BL.

And for the Exbow, I mean, you don't need to mention it to know that a % boost in str is a counter to EC and Exbow.

QBRanger February 2 2012 5:49 PM EST

As I see it, and I could be wrong, this is not really a counter to the exbow.

My strength routinely gets drained into the negative 10 million range.

Anything that does not let me get into the positives in melee immediately is useless for all the xp needed.

And let us forget about archers who cannot use a skill other than archery in order be able to use their weapon just as it is designed.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003H6D">Skill Idea</a>